Fallout Wiki
Register
Advertisement
Fallout Wiki

The mantis is a mutated creature found in Fallout and Fallout 2.

Characteristics[]

Mantises are hugely mutated praying mantises, and have grown to manifold the size of the original praying mantis insect. They are always hostile against intruders but are hardly a problem for anyone unless they are encountered in large numbers. The adult mantis will fiercely protect their offspring from harm.

Biology[]

Mantises were originally pre-War insects called praying mantises. After the war, as they were gradually exposed to very high levels of ionizing radiation, they mutated and grew to become very large, and very aggressive.

Gameplay attributes[]

Mantises tend to travel in large swarms, and can potentially pose a serious threat if allowed to surround a target. They attack swiftly with their razor-sharp claws, and can attack up to five times if allowed.

Variants[]

Mantis[]

MantisAniGif

Mantises are weak adversaries as individuals, but as a swarm, they may pose a major threat. They easily surround their enemies and hurl a flurry of attacks against their victims.

Name (Proto ID)StatisticsDT/DRAbilities
Mantis Fallout
00000012
Strength
?
PvP
?
Experience Points
68
Hit Point
HP: 20
Healing Rate
H.Rate: 1
Armor Class
AC: 3
Action Points
AP: 6
Melee Damage
Melee Dam: 6
Damage Threshold/Damage Resistance: Normal
Normal:
0/0%
Damage Threshold/Damage Resistance: Laser
Laser:
0/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/0%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Mantis Fallout 2
00000012
Strength
?
PvP
?
Experience Points
70
Hit Point
HP: 14
Healing Rate
H.Rate: 1
Armor Class
AC: 3
Action Points
AP: 6
Melee Damage
Melee Dam: 4
Damage Threshold/Damage Resistance: Normal
Normal:
0/0%
Damage Threshold/Damage Resistance: Laser
Laser:
0/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/0%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Mantis Fallout 2
00000216
Strength
?
PvP
?
Experience Points
70
Hit Point
HP: 30
Healing Rate
H.Rate: 1
Armor Class
AC: 4
Action Points
AP: 7
Melee Damage
Melee Dam: 4
Damage Threshold/Damage Resistance: Normal
Normal:
0/0%
Damage Threshold/Damage Resistance: Laser
Laser:
0/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/0%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Great mantis[]

MantisAniGif

Great mantises are a lot tougher and stronger than regular mantises, but much less common. They are often accompanied by regular mantises.

Name (Proto ID)StatisticsDT/DRAbilities
Great mantis Fallout
00000176
Strength
?
PvP
?
Experience Points
190
Hit Point
HP: 20
Healing Rate
H.Rate: 2
Armor Class
AC: 6
Action Points
AP: 11
Melee Damage
Melee Dam: 10
Damage Threshold/Damage Resistance: Normal
Normal:
2/0%
Damage Threshold/Damage Resistance: Laser
Laser:
2/0%
Damage Threshold/Damage Resistance: Fire
Fire:
2/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
2/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/0%
Damage Threshold/Damage Resistance: Explosive
Explosion:
2/0%
Damage Threshold/Damage Resistance: EMP
EMP:
2/500%

Appearances[]

Mantises appear in Fallout and Fallout 2.

Behind the scenes[]

When killed, mantis blood appears red. However, real-life mantids have blue blood, which is the result of hemolymph, the insect equivalent of blood. This is also the case with radscorpions.

Gallery[]

Advertisement