Marine armor (Far Harbor)

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Marine armor
Fo4FH MarineCombatArmor.pngDummyImage.png
Fo4FH Marine Armor Back.png
DRBallisticEnergyRadiation
Values122 (full suit)122 (full suit)50 (full suit)
Weight69 (full suit)Value650 (full suit)
Variants
Recon Marine set
Base IDSee below
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Marine armor is an outfit in the Fallout 4 add-on Far Harbor.

Background[edit | edit source]

Main article: Combat armor

An advanced model of combat armor designed for the United States Marine Corps,[1] the Marine armor pulls no stops when it comes to providing protection for the user, above even that of the heavy combat armor. Outclassed only by Power Armor, every piece of was designed to provide exceptional protection in nearly every battlefield scenario.[2]

Unlike the standard or polymer combat armor, this variant relies on a combination of hard and soft armor to provide protection. The torso assembly consists of a tactical vest from ballistic fiber covering the entire torso from the groin to the shoulders and neck, supplemented by tactical rigging combining hard ballistic armor with a powered survival system and a belt with four multipurpose pouches. Arms are protected by sleeves from the same ballistic fiber, combined with hard armor covering the shoulders, forearm, and dorsal side of the hands. The hard armor is shaped to provide additional protection from the front when aiming and double as attachment points for additional carry pouches. The legs are protected in the same way, with the added benefit of thigh pouches and a pair of stabilizers on the shin. The helmet is derived from the standard combat armor variant, combing by default with a polarized visor, filtration mask, and additional carry strap on the back of the head. Together, they combine to provide a heavy duty set of combat armor that covers almost the entire body in heavy armor, excepting necessary articulation points.[3]

Characteristics[edit | edit source]

Marine Combat Armor offers exceptional protection against both ballistic and energy attacks, and is surpassed only by Power Armor.[4] It also has a very robust miscellaneous upgrade catalog, though only one protection upgrade - and if procuring the armor through the Better Left Forgotten quest, it's received maxed out.

Type Piece Protection Weight Value Base ID
Ballistic
Damage
Energy
Damage
Marine Helmet 14 14 10 70 00009e58

Chest 38 38 19 150 00009e5b

Arm 17 17 10 100 00009e57 (right)
00009e56 (left)
Leg 18 18 10 115 00009e59 (right)
00009e5a (left)

Modifications[edit | edit source]

The helmet cannot be modified

Material mods[edit | edit source]

The difference between the Assault and Inquisitor pattern is purely cosmetic
Type Slot Protection Value Weight Resources Perks Required
Ballistic Energy Radiation
Zealot's Marine Armor
Assault Marine Armor Torso +12 +11 +10 +60 +6 Adhesive 8
Cloth 16
Leather 24
Steel 24
Armorer 4
Science! 4
Limbs +5 +5 +10 +60 +4 Adhesive 4
Cloth 8
Leather 8
Steel 8
Inquisitor's Marine Armor Torso +11 +12 +10 +60 +6 Adhesive 8
Cloth 16
Leather 24
Steel 24
Limbs +5 +5 +10 +60 +4 Adhesive 4
Cloth 8
Leather 8
Steel 8

Misc (Limbs)[edit | edit source]

Type Effect Weight Resources Perks Required
Lighter Build +2 AP -40% 3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Pocketed +5 carrying capacity +10% 3x Adhesive
4x Cloth
4x Leather
None
Braced
(Arms only)
+25% damage blocked +25% 5x Adhesive
6x Bone
4x Steel
Armorer 1
Brawling
(Arms only)
+10% Unarmed damage +25% 5x Adhesive
3x Bone
4x Lead
2x Screw
Armorer 1
Cushioned
(Legs only)
-50% falling damage +10% 5x Adhesive
6x Cloth
7x Cork
7x Rubber
Armorer 1
Strengthened -15% limb damage +25% 5x Adhesive
5x Plastic
5x Screw
5x Steel
Armorer 1
Deep Pocketed +10 carrying capacity +10% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +10 Radiation resistance +50% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Stabilized
(Arms only)
+5% scope stability +25% 6x Adhesive
7x Aluminum
3x Fiber Optics
4x Spring
Armorer 2
Muffled
(Legs only)
+10% harder detection for enemies 0 6x Adhesive
5x Cloth
7x Rubber
Armorer 2
Aerodynamic
(Arms only)
-5% power attack AP cost +10% 7x Adhesive
7x Aluminum
6x Fiberglass
5x Spring
Armorer 3
Custom Fitted
(Legs only)
-5% sprint AP cost +10% 7x Adhesive
8x Leather
4x Rubber
5x Spring
Armorer 3
Ultra-Light Build Greatly reduces weight. Adds 5 AP. -80% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Weighted
(Arms only)
+10% armor penetration for melee and unarmed attacks +40% 8x Adhesive
10x Aluminum
4x Bone
4x Fiberglass
Armorer 4
Sleek
(Legs only)
+5% movement speed while sneaking +10% 8x Adhesive
5x Fiberglass
4x Oil
10x Rubber
Armorer 4

Miscellaneous (Torso)[edit | edit source]

Type Effect Weight Resources Perks Required
Lighter Build +5 AP -40% 3x Adhesive
4x Cork
4x Fiberglass
3x Rubber
None
Padded -25% damage taken from explosions +50% 3x Adhesive
3x Ballistic Fiber
3x Rubber
None
Pocketed Improved carrying capacity (+10). +10% 3x Adhesive
4x Cloth
4x Leather
None
Asbestos Lining +15 Energy resistance and immunity to being set on fire +50% 5x Adhesive
6x Asbestos
6x Ballistic Fiber
3x Rubber
Armorer 1
Deep Pocketed Improved carrying capacity (+20). +10% 6x Adhesive
5x Cloth
6x Leather
Armorer 2
Lead Lined +15 Radiation resistance +50% 6x Adhesive
8x Lead
4x Screw
Armorer 2
Science! 1
Dense -50% damage taken from explosions +50% 7x Adhesive
6x Ballistic Fiber
3x Fiberglass
4x Rubber
Armorer 3
Ultra-Light Build + 10 AP -80% 7x Adhesive
6x Cork
8x Fiberglass
5x Rubber
Armorer 3
Pneumatic Reduces the magnitude of incoming staggers. +30% 8x Adhesive
5x Aluminum
7x Ballistic Fiber
10x Lead
Armorer 4
BioCommMesh Increases duration of chems by 50%. +30% 8x Adhesive
12x Aluminum
8x Circuitry
6x Cloth
Armorer 4
Science! 2


Locations[edit | edit source]

Vendors
The following locations contain guaranteed Marine armor spawns, but require the player to complete all the memories during Best Left Forgotten (they will not spawn otherwise). Markers leading to the caches can be turned on in the Miscellaneous section of the Quest tab.
  • A pair of Assault arms is located off the south-eastern coast of the Island, in the rear of a sunken vessel.

References

  1. DiMA's memory no. 5: "Memory file identification: 0Y-8K7D. Converted to audio transcription. Beginning playback.

    I've discovered a curious record inside the prewar data files of this submarine base. The marines here were equipped with an advanced model of combat armor. There are several suits already in the base, in various states of deterioration. But there were more shipments of the armor on its way to the base, the day the bombs fell. They could be in prime condition if the sealants have held. I have no use for them, but you never know. Maybe they'll be worth digging up one day...

    Additional data appended. Armor Shipments Tracking Information. Coordinates downloaded."
  2. Fallout 76 loading screen hints
  3. Armor appearance.
  4. Far Harbor loading screen hints: "Marine Combat Armor offers exceptional protection against both ballistic and energy attacks, and is surpassed only by Power Armor."