Lifegiver/Fallout: New Vegas
With each level of this Perk, you gain an additional 4 Hit Points. This may not seem like a lot, but every little bit helps.
With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level. This is in addition to the hit points you already gain per level based off of your endurance.”— Fallout and Fallout 2 description
Fallout, Fallout 2, Fallout Tactics, and J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]
+4 hit points per level gained (+8 with both ranks). The gain is quite substantial and more than even 10 Endurance could give, giving an excellent margin for any heavy fighting and criticals.
Fallout 3 and Fallout: New Vegas[edit | edit source]
The files indicate the perk should be available in three ranks, but only one is implemented.
Fallout 4[edit | edit source]
The Life Giver perk raises your maximum Health, and can even lead to regeneration.”— Fallout 4 loading screen hints
- Rank 1: +20 hit points
- Rank 2: +40 hit points
- Rank 3: +60 hit points and regeneration. Health regenerates over time, at a rate of approximately 3 hit points per second.
Lionheart[edit | edit source]
+6 hit points. With two ranks, this amounts to a toal of 12 additional Hit Points.
Behind the scenes[edit | edit source]
The Pip-Boy image for this perk is is a Vault-Jesus, the son of God in Christian tradition.