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|For the weapon from Fallout: New Vegas, see Knock-Knock.|
Knock knock? Who's there? Noah? Noah Who? Noah place where I can get some food?”— Knock Knock, Fallout 3.
Knock Knock is a girl in Little Lamplight in Fallout 3.
Background[edit | edit source]
Born in 2263, she is the twin sister of Knick Knack and changed her name from Sue to Knock Knock, because "Knock Knock and Knick Knack sounded better than Knick Knack and Sue". Her role in the community is to be in charge of "morale", a job description that includes telling knock knock jokes and keeping the peace as an officer of the law.
She seems to have respect for the Lone Wanderer and tries to learn as many stories and jokes as she can. The earlier generation of kids at Lamplight found a joke book (Vault Boy's Big Book of Laughs for Kids). Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it’s not always understood. Most of the jokes from the book have since then gotten old, and she seems to want to know more.
Daily schedule[edit | edit source]
Knock Knock wanders around Little Lamplight all day until she goes to sleep.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is essential. Essential characters cannot be killed.|
Other interactions[edit | edit source]
- If you ask her for a joke and laugh at it or pretend you found it funny, she will ask the Lone Wanderer for tales from the Wasteland.
- Basically, there are three parts of "your story" you can tell her depending on progress in the main story. No matter where the Lone Wanderer is in the main quest, she can be told the first stage, about exiting the vault. After completing The Waters of Life, the Lone Wanderer relays James's sacrifice. The final part of the story details the escape from the Enclave in The American Dream.
- No matter your Karma, you can tell her 3 versions of your story: good, neutral and evil. Whatever you tell her she will proceed to tell to every other Lamplighter she comes across.
- Silver-Tongued Devil: If you follow the conversation that starts with how she's in charge on morale, she tells you a joke. You can lie to her and tell her how great you think the joke was, which is a speech challenge, and can be repeated infinitely to count toward the Silver-Tongued Devil achievement.
Inventory[edit | edit source]
Drops on death
Notable quotes[edit | edit source]
- "This is an A-B conversation, you know... you can "C" your way out of it."
- "Hey did you hear the one about the ridiculous mungo who... Oh wait. Um. Never mind."
Bugs[edit | edit source]
- Exploit: If you keep asking her for her jokes and lie that they're funny, you get additional experience each time this is performed.
- The bug mentioned above may also be used to obtain the achievement/trophy Silver-Tongued Devil (50 speech successes).
Appearances[edit | edit source]
Knock Knock appears only in Fallout 3.
- Fallout 3 Official Game Guide Game of the Year Edition p.99: "Sue "Knock Knock"
Long ago, an earlier generation of kids got a book from Vault 87 called Vault-Boy's Big Book of Laughs for Kids. Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it's not always understood."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)