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Marine armor (Fallout 76)

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Marine armor
Marine armor (Fallout 76).jpg
DRBallisticEnergyRadiation
Values
Full set
101 (35)
122 (45)
Full set
60 (35)
75 (45)
Full set
16 (35)
19 (45)
Weight23 (complete set)Value515 (complete set)
Editor IDArmor_DLC03_Marine + Suffixes
 
Gametitle-F76.png
Gametitle-F76.png

Marine armor is an outfit in Fallout 76.

Background

Main article: Combat armor

An advanced model of combat armor designed for the United States Marine Corps,[1] the Marine armor pulls no stops when it comes to providing protection for the user, above even that of the heavy combat armor. Outclassed only by Power Armor, every piece of was designed to provide exceptional protection in nearly every battlefield scenario.[2]

Unlike the standard or polymer combat armor, this variant relies on a combination of hard and soft armor to provide protection. The torso assembly consists of a tactical vest from ballistic fiber covering the entire torso from the groin to the shoulders and neck, supplemented by tactical rigging combining hard ballistic armor with a powered survival system and a belt with four multipurpose pouches. Arms are protected by sleeves from the same ballistic fiber, combined with hard armor covering the shoulders, forearm, and dorsal side of the hands. The hard armor is shaped to provide additional protection from the front when aiming and double as attachment points for additional carry pouches. The legs are protected in the same way, with the added benefit of thigh pouches and a pair of stabilizers on the shin. The helmet is derived from the standard combat armor variant, combing by default with a polarized visor, filtration mask, and additional carry strap on the back of the head. Together, they combine to provide a heavy duty set of combat armor that covers almost the entire body in heavy armor, excepting necessary articulation points.[3]

Characteristics

The Marine combat armor is a decent, balanced armor available in two grades for levels 35 and 45. Although billed as inferior only to power armor, it's actually a mid-grade type of armor, comparable to heavy combat armor, though lagging slightly behind it. It has less protection than the Enclave scout armors and sturdy/heavy metal armors against ballistic weapons and is in the bottom half when it comes to energy protection, offering just half of heavy combat armor and less than a third of the heavy leather armor. It compensates for it by offering innate radiation resistance, which is not found in other dedicated combat armors and is readily available from the Free States vendor at Harper's Ferry.

Type Piece Level Protection Weight Value
Ballistic
Damage
Energy
Damage
Radiation
Marine Chest 35 37 16 16 8 125
45 46 19 19
Arm 35 16 11 0 3.5 75
45 19 14
Leg 35 16 11 0 4 120
45 19 14

Crafting

ComponentsRequirementsProducts
1 Marine Armor Right Arm
ComponentsRequirementsProducts
1 Marine Armor Right Leg
ComponentsRequirementsProducts
1 Marine Armor Chest Piece

Modifications

Material

Type Slot Protection Value Weight Resources Perks Required
Ballistic Energy Radiation
Standard Torso
Limbs
Welded Torso +4-10 +4-10 +4-10 +10% +10% 1 Adhesive

1 Steel

1 Cloth

Limbs +1-6 +1-6 +1-6
Tempered Torso +5-15 +5-15 +5-15 +30% +15% 2 Adhesive

6 Steel

2 Cloth

Limbs +2-8 +2-8 +2-8 1 Adhesive

2 Steel

1 Cloth

Hardened Torso +6-20 +6-20 +6-20 +50% +20% 2 Adhesive

4 Leather

2 Oil

8 Steel

2 Cloth

Limbs +3-10 +3-10 +3-10 2 Adhesive

3 Steel

1 Cloth

Buttressed Torso +7-25 +7-25 +7-25 +75% +30% 4 Adhesive

10 Steel

2 Cloth

Limbs +4-13 +4-13 +4-13 2 Adhesive

4 Steel

1 Cloth

Misc (Limbs)

Name Effect Value Weight Resources Perks Required
Lighter Build +2 AP +20% -10% 4 Cork

4 Fiberglass

3 Adhesive

3 Rubber

None
Pocketed +5 carrying capacity +30% +10% 3 Adhesive

4 Leather

4 Cloth

Braced

(Arms only)

+25% damage blocked +20% +25% 6 Bone

5 Adhesive

4 Steel

Brawling

(Arms only)

+10% Unarmed damage +20% +25% 3 Bone

5 Adhesive

4 Lead

2 Screw

Cushioned

(Legs only)

-50% falling damage +30% +15% 7 Cork

5 Adhesive

7 Rubber

6 Cloth

Strengthened -15% limb damage +50% +30% 5 Adhesive

5 Plastic

5 Steel

5 Screw

Deep Pocketed +10 carrying capacity +50% +15% 6 Adhesive

6 Leather

5 Cloth

Lead Lined +10 Radiation resistance +70% +30% 6 Adhesive

8 Lead

4 Screw

Stabilized

(Arms only)

+5% scope stability +30% +25% 7 Aluminum

3 Fiber Optics

6 Adhesive

4 Spring

Muffled

(Legs only)

+10% harder detection for enemies +40% +15% 6 Adhesive

7 Rubber

5 Cloth

Aerodynamic

(Arms only)

-5% power attack AP cost +30% +15% 7 Aluminum

6 Fiberglass

7 Adhesive

5 Spring

Custom Fitted

(Legs only)

-5% sprint AP cost +40% +15% 7 Adhesive

8 Leather

4 Rubber

5 Spring

Ultra-Light Build Greatly reduces weight. Adds 5 AP. +40% -20% 6 Cork

8 Fiberglass

7 Adhesive

5 Rubber

Weighted

(Arms only)

+10% armor penetration for melee and unarmed attacks +60% +40% 10 Aluminum

4 Bone

4 Fiberglass

8 Adhesive

Sleek

(Legs only)

+5% movement speed while sneaking +50% +10% 5 Fiberglass

8 Adhesive

4 Oil

10 Rubber

Miscellaneous (Torso)

Type Effect Weight Resources Perks Required
Lighter Build +5 AP +20% -10% 4 Cork

4 Fiberglass

3 Adhesive

3 Rubber

None
Padded -25% damage taken from explosions +30% +15% 3 Ballistic Fiber

3 Adhesive

3 Rubber

Pocketed Improved carrying capacity (+10). +30% +10% 3 Adhesive

4 Leather

4 Cloth

Asbestos Lining +15 Energy resistance and immunity to being set on fire +30% +30% 6 Ballistic Fiber

6 Asbestos

5 Adhesive

3 Rubber

Deep Pocketed Improved carrying capacity (+20). +50% +15% 6 Adhesive

6 Leather

5 Cloth

Lead Lined +15 Radiation resistance +70% +30% 6 Adhesive

8 Lead

4 Screw

Dense -50% damage taken from explosions +60% +30% 6 Ballistic Fiber

3 Fiberglass

7 Adhesive

Ultra-Light Build + 10 AP +40% -20% 6 Cork

8 Fiberglass

7 Adhesive

5 Rubber

Pneumatic Reduces the magnitude of incoming staggers. +50% +20% 5 Aluminum

7 Ballistic Fiber

8 Adhesive

10 Lead

BioCommMesh Increases duration of chems by 50%. +50% +30% 2 Aluminum

8 Circuitry

8 Adhesive

6 Cloth

Locations

Vendors
  • Random pieces are sold by Brotherhood of Steel and Free States robotic vendors after reaching level 35.
Spawns

References

  1. DiMA's memory no. 5: "Memory file identification: 0Y-8K7D. Converted to audio transcription. Beginning playback.

    I've discovered a curious record inside the prewar data files of this submarine base. The marines here were equipped with an advanced model of combat armor. There are several suits already in the base, in various states of deterioration. But there were more shipments of the armor on its way to the base, the day the bombs fell. They could be in prime condition if the sealants have held. I have no use for them, but you never know. Maybe they'll be worth digging up one day...

    Additional data appended. Armor Shipments Tracking Information. Coordinates downloaded."
  2. Fallout 76 loading screen hints
  3. Armor appearance.