Le Fusil Terribles

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Le Fusil Terribles
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TypeCombat shotgun
Damage
DamageVariable
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.32
Special Effects
Violent
Deals +25% damage and limb damage, but has more recoil.
Weapon Modification
Slots
Default Mods
Barrel
Long Ported
Grip
Full Stock
Magazine
Drum
Sights
Front Sight Ring
Weapon Versions
Other
WeightVariable
ValueVariable
Technical
Base ID00225771

[[Category:Fallout 4 combat shotguns]]

 
Gametitle-FO4.png
Gametitle-FO4.png

Le Fusil Terribles is a unique combat shotgun in Fallout 4.

Characteristics[edit | edit source]

Le Fusil Terribles (French: "The Terrible Rifle") is a devastating weapon, inherently dealing an extra 25% damage and limb damage than other combat shotguns, but at the cost of greater recoil. By default, Le Fusil Terribles has a long and ported shielded barrel, full stock, drum magazine, and a front sight ring.

Variants[edit | edit source]

Mods[edit | edit source]

Receiver[edit | edit source]

Slot Effects Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard +2.5% +2.5% 1x Adhesive
2x Gear
3x Oil
2x Screw
2x Spring
None
Light Frame -25% AP cost

-5% aiming speed

-10% -5% iron sights transition -50% +10% 1x Adhesive
4x Aluminum
2x Gear
3x Oil
2x Screw
Heavy Frame +25% AP cost +10% +5% iron sights transition +50% +15% 1x Adhesive
2x Gear
3x Oil
2x Screw
6x Steel
Calibrated +100% critical damage +10% +10% +25% 2x Adhesive
3x Gear
4x Oil
4x Screw
6x Steel
Hardened +25% +15% +35% 2x Adhesive
3x Gear
4x Oil
5x Screw
6x Steel
Automatic Fully automatic

+25% AP cost

-35% -1x base +20% +40% 2x Adhesive
4x Gear
6x Oil
5x Screw
6x Steel
Gun Nut 1
Armor Piercing Automatic Fully automatic

+25% AP cost

Penetrates armor (-40 DR)

-35% -0.9x base +25% +45% 3x Adhesive
4x Aluminum
4x Gear
6x Oil
6x Screw
Gun Nut 2
Hair Trigger -10% AP cost +33% +5% +55% 4x Adhesive
6x Aluminum
4x Gear
6x Oil
5x Screw
Powerful +50% +25% +55% 4x Adhesive
6x Aluminum
4x Gear
6x Oil
6x Screw
Hardened Automatic Fully automatic

+25% AP cost

-10% -1x base +30% +60% 4x Adhesive
7x Aluminum
4x Gear
6x Oil
6x Screw
Rapid Automatic Fully automatic

+25% AP cost

-35% +125% -1x base +30% +65% 5x Adhesive
8x Aluminum
5x Gear
7x Oil
6x Screw
Gun Nut 3
Calibrated Powerful +100% critical damage +50% +10% +35% +70% 4x Adhesive
9x Aluminum
5x Gear
6x Oil
5x Screw
Hardened Piercing Auto Fully automatic

+35% AP cost

Penetrates armor (-40 DR)

-10% -0.9x base +40% +80% 5x Adhesive
10x Aluminum
6x Gear
6x Oil
7x Screw
Advanced +125% +45% +95% 6x Adhesive
11x Aluminum
8x Gear
6x Oil
6x Screw
Powerful Automatic Fully automatic

+25% AP cost

+15% -1x base +50% +90% 7x Adhesive
12x Aluminum
8x Gear
7x Oil
6x Screw
Gun Nut 4

Barrel[edit | edit source]

Slot Effects Range Accuracy Weight Value Resources Required Perks
Short Barrel -10% AP cost 7 x Base +25% accuracy

-10% recoil

+25% +10% 1x Adhesive
3x Screw
3x Steel
None
Long Barrel +10% AP cost

+3% iron sights transition

9 x Base +50% accuracy

-15% recoil

+50% +20% 2x Adhesive
6x Screw
6x Steel
Short Ported and Shielded Barrel -10% AP cost 7 x Base +25% accuracy

-25% recoil

+25% +30% 4x Adhesive
6x Aluminum
3x Screw
Gun Nut 2
Long Ported and Shielded Barrel +10% AP cost

+3% iron sights transition

9 x Base +50% accuracy

-25% recoil

+50% +35% 5x Adhesive
8x Aluminum
6x Screw
Gun Nut 3

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Resources Required Perks
Short Stock +5% iron sights transition +7% stability

+40% sighted accuracy

-15% recoil

+20% +20% 2x Adhesive
5x Screw
5x Wood
None
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% 4x Adhesive
6x Screw
6x Wood
Gun Nut 2
Marksman's Stock +20% AP cost

+10% iron sights transition

+9% stability

+40% sighted accuracy

-25% recoil

+40% +40% 5x Adhesive
6x Aluminum
2x Rubber
6x Screw
3x Spring
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% 6x Adhesive
7x Aluminum
3x Rubber
8x Screw
6x Spring
Gun Nut 3

Magazine[edit | edit source]

Slot Capacity Reload time Effects Weight Value Resources Required Perks
Standard Magazine 8 -10% +3% iron sights transition +10% +2.5% 1x Adhesive
2x Spring
2x Steel
None
Medium Magazine 12 -5% +5% AP cost +15% +10% 1x Adhesive
3x Screw
3x Spring
3x Steel
Drum Magazine 32 +10% AP cost

+3% iron sights transition

+40% +30% 2x Adhesive
4x Screw
5x Spring
5x Steel
Gun Nut 2
Quick Eject Mag 8 -30% -5% AP cost +15% +35% 3x Adhesive
2x Aluminum
2x Oil
2x Screw
5x Spring
Medium Quick Eject Mag 12 -25% -5% AP cost

+1% iron sights transition

0 0.7 4x Adhesive
3x Aluminum
3x Oil
3x Screw
6x Spring
Quick Eject Drum Mag 32 -20% +3% iron sights transition +45% +65% 5x Adhesive
5x Aluminum
5x Oil
4x Screw
8x Spring
Gun Nut 3

Sights[edit | edit source]

Name Effects Optics Accuracy Weight Value Resources Required Perks
Standard Sights +2.5% +2.5% 1x Adhesive
2x Steel
None
Front Sight Ring +2.5% +2.5% 1x Adhesive
2x Steel
Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
2x Nuclear Material
2x Steel
Reflex Sight (Dot) -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% 2x Adhesive
2x Aluminum
1x Glass
2x Nuclear Material
2x Screw
Reflex Sight (Circle)
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% 2x Adhesive
1x Glass
2x Screw
2x Steel
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% 3x Adhesive
2x Glass
2x Screw
3x Steel
Gun Nut 2
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% 4x Adhesive
4x Glass
2x Screw
4x Steel
Short Night Vision Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% 4x Adhesive
2x Aluminum
1x Circuitry
1x Fiber Optics
2x Glass
Gun Nut 2
Science! 1
Medium Night Vision Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% 4x Adhesive
3x Aluminum
2x Circuitry
1x Fiber Optics
4x Glass
Gun Nut 3
Science! 1
Long Night Vision Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% 5x Adhesive
5x Aluminum
3x Circuitry
3x Fiber Optics
5x Glass
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive
6x Aluminum
3x Circuitry
6x Crystal
4x Fiber Optics
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% 5x Adhesive
6x Aluminum
3x Circuitry
6x Crystal
4x Fiber Optics

Muzzle[edit | edit source]

Slot Effects Range Weight Value Resources Required Perks
No Muzzle None None
Bayonet +100% bash damage -1.5 x Base +25% +20% 2x Adhesive
3x Screw
3x Steel
Compensator +15% better recoil per shot

+75% better recoil arc

-1 x Base +20% +50% 3x Adhesive
2x Aluminum
Gun Nut 2
Muzzle Break +20% better recoil per shot -1.5 x Base +20% +75% 4x Adhesive
5x Aluminum
Gun Nut 3
Suppressor +25% better recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% 6x Adhesive
7x Aluminum
5x Plastic
4x Screw

Locations[edit | edit source]