We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform, with migrations beginning September 23rd at 7am CDT. Minimal changes are expected as part of this migration. Read more here.

Lionheart derived statistics

From The Vault - Fallout Wiki
Jump to: navigation, search
Mbox incomplete.png
Missing data (table needs resistances adding)
A template in this article or section is missing some data. You can help The Vault by filling it in.
This page lists all derived statistics in Lionheart, a fantasy RPG which uses the SPECIAL character system.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of Lionheart content, please refer to "Lionheart".



Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility
Armor Class How good your character is at avoiding being hit in combat. Agility
Carry Weight How much equipment can be carried. Strength
Critical Chance The base chance you will cause a critical hit with an attack. Luck
Healing Rate How much Hit Points you heal at the end of each day. Endurance
Hit Points How much damage your character can take before dying. Endurance
Mana Amount of magical energy your character has available to him at any given time. Intelligence + Perception
Skill Rate How many skill points you get per level. Intelligence