McGraw

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McGraw
Protector McGraw.jpg
Biography and appearance
RaceHuman, Caucasian
GenderMale
AffiliationBrotherhood Outcasts
RoleHead of operations
RankProtector
LocationOutcast outpost
Dialogue FileMcGraw's dialogue
Gameplay
QuestsAiding the Outcasts
Statistics
SPECIALStrength: 5
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4
Technical
Base IDxx000e23Ref IDxx001401
 
Gametitle-FO3 OA.png
Gametitle-FO3 OA.png

So you're the one Morrill sent down. I'll be perfectly honest -- I'd trust a Wastelander to shine my Power Armor, and even that's pushing it. But... you do have that computer there on your wrist. Hmph. I can see now that Morrill made the right call. Maybe you can be useful after all...

Protector McGraw is a member of the Brotherhood Outcasts and in charge of the Outcasts' outpost at Bailey's Crossroads in the year 2277.

Background[edit | edit source]

Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey’s Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered pre-war compound belonging to Virtual Strategic Solutions. He deems the Outpost worth risking his life for, as well as those of the patrol he commands.[1]

He is considered to be much less effective than Protector Casdin in his work: after stumbling upon a Virtual Strategic Solutions, Inc. bunker, he found a vault that couldn't be opened, even with the use of explosives. After numerous failed attempts to open, the team realized they need a PIP-Boy 3000 to open it. After a failed attempt at torturing Gary 23 into opening the vault, McGraw asks the Lone Wanderer to complete the Anchorage Reclamation simulation so they can access the VSS armory in the headquarters.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

  • Aiding the Outcasts: As the Protector in charge of the reclamation efforts, McGraw requests that the player complete the simulation, as their PIP-Boy is the only compatible piece of hardware at their disposal.

Effects of player actions[edit | edit source]

  • After completing the simulation, McGraw and other Outcasts enter an argument, which quickly escalates.

Notable quotes[edit | edit source]

  • "So you're the one Morrill sent down. I'll be perfectly honest -- I'd trust a Wastelander to shine my Power Armor, and even that's pushing it. But... you do have that computer there on your wrist. Hmph. I can see now that Morrill made the right call. Maybe you can be useful after all..."
  • "So you're the one Morrill sent down. Except you're not one of us, are you? I'll have to have a little chat with Morrill about that. But... you do have that computer there on your wrist. Hmph. I can see now that Morrill made the right call. Maybe you can be useful after all..."
  • "Look, Wastelander. I'm not sure what brings you here, but we don't like surprise visits from the local populace. You're lucky you weren't killed. But... Maybe there's more to you than the average rubble dweller, hmm? That computer there on your wrist... Maybe you can be useful to us after all..."

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Outcast power armor
Assault carbine icon.png
Weapon
AER9 Laser rifle
4 Frag grenades
Icon briefcase.png
Carried items
3 stimpaks
Icon male severed head.png
Drops on death
No additional items

Behind the scenes[edit | edit source]

  • After the simulation's completion and if McGraw survived, there was a script that allowed him to trade with the player, but this was not implemented properly.

Appearances[edit | edit source]

McGraw appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenes[edit | edit source]

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.92: "Protector McCraw
    Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered prewar compound belonging to Virtual Strategic Solutions. He deems the Outpost worth risking his life for, as well as those of the patrol he commands."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)