Living Anatomy

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Living Anatomy
Vault Boy image, as first appeared in Fallout 2
Fallout 2, Fallout Tactics
RequirementsLevel 12, Doctor 60%
Effects+10% Doctor
+5 damage per attack against organics
Fallout: New Vegas
RequirementsLevel 8, Medicine 70
EffectsShow HP and DT of any characters, creatures and robots
+5% damage against humans and non-feral ghouls
base id00146099
J.E. Sawyer's Fallout RPG
RequirementsMedic 15, and Firearms, Melee, or Unarmed 10
Effects+2 damage against organics
+5 for critical rolls against organics

Living Anatomy is a perk in Fallout 2, Fallout Tactics, Fallout: New Vegas, and J.E. Sawyer's Fallout Role-Playing Game.

Fallout 2 and Fallout Tactics[edit | edit source]

You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor, and you do +5 damage per attack to living creatures.

In-game description, Fallout 2

+10% Doctor and +5 damage per attack against non-robotic enemies. A very useful perk compared to other skill gain or damage increasing perks, as the bonus is substantial and per every attack.

In the unpatched version of Fallout 2, the bonus is +20% Doctor instead of +10%.

Fallout: New Vegas[edit | edit source]

Living Anatomy allows you to see the health and Damage Threshold of any target. It also gives you a +5% bonus to damage against humans and non-feral ghouls.

— In-game description, Fallout: New Vegas

+5% damage against humans and non-feral ghouls. Also displays the precise health and Damage Threshold of these targets.

Targets with long names, such as "Brotherhood of Steel Paladin", may overflow and push the HP and DT past the edge of the screen, making them unreadable. The perk also tracks overkill damage, so targets can display negative HP.

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

You have a better understanding of the strengths and weaknesses of living creatures. You gain a +2 damage bonus against all living creatures and when you score a hit against living creatures, your attack roll is increased by 5 for purposes of determining critical hits.

See also[edit | edit source]