Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Fallout 3 and Fallout: New Vegas
Fallout 2 and Fallout Tactics[edit | edit source]
You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.”— In-game description, Fallout 2
This perk is broken in Fallout 2. The 50% reduction doesn't affect every mine in the game, just the ones at Sierra Army Depot. It's slightly more useful in Tactics, assuming the player doesn't just disarm the minefield with a few shotgun rounds.
Fallout 3 and Fallout: New Vegas[edit | edit source]
Traps affected include mines, tripwires, pressure plates and bear traps. Traps such as explosive baby carriages still go off, as do grenade bouquets if the player makes contact with the grenades, or shoots them.
J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]
Maybe it was the landmine that almost blew your leg off, or maybe it was the sight of your buddy in pieces next to you. Whatever the cause, when you meet the triggering criteria for a landmine, door bomb, or steel trap, there is a 4 in 20 chance per rank that it fails to go off anyway.”
Each rank reduces the chance for a proximity-based trap to go off by 20% (60% total).