Komodo Man (character)
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Fallout Tactics characters project
|The following is based on Fallout Tactics and some details might contradict canon.|
Background[edit | edit source]
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
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There is nothing player can do with this character, other than watch his fight with a komodo dragon. Komodo man will likely loose the fight.
Inventory[edit | edit source]
|Komodo pelt x3|
Drops on death
Notes[edit | edit source]
- Komodo Man has three Komodo pelts in his inventory. These are extremely hard to get as he stands unreachable behind the fence and get killed very quickly. The only way is to quickly kill the komodo dragon by indirect hit (it can't be aimed behind the fence), non-lethally hit Komodo Man to lure him near the fence, and then steal the pelts. This requires a very high Steal skill as the player has to use it during combat, face to face, and Komodo Man has 10 Perception.
- Komodo Man has an incredibly high level of the Night Vision perk, which reduces darkness and darkness penalties by 200%.
Appearances[edit | edit source]
Komodo man appears only in Fallout Tactics: Brotherhood of Steel.
Behind the scenes[edit | edit source]
The Komodo Man's Australian accent and his fight with a Komodo are very likely references to the late "Crocodile Hunter" Steve Irwin.
Notable quotes[edit | edit source]
- That's right, blokes and sheilas. Gather round. What I 'ave 'ere is your typical giant mutated Komodo Dragon, my namesake if you will, a real beautiful animal. Now what I'm gonna do 'ere is bloody dangerous, so I don't want any of you gallahs to try this without supervision. Basically, I'm gonna annoy the living bejeezus out of this 'ere Komodo an' see what he makes of that. 'ere I go!