We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Magnetohydraulics complex

From The Vault - Fallout Wiki
(Redirected from Magnetohydraulics Complex)
Jump to: navigation, search
Master of the Mojave.png
Fallout: New Vegas locations project
This article is within the scope of the Fallout: New Vegas locations project. This project is dedicated to standardizing Fallout: New Vegas location articles. If you want to participate, please check the project page.
Magnetohydraulics complex
Magnetohydraulics1.jpg
Icon cave.png
Site
MH complex loc.jpg
Map MarkerMagnetohydraulics Complex
Other
QuestsAll My Friends Have Off Switches
Technical
Cell NameNVDLC03SLMHC (exterior)
NVDLC03SLH2OINT (interior)
ref idxx001682 (exterior)
xx006881 (interior)
 
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The magnetohydraulics complex is a location in Big MT in 2281.

Layout

The magnetohydraulics complex is an old facility that appears to have constructed robotics. Since its abandonment, a large water main has busted and flooded the facility. It is north of The Think Tank, east of Signal Hills transmitter, and west of both the loading station and waste disintegration platform. There is a corroded trap door leading to a inaccessible lower level.

Notable loot

Related quests

Notes

  • There are various items such as ammunition under water. Having the rebreather greatly aids in retrieving the underwater loot.
  • Beware when swimming under the main structure (above water office room). In the narrowest part of the northeast corner of the room, past a box, the player can get wedged in.
Perk wild wasteland.pngThe following is based on the Wild Wasteland trait and has not been confirmed by canon sources.
  • A Wild Wasteland encounter happens once you walk in. There is a non-moveable object called a walking eye (on your left, on the roof of the nearby room and in the room on the desk).
Perk wild wasteland.pngEnd of information based on the Wild Wasteland trait.

Appearances

The magnetohydraulics complex appears in Fallout: New Vegas add-on Old World Blues.

Gallery