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Laser musket

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For an overview of laser rifle models throughout the Fallout series, see Laser rifle.
Laser Musket
Fo4 Laser Musket.png
FO4LaserMusket.png
TypeRifle
Damage
Damage30
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Attack Rate0.65 rps
Range
Short: 18.28 m (59.97 ft)
Long: 58.49 m (191.9 ft)
(extended and bracketed barrels slightly increase range)
Weapon Modification
Slots
Other
Weight8
Value40
Technical
Editor IDLaserMusket
Base ID0001dacf
 
Gametitle-FO4.png
Gametitle-FO4.png

The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.

Fallout 4 loading screen hints

The laser musket is a weapon in Fallout 4.

Background[edit | edit source]

The following section is transcluded from Laser rifle. To modify, please edit the source page.

The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.[1] It is the signature weapon of the Commonwealth Minutemen.

Characteristics[edit | edit source]

The musket is one of the signature weapons of the game and one of its more interesting weapons. It is a single-shot laser weapon, whose biggest attraction is the fact that it can be modified to be cranked multiple times to fire the equivalent of up to six charges in one shot, which is exceptionally useful for breaking through high DR enemies.

When just giving it one crank, it is essentially a bolt-action laser rifle. The default sights are rather difficult to use, so modifying the sights are a good investment. Furthermore, bracketed barrels allow for the fitting of muzzle modifications. The rifle works best when configured as a long-range sniping rifle, where the player has time to crank it numerous times before firing the first shot, then switch to a different weapon. On the downside, there is no equivalent to a silencer for energy weapons.

Crafting[edit | edit source]

With the Contraptions Workshop add-on, laser muskets can be manufactured using a energy weapon forge.

ComponentsRequirementsProducts
2 Oil

Modifications[edit | edit source]

All numbers are relative to the base stats.

Capacitor[edit | edit source]

Slot Capacity Weight Value Resources Required Perks
Standard Capacitor 1 +10% +10% 1x Adhesive
2x Gear
2x Oil
2x Screw
2x Steel
None
Three Crank Capacitor 3 +15% +20% 2x Adhesive
4x Gear
3x Oil
4x Screw
5x Steel
None
Four Crank Capacitor 4 +20% +30% 3x Adhesive
7x Aluminum
5x Gear
4x Oil
5x Screw
Science! 1
Five Crank Capacitor 5 +25% +40% 4x Adhesive
8x Aluminum
6x Gear
5x Oil
6x Screw
Science! 2
Six Crank Capacitor 6 +30% +50% 5x Adhesive
9x Aluminum
7x Gear
6x Oil
7x Screw
Science! 3

Barrel[edit | edit source]

Slot Damage Effects Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 5 x Base +10% accuracy

-10% recoil

+25% +10% 1x Adhesive
1x Circuitry
2x Fiber Optics
2x Glass
2x Plastic
2x Screw
None
Extended Short Barrel -10% AP cost

Disables muzzle slot

9 x Base +10% accuracy

-10% recoil

+25% +20% 1x Adhesive
1x Circuitry
2x Fiber Optics
2x Glass
2x Plastic
2x Screw
None
Bracketed Short Barrel -10% AP cost 8 x Base +10% accuracy

-10% recoil

+25% +25% 1x Adhesive
1x Circuitry
2x Fiber Optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

16 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +30% 3x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
Science! 1
Extended Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

Disables muzzle slot

17 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +40% 4x Adhesive
3x Circuitry
3x Fiber Optics
3x Glass
5x Plastic
3x Screw
Science! 1
Bracketed Long Barrel +9.6% +10% AP cost

+3% iron sights transition

-10% capacity

17 x Base +40% sighted accuracy

-50% hip fire

-15% recoil

+50% +45% 5x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
Science! 1

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Short Stock +5% iron sights transition +40% sighted accuracy

-15% recoil

+20% +20% 3x Adhesive
6x Screw
7x Wood
None
Full Stock +10% iron sights transition +40% sighted accuracy

-20% recoil

+30% +30% 5x Adhesive
7x Screw
10x Wood
None

Sights[edit | edit source]

Slot Effect Accuracy Weight Value Resources Required Perks
Standard Sights Base +2.5% +2.5% 2x Adhesive
2x Steel
None
Glow Sights -7.5% AP cost

-5% iron sights transition

+10% sighted accuracy +2.5% +10% 2x Adhesive
1x Nuclear Material
2x Steel
None
Reflex Sight x2 zoom

-15% AP cost

-10% iron sights transition

+15% sighted accuracy +10% +25% 2x Adhesive
3x Glass
2x Nuclear Material
2x Screw
3x Steel
None
Short Scope x4 scope

+10% iron sight transition

+30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 1x Adhesive
1x Glass
1x Screw
1x Steel
None
Medium Scope x6 scope

+40% AP cost

+15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +40% 3x Adhesive
4x Aluminum
3x Glass
2x Screw
Gun Nut 1
Long Scope x10 scope

+50% AP cost

+20% sighted transition

-20% stability

+20% sighted accuracy

+30% +50% 3x Adhesive
5x Aluminum
3x Glass
3x Screw
Gun Nut 1
Short Night Vision x4 scope (night vision)

+10% iron sight transition

+30% AP cost

-20% stability

+20% sighted accuracy

+20% +20% 4x Adhesive
3x Glass
2x Nuclear Material
3x Screw
4x Silver
Gun Nut 1
Science! 1
Medium Night Vision x6 scope (night vision)

+40% AP cost

+15% iron sights transition

-20% stability

+20% sighted accuracy

+25% +75% 5x Adhesive
2x Circuitry
2x Fiber Optics
4x Glass
3x Nuclear Material
4x Screw
5x Silver
Gun Nut 1
Science! 1
Long Night Vision x10 scope (night vision)

+50% AP cost

+20% sighted transition

-20% stability

+20% sighted accuracy

+30% +85% 6x Adhesive
2x Circuitry
2x Fiber Optics
4x Glass
4x Nuclear Material
4x Screw
6x Silver
Gun Nut 2
Science! 1
Short Recon Scope x4 scope (monochrome, tracks targets)

+10% iron sight transition

+30% AP cost

-20% stability

+20% sighted accuracy

+20% +100% 7x Adhesive
3x Circuitry
4x Crystal
3x Fiber Optics
4x Nuclear Material
5x Screw
8x Silver
Gun Nut 2
Science! 1
Long Recon Scope x10 scope (monochrome, tracks targets)

+50% AP cost

+20% sighted transition

-20% stability

+20% sighted accuracy

+35% +100% 7x Adhesive
3x Circuitry
4x Crystal
3x Fiber Optics
4x Nuclear Material
5x Screw
8x Silver
Gun Nut 2
Science! 1

Muzzle[edit | edit source]

Slot Effect Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle 0 0 0 0 0 0 None None
Beam Splitter (scattergun) +10% damage

Splits beam into four projectiles

-10% -2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy +15% +10% 1x Adhesive
2x Glass
2x Plastic
2x Screw
2x Silver
Science! 1
Beam Focuser (extended range) +2 x Base +20% accuracy

-15% recoil

+20% +20% 2x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator) -1 x Base -25% recoil +30% +30% 2x Adhesive
2xCircuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1

Variants[edit | edit source]

Locations[edit | edit source]

References

  1. Fallout 4 loading screen hints: "The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot."