Lever action rifle (Fallout 76)

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Lever action rifle
Fo4FH LeverAction.png
TypeBolt-action rifle
Damage
Damage35
Damage TypeBallistic
Attacks
Ammo Type.45 round
Ammo Cap.5
Attack Rate0.83 sec interval
~72 rounds/min
Range
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
AP cost26
Other
Weight6
Value135
Technical
Editor IDDLC03_LeverGun
Base ID00110e32
 
Gametitle-F76.png
Gametitle-F76.png

The lever action rifle is a weapon in Far Harbor.

Background[edit | edit source]

These powerful large-caliber rifles were designed for hunting large game animals,[1] and still work great on bigger, more mutated animals. It represents a family of firearms that has seen over four centuries of use, with no signs of stopping.

Characteristics[edit | edit source]

A powerful addition to the arsenal, making use of the extremely commonplace .45 round. It's an exclusively semi-automatic weapon and requires cycling the weapon between every shot. Each shot must count as well, as the ammunition capacity is quite limited (making the quad-capacity legendary rifle a keeper). The rifle starts spawning at around level 25 and with the right upgrades can serve all the way up to level 50. In fact, the top level version, the sniperized lever-action gun, starts spawning at level 45+.


Crafting

ComponentsRequirementsProducts
2 Oil
1 Lever Action Rifle


The above template is generated from Template:F76 co Weapon Ranged DLC03 LeverGun. For corrections, edit the target template.

Modifications[edit | edit source]

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Short Barrel
(E)

Standard.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +20%
  • Value: +10%
  • Weight: +10%
  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements
Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%
  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Requirements

Grip[edit | edit source]

Modifications list ?
Mod Effects Crafting
Short Stock
(E)

Standard


Components
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Stock
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Receiver
(E)

Standard.


Components
3 Oil
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
6 Oil
Requirements
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
3 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
3 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
3 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
3 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Tuned Receiver
(E)

Improved rate of fire, damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
4 Oil
Requirements
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
4 Oil
Requirements
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
4 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
4 Oil

Optics[edit | edit source]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)
  • AP cost: -7.5%
  • Accuracy (sighted): +10%
  • Sights transition: -5%
  • Value: +10%
  • Weight: +2.5%

Components
Standard Sights
(E)

Standard.


Components
Long Scope
(E)

Superior magnification.


  • Adds scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +50%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Long Night Vision Scope
(E)

Night vision. Superior magnification.


  • Adds night-vision scope (10x zoom)
  • Accuracy (sighted): +25%
  • Value: +80%
  • Weight: +30%
  • Accuracy (sighted): +25%

Components
Requirements
Medium Scope
(E)

Better magnification.


  • Adds scope (6x zoom)
  • Accuracy (sighted): +25%
  • Value: +40%
  • Weight: +25%

Components
Requirements
Medium Night Vision Scope
(E)

Night vision. Better magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy (sighted): +25%
  • Value: +60%
  • Weight: +25%

Components
Requirements
Reflex Sight (Dot)
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Night Vision Scope
(E)

Night vision. Improved magnification.


  • Adds night-vision scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +40%
  • Weight: +25%

Components
Requirements

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Compensator
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -15% per shot
  • Range multiplier: -1
  • Value: +40%
  • Weight: +20%

Components
Requirements
Suppressor
(E)

Suppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.


  • Sets sound level to Quiet
  • Reduces noise level
  • Range multiplier: -2.5
  • Recoil: -12.5%
  • Value: +80%
  • Weight: +25%

Components
Requirements

Locations[edit | edit source]

Vendors

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 4Icon PS4.png Regardless of how many rounds are still in the magazine, the loading animation will always include loading in five rounds, causing reload times to be slower than they should be.

Gallery[edit | edit source]

References

  1. Far Harbor loading screen hints: "The Lever-Action Rifle is a large-caliber weapon designed to kill even the biggest animals."