Knuckles (Fallout 76)

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Knuckles
FO4KnucklesNifskope.png
FO4Unarmed.png
TypeUnarmed
Damage
Damage10
Damage TypeBallistic
Attacks
Attack RateMedium
Other
Weight0.5
Value10
Technical
Editor IDKnuckles
 
Gametitle-F76.png
Gametitle-F76.png

Knuckles are an unarmed weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Brass knuckles. To modify, please edit the source page.

Developed in antiquity, this weapon is nevertheless quite prevalent in the post-Great War wastelands.

Brass knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand. When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.

Characteristics[edit | edit source]

The knuckles are probably the first unarmed weapon the Sole Survivor has access to (other than their own fists) once out of Vault 111. Fortunately, it can become a rather effective weapon for the early stages of the game; modifications allow knuckles to pierce through armor or make targets bleed, steadily draining their health for a few seconds, all without the need for any perks.

Crafting

ComponentsRequirementsProducts
4 REPR - Repair: Steel
1 Knuckles


The above template is generated from Template:F76 co Weapon Melee Knuckles. For corrections, edit the target template.

Modifications[edit | edit source]

Modifications list ?
Mod Effects Crafting
Sharp
(E)

Targets bleed. Better damage.


  • Uses normal hit formula behaviour
  • Causes targets to bleed
  • Value: +40%
  • Weight: +20%

Components
Bladed
(E)

Targets bleed. Exceptional damage.


  • Uses normal hit formula behaviour
  • Causes targets to bleed
  • Value: +100%
  • Weight: +50%

Components
Requirements
Spiked
(E)

Armor piercing. Better damage.


  • Damage: +25%
  • Value: +30%
  • Weight: +10%

Components
Puncturing
(E)

Armor piercing. Superior damage.


  • Penetrates armor
  • Value: +45%
  • Weight: +30%

Components
Requirements

Locations[edit | edit source]