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MIS Z12 Speech.txt

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The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface.
TranscriptVaultBoy.png

//==============================================================================
// Speech File for Unique Mission 12 - Four Horsemen of the Post Apocalypse.
// Disgruntled bored Four Riders that don't have anything to do.
//
// Version 1.0
//
//
//
//
//==============================================================================

//==============================================================================
// Name: Pestilence
//==============================================================================

name_CORE_Pestilence = {Pestilence\n\nHorseman of the Post Apocalypse }

//==============================================================================
// Situation A00: Floating text for Pestilence
//------------------------------------------------------------------------------
MZ12_Pestilence_A00 = { These people live to suffer. I don't get it. }
MZ12_Pestilence_A01 = { I'm going back to bed. }
MZ12_Pestilence_A02 = { I think I'm out of a job. }
MZ12_Pestilence_A03 = { *yawn* }
MZ12_Pestilence_A04 = { You see those ghouls yet?...Nasty! }
MZ12_Pestilence_A05 = { (Coughs) Oh great! I can't believe I have another cold.}

//==============================================================================
// Name: Famine
//==============================================================================

name_CORE_Famine = {Famine\n\nHorseman of the Post Apocalypse }

//==============================================================================
// Situation A00: Floating text for Famine
//------------------------------------------------------------------------------
MZ12_Famine_A00 = { How do these people eat? }
MZ12_Famine_A01 = { Nothing can grow here. Nothing! }
MZ12_Famine_A02 = { Wake me up when there's something to do. }
MZ12_Famine_A03 = { *yawn* }
MZ12_Famine_A04 = { God, I'm soooo bored. }
MZ12_Famine_A05 = { Who got the chips? }

//==============================================================================
// Name: War
//==============================================================================

name_CORE_War = {War\n\nHorseman of the Post Apocalypse }

//==============================================================================
// Situation A00: Floating text for War
//------------------------------------------------------------------------------
MZ12_War_A00 = { Enough with all the fighting already.. }
MZ12_War_A01 = { Maybe we should give Peace a chance? }
MZ12_War_A02 = { I liked it better before the war. }
MZ12_War_A03 = { Maybe we should switch sides. }
MZ12_War_A04 = { I can change. I wish they would stop saying that.}
MZ12_War_A05 = { War never changes? Fuck you! You don't know me! }

//==============================================================================
// Name: Death
//==============================================================================

name_CORE_Death = {Death\n\nHorseman of the Post Apocalypse }

//==============================================================================
// Situation A00: Floating text for Death
//------------------------------------------------------------------------------
MZ12_Death_A00 = { Where the fuck is everybody? }
MZ12_Death_A01 = { This place doesn't need us. }
MZ12_Death_A02 = { They can destroy things here without us. }
MZ12_Death_A03 = { Stupid bastards... no respect for life. }
MZ12_Death_A04 = { 7.54 billion people died, just like that (snaps). }
MZ12_Death_A05 = { *sigh* }