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Laser musket
For an overview of laser rifle models throughout the Fallout series, see Laser rifle. |
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The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.
”— Fallout 4 loading screen hintsThe laser musket is a weapon in Fallout 4.
Background
The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.[1] It is the signature weapon of the Commonwealth Minutemen.
Characteristics
The musket is one of the signature weapons of the game and one of its more interesting weapons. It is a single-shot laser weapon, whose biggest attraction is the fact that it can be modified to be cranked multiple times to fire the equivalent of up to six charges in one shot, which is exceptionally useful for breaking through high DR enemies.
When just giving it one crank, it is essentially a bolt-action laser rifle. The default sights are rather difficult to use, so modifying the sights are a good investment. Furthermore, bracketed barrels allow for the fitting of muzzle modifications. The rifle works best when configured as a long-range sniping rifle, where the player has time to crank it numerous times before firing the first shot, then switch to a different weapon. On the downside, there is no equivalent to a silencer for energy weapons.
Crafting
With the Contraptions Workshop add-on, laser muskets can be manufactured using a energy weapon forge.
Components | Requirements | Products | ||
---|---|---|---|---|
7 Adhesive 2 Gear 2 Glass 2 Oil 2 Plastic 10 Screw 5 Steel 7 Wood |
Modifications
All numbers are relative to the base stats.
Capacitor
Slot | Capacity | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Standard Capacitor | 1 | +10% | +10% | 1x Adhesive 2x Gear 2x Oil 2x Screw 2x Steel |
None | |
Three Crank Capacitor | 3 | +15% | +20% | 2x Adhesive 4x Gear 3x Oil 4x Screw 5x Steel |
None | |
Four Crank Capacitor | 4 | +20% | +30% | 3x Adhesive 7x Aluminum 5x Gear 4x Oil 5x Screw |
Science! 1 | |
Five Crank Capacitor | 5 | +25% | +40% | 4x Adhesive 8x Aluminum 6x Gear 5x Oil 6x Screw |
Science! 2 | |
Six Crank Capacitor | 6 | +30% | +50% | 5x Adhesive 9x Aluminum 7x Gear 6x Oil 7x Screw |
Science! 3 |
Barrel
Slot | Damage | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 5 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Extended Short Barrel | -10% AP cost
Disables muzzle slot |
9 x Base | +10% accuracy
-10% recoil |
+25% | +20% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Bracketed Short Barrel | -10% AP cost | 8 x Base | +10% accuracy
-10% recoil |
+25% | +25% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +30% | 3x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
Science! 1 | |
Extended Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity Disables muzzle slot |
17 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +40% | 4x Adhesive 3x Circuitry 3x Fiber Optics 3x Glass 5x Plastic 3x Screw |
Science! 1 | |
Bracketed Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
17 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +45% | 5x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
Science! 1 |
Stock
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Short Stock | +5% iron sights transition | +40% sighted accuracy
-15% recoil |
+20% | +20% | 3x Adhesive 6x Screw 7x Wood |
None | |
Full Stock | +10% iron sights transition | +40% sighted accuracy
-20% recoil |
+30% | +30% | 5x Adhesive 7x Screw 10x Wood |
None |
Sights
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 2x Adhesive 2x Steel |
None | ||
Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 1x Nuclear Material 2x Steel |
None | |
Reflex Sight | x2 zoom
-15% AP cost -10% iron sights transition |
+15% sighted accuracy | +10% | +25% | 2x Adhesive 3x Glass 2x Nuclear Material 2x Screw 3x Steel |
None | |
Short Scope | x4 scope
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 1x Adhesive 1x Glass 1x Screw 1x Steel |
None | |
Medium Scope | x6 scope
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +40% | 3x Adhesive 4x Aluminum 3x Glass 2x Screw |
Gun Nut 1 | |
Long Scope | x10 scope
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +50% | 3x Adhesive 5x Aluminum 3x Glass 3x Screw |
Gun Nut 1 | |
Short Night Vision | x4 scope (night vision)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +20% | 4x Adhesive 3x Glass 2x Nuclear Material 3x Screw 4x Silver |
Gun Nut 1 Science! 1 | |
Medium Night Vision | x6 scope (night vision)
+40% AP cost +15% iron sights transition |
-20% stability
+20% sighted accuracy |
+25% | +75% | 5x Adhesive 2x Circuitry 2x Fiber Optics 4x Glass 3x Nuclear Material 4x Screw 5x Silver |
Gun Nut 1 Science! 1 | |
Long Night Vision | x10 scope (night vision)
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+30% | +85% | 6x Adhesive 2x Circuitry 2x Fiber Optics 4x Glass 4x Nuclear Material 4x Screw 6x Silver |
Gun Nut 2 Science! 1 | |
Short Recon Scope | x4 scope (monochrome, tracks targets)
+10% iron sight transition +30% AP cost |
-20% stability
+20% sighted accuracy |
+20% | +100% | 7x Adhesive 3x Circuitry 4x Crystal 3x Fiber Optics 4x Nuclear Material 5x Screw 8x Silver |
Gun Nut 2 Science! 1 | |
Long Recon Scope | x10 scope (monochrome, tracks targets)
+50% AP cost +20% sighted transition |
-20% stability
+20% sighted accuracy |
+35% | +100% | 7x Adhesive 3x Circuitry 4x Crystal 3x Fiber Optics 4x Nuclear Material 5x Screw 8x Silver |
Gun Nut 2 Science! 1 |
Muzzle
Slot | Effect | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | 0 | 0 | 0 | 0 | 0 | 0 | None | None | |
Beam Splitter (scattergun) | +10% damage
Splits beam into four projectiles |
-10% | -2 x Base
Damage nullified beyond maximum range |
Override: High recoil, low accuracy | +15% | +10% | 1x Adhesive 2x Glass 2x Plastic 2x Screw 2x Silver |
Science! 1 | |
Beam Focuser (extended range) | +2 x Base | +20% accuracy
-15% recoil |
+20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver |
Science! 1 | |||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +30% | 2x Adhesive 2xCircuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring |
Science! 1 |
Variants
Locations
- Concord: Delivered straight to the player's feet by Preston Garvey.
- Lexington: Several found on the bodies of the dead Minutemen, as well as a Minuteman in the Super-Duper Mart.
- Sniper's hideout
References
- ↑ Fallout 4 loading screen hints: "The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot."