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Mad scientist (Fallout)

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Mad scientist
Fo1 Mad Scientists.png
Biography and appearance
RaceHuman
AffiliationMaster
RoleScientist
LocationLos Angeles Vault
Dialogue FileMADSCI.MSG (Shared file)
Statistics
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit points: 30
Armor class: 5
Action points: 7
Carry weight: 150
Unarmed damage: 0
Melee damage: 1
Sequence: 10
Healing rate: 1
Experience points: 90
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/0%
Explode DT/DR: 0/0%
Tag SkillsUnarmed: 85%
Melee Weapons: 85%
Technical
Proto id00000301 (Doctor)
 
Gametitle-FO1.png
Gametitle-FO1.png

It's not going well. I've been injecting the FEV directly into the pineal gland, but I'm not getting the results I'd hoped for.

The mad scientists can be found in the Los Angeles Vault in Fallout.

Background[edit | edit source]

The scientists work for the Master as part of his psionic warfare research program. They experiment with injecting FEV into different parts of the brain to stimulate the latent psionic potential (including the pineal gland, amygdala, and medula). The program has had limited success, producing four psykers. Unfortunately, the quartet is clinically insane and is kept nullifed and isolated for further study. Failed subjects (and there were many) ended up absorbed by the Master.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Inventory[edit | edit source]

auto
Icon armored vault suit.png
Apparel
Assault carbine icon.png
Weapon
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

These mad scientists appear only in Fallout.