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Legionary assassin

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Legionary assassin
LegionaryAssassin.png
Biography and appearance
RaceHuman
GenderMale
AffiliationCaesar's Legion
RoleAssassins
LocationMojave Wasteland
Gameplay
QuestsBeware the Wrath of Caesar!
Statistics
AlignmentEvil
SPECIALStrength: 6
Perception: 5
Endurance: 5
Charisma: 6
Intelligence: 4
Agility: 4
Luck: 5
Derived StatsLeader:
Hit Points: 130 → 320
DT: 7 → 13
Praetorian:
Hit Points: 130 → 320
DT: 12 (Praetorian Armor)
DT: ? → 23 (Centurion Armor)
Elite Veteran:
Hit Points: 155 → 345
DT: 12 → 13 (Veteran Armor)
DT: ? → 23 (Centurion Armor)Vexillarius:
Hit Points: 110 → 210
DT: ? → 15
Veteran:
Hit Points: 145
DT: 12 → 13
Tag SkillsGuns
Melee Weapons
Unarmed
PerksPraetorian: Toughness: (10% Damage Resistance)
Elite Veteran: Toughness: (10% Damage Resistance)
LevelLeader/Praetorian: 7 → 45
Elite Veteran: 7 → 45 (Player level x 1.1)
Vexillarius: 5 → 20 (Player level x 0.9)
Veteran: 10
Technical
Base ID0016340d (leader)
0016340e
0016340f
00163410
00163411
Ref ID00163414 (leader)
00163413
00163415
00163416
00163417
ActorYuri Lowenthal
Ari Rubin
Shane Johnson
 
Gametitle-FNV.png
Gametitle-FNV.png

The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!

Legionary assassins are high-end assassins living in the Mojave Wasteland in Fallout: New Vegas. They work for Caesar's Legion and travel in groups of four.

Background

Legionary assassins are small groups of four elite killers for Caesar, led by a Decanus, a Praetorian Guard or a centurion, dispatched to eliminate the Legion's enemies.

First group are composed of:

  • 1x Recruit Decanus (leader)
  • 2x Veteran legionaries
  • 1x Vexillarius

The second group are for most important Caesar Legion's enemies, composed of:

  • 1x Centurion (leader)
  • 1x Prime Decanus
  • 1x Veteran legionary
  • 1x Vexillarius

The last group is for the Caesar Legion's worst enemies, composed of:

  • 1x Praetorian Guard (leader)
  • 1x Veteran Decanus
  • 1x Veteran legionary
  • 1x Vexillarius

Also during these assassination missions, Praetorian Guards are allowed to use firearms additionally or instead of their unarmed weapons.

Characteristics

Legionary assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they finally encounter the player. As a result, they can end up attacking the player almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the player, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player is currently in the same active map cell as the non-player characters).

Legionary assassins typically attack in 4-man groups; a Recruit-Prime-Veteran Decanus, a Legion Vexillarius, one Veteran legionary and after:

  • a veteran legionary
  • a centurion
  • a Praetorian Guard

Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player with the NCR.

They will have weapons and armor depending on your standing with Casear's Legion and your level. They can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm pistols and sub-machine guns, assault and Marksman carbines, brush guns, thermic lances and super sledges.

As of patch 1.4.0.525, Legionary assassins level with the player, up to level 45. At higher levels this gives them very high health on par with an non-player character companion. Additionally, the Praetorian and Veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.

Interactions with the player character

Interactions overview

Perk empathy synthesizer.png
This character is involved in quests.

Inventory

Decanus

MadeMan.svg
Icon armored vault suit.png
Apparel
Player level: <10
Legion Recruit Armor and Recruit Decanus helmet

Player level: 10-20
Legion prime armor and Prime Decanus helmet
Player level: 20-30
Legion veteran armor and Veteran decanus helmet

Assault carbine icon.png
Weapon
Player level: <10
10mm pistol and machete

Player level: 10-20
Sawed-off shotgun and machete and throwing spears
Player level: 20-30
Hunting shotgun or Sniper rifle and machete

Icon briefcase.png
Carried items
Purified water, antivenom, Legion Denarius, healing powder, various food items
Icon male severed head.png
Drops on death
No additional items

Vexillarius

MadeMan.svg
Icon armored vault suit.png
Apparel
Legion vexillarius armor
Vexillarius helmet
Assault carbine icon.png
Weapon
Player level: <10
M&A 9mm pistol and Machete

Player level: 10-20 9mm submachine gun and machete
Player level: 20-30
10mm submachine gun or Marksman carbine or Assault carbine, and Ripper

Icon briefcase.png
Carried items
Bitter drink, antivenom, Legion Denarius
Icon male severed head.png
Drops on death
No additional items

Centurion

MadeMan.svg
Icon armored vault suit.png
Apparel
Legion centurion armor and Legion centurion helmet
Assault carbine icon.png
Weapon
Player level: <10
9mm submachine gun or Caravan shotgun or .44 Magnum revolver and Super sledge and Dynamite or Long-fuse dynamite

Player level: 10-20
Hunting rifle and Super sledge or Thermic lance and Frag grenade

Icon briefcase.png
Carried items
Legion Denarius, purified water, antivenom, healing powder
Icon male severed head.png
Drops on death
No additional items

Praetorian

MadeMan.svg
Icon armored vault suit.png
Apparel
Legion praetorian armor
Assault carbine icon.png
Weapon
Player level: 10-20
Trail carbine and Frag grenade and Plasma grenade or Pulse grenade

Player level: 20-30
12.7mm submachine gun and C-4 plastic explosive

Icon briefcase.png
Carried items
Legion Denarius, bitter drink, antivenom, healing powder
Icon male severed head.png
Drops on death
No additional items

Veteran

MadeMan.svg
Icon armored vault suit.png
Apparel
Legion veteran armor and Veteran helmet
Assault carbine icon.png
Weapon
Player level: 10-20
12.7mm pistol and Super sledge and Dynamite or Frag grenade and Pulse grenade

Player level: 20-30
Brush gun and Super sledge or Thermic lance and C-4 plastic explosive

Icon briefcase.png
Carried items
Cave fungus, Legion Denarius, purified water, antivenom, healing powder
Icon male severed head.png
Drops on death
No additional items

Notes

  • Assassins can first be encountered while traveling towards Novac, where they will attack you if you kill the Caesar's Legionnaires and Vulpes Inculta at Nipton.
  • Legionary Assassin parties can also end up attacking outposts or NCR garrisons like the 188 Trading Post without actively attacking the Courier (if he/she is Neutral or Ally with Caesar's Legion).
  • If your reputation with Caesar's Legion is Vilified, it appears that the dialog with the assassins no longer occurs, even with the Terrifying Presence perk. It is advisable to carefully navigate your surroundings if you should notice several 'friendly' ticks on your compass close together, as it could be a pack of Assassins.
  • This means that you will not able to get the first shot (via dialog), unless you see them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location. If your reputation is under Vilified, however, they will initiate dialogue and you can scare them off with Terrifying Presence. One of the Legionaries will ask you "Do you ever give up?" to which you may reply "Not while there's still spines unshattered.". This will cause them to cry for help, and flee.
  • The Legionary Assassins have a habit of appearing at the most inconvenient times and can potentially kill named non-player characters (traders, for example) at locations such as the Grub & Gulp trading post on the 188.
  • On the other hand, sometimes groups of Legionary Assassins may be attacked by other creatures in the place where they appear, such as radscorpions, night stalkers, geckos, or deathclaws. This can result in a three- or even four-way free for all (between the player, the assassins, geckos, and radscorpions, for instance).
  • Groups of Assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player had hidden from them. This may be associated with the "lead", dialog-initiating Assassin being unable to approach the player due to terrain, since other assassins are non-hostile until the leader concludes dialog.
  • Legion Assassin teams commonly spawn at the Easternmost Powder Ganger camp, but only charge in once the player has engaged the Powder Gangers, if hostile. This can lead to the player being caught in a crossfire between both sides.
  • If your reputation with Caesar's Legion is Vilified, and the player is at a high level, groups of Legionairy Assassins appear more frequently (maybe one group every day, attacking the player).
  • They will stop appearing while you're wearing faction armor(e.g. NCR ranger patrol armor and NCR trooper armor has proven to work)

Appearances

Legionary assassins appear only in Fallout: New Vegas.

Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 7-11) instead of the middle or end of the game.
  • PCIcon pc.png Legionary assassins may be carrying blocks of C-4 plastic explosive, but they never seem to be equipped with detonators, making the explosives useless (though highly lucrative for the player after they are defeated).
  • PCIcon pc.png They may occasionally be found setting up ridiculously inadequate attempts at ambushes (such as standing in the middle of the road at Novac staring in one direction), making it easy for the player to walk up behind and get the drop on them.
  • PCIcon pc.png Sometimes the player will engage with and kill one Legionary Assassin, only to find the others a bit further on waiting stationary in a set-piece ambush, even though they were within easy hearing range of the firefight.
  • Xbox 360Icon xbox360.png If the assassins are killed, and the player then waits - Upon dismemberment of a corpse, all corpses will suddenly disappear.
  • PCIcon pc.png Xbox 360Icon xbox360.png Mid-way into an ambush, the Legion Vexillarius will often turn tail and run, leaving the remainder of his men to die.
  • PCIcon pc.png Wearing NCR Ranger Patrol armor seems to prevent legion assassins from appearing even though you have a vilified status with the legion. Just taking off the armor or switching to another armor before entering areas where assassins normally spawns seems to fix this problem.
  • PlayStation 3Icon ps3.png The Legion Assassins will often be aware of the player's exact location prior to attack, regardless of how stealthy the player is, and will run towards you to attack, making a stealthy option impossible.
  • Xbox 360Icon xbox360.png If you fast-travel to Ranger station Charlie and the assassins appear, once they are all defeated, you can go inside the station and sleep for 24 hours. Once you exit, the assassins will attack once again.
    • This can be repeated for an unlimited supply of weapons and ammunition, as well as other items the assassins may be carrying.
  • The assassins are essentially the same actual people at each ambush point, from occurrence to occurrence. The corpse or charred remains of a previous encounter gives you access to the inventory of the non-player character you can see standing in your sights. A body or ash pile previously pilfered can be not "empty," showing the inventory of a new non-player character, but until the new iteration of the same character, the Assassin, is killed, taking the items counts as stealing, and you can be caught at it. You can actually put items into one corpse and remove them from the other.
  • PCIcon pc.png Legionary Assassins can spawn near you after you wait for an hour or two at Nellis, which they shouldn't be able to do. This happened while waiting for Janet to arrive at Nellis to meet Jack during Young Hearts (might be related).
CaesarLegionSymbol.png
Caesar'sLegionVexillum.svg