Long Haul/Fallout: New Vegas
You have learned how to pack mountains of gear for the long haul. Being over-encumbered no longer prevents you from using fast travel. This perk can be useful for fast traveling between different shops to sell equipment, extending the amount of time one can spend exploring/questing before requiring a trip to town or transferring all stockpiled items into a new player house.
- This perk is the antithesis of Strong Back, Burden to Bear, Hoarder and Pack Rat; using this perk in tandem with the aforementioned perks is counterproductive. This perk only does anything when you are over-encumbered, so it's less useful when it's harder for you to become over-encumbered.
- It also works well with Travel Light, which despite its name, increases movement speed even when over-encumbered.
- Carrying over 10,000 pounds of gear can cause the game to lag when opening containers, such as crates or corpses. The delay in opening containers is severe, the perk is not an effective replacement for fixed location storage.
Behind the scenes
Long Haul is entirely a convenience perk. Anything you could carry out in 2/3/4 trips you can carry out in 1. It is keyed off of Barter because not many perks are keyed off of Barter, and those that have been in the past typically just modify sale prices... which is what the Barter skill does. "Logically" it should be based off of END or STR, but there are several perks that use one of those stats as a prerequisite. It's important that we (designers) reward people for investing in different skills. Creating perks with high skill prerequisites is one way to do that.”— J.E. Sawyer