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MIS Z01 Speech.txt

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The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface.
TranscriptVaultBoy.png

//==============================================================================
// Speech File for Unique Mission 01 - The PipBoy
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Name: The Pipboy.
// Role: Is he a bizarre genetic freak? Is he an animatronic, escaped from some
// long-destroyed amusement park? Is he an educational aid gone wrong? NO! He's
// PIPBOY, dammit, and he's here to kick ass and take names!
//
// Pipboy actually runs from sickly-sweet 50's jargon to the kick-ass dialect of
// a solider at war.
//==============================================================================

name_CORE_pipboy = { Pipboy }
name_DESC_pipboy = { Is he a bizarre genetic freak? Is he an animatronic,
escaped from some long-destroyed amusement park? Who knows? }

//==============================================================================
// Situation A00: Floating text for the Pipboy while he stands and waits for
// the player.
//------------------------------------------------------------------------------
MZ01_Pipboy_A00 = { Doo-be-doo-doo-doo. }
MZ01_Pipboy_A01 = { Mighty boring around these parts. }
MZ01_Pipboy_A02 = { Gosh, I sure would like some friends. }
MZ01_Pipboy_A03 = { Gee-whillikers. }
MZ01_Pipboy_A04 = { Golly, but these pants are tight. }
MZ01_Pipboy_A05 = { *whistle* }

//==============================================================================
// Situation B00: Conversation text for the Pipboy.
//------------------------------------------------------------------------------
MZ01_Pipboy_B00_W = {
Golly, but you folks sure look swell! Mind if I tag along for a while? No? Great!\n\n

}

//==============================================================================
// Situation C00: Floating text for the Pipboy after the player has talked to him.
//------------------------------------------------------------------------------
MZ01_Pipboy_C00 = { You're staring at me. }
MZ01_Pipboy_C01 = { What the hell are you lookin' at? }
MZ01_Pipboy_C02 = { Weather's better on the west coast. }
MZ01_Pipboy_C03 = { The first time you kill is the hardest. }
MZ01_Pipboy_C04 = { I've been itching for a fight! }
MZ01_Pipboy_C05 = { It sure would be swell to shoot something. }