Med-X (Fallout: New Vegas)

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For an overview of Med-X in the Fallout series of games, see Med-X.
Med-X
FO3 Med-X.png
Icon Med-X.png
Effects
Effects
+25 Damage Resistance for 4 minutes
Addiction10% chance of Med-X addiction
+30 UMON for 30 hours
Other
Weight0Value20
QuestsRestoring Hope
Beyond the Beef
Technical
Base ID00050f8f
 
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Gametitle-FNV.png

Med-X is a consumable item in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from Med-X. To modify, please edit the source page.

Med-X is the brand name of morphine, a potent opiate analgesic that binds to opioid receptors in the brain and central nervous system, reducing the perception of pain as well as the emotional response to pain. The active ingredient acts as a general anesthetic that dulls pain throughout the body and typically causes listelessness and lethargy.[1] In layman's terms, it's a powerful pain killer[2] delivered via a hypodermic needle.

Given its usefulness, Med-X is one of the more widespread pre-War chems, providing pain relief and recreation across the continent. Morphinists can be identified by contracted pupils and involuntary spasms.[3]

Characteristics[edit | edit source]

Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that damage resistance is increased by 25%.

Despite the claims made by Boxcars, the player can use more than 20 Med-X without any harmful effects past addiction.

In the Old World Blues add-on, Med-X is utilized by the stealth suit Mk II. Besides providing the benefits of regular armor, the suit will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered, players using the stealth suit can become addicted to Med-X.

Locations[edit | edit source]

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Bison steve hotel in one of the hotel rooms up stairs as well as in one of the bath tubs.

Related quests[edit | edit source]

Notes[edit | edit source]

  • In the G.E.C.K, the Editor ID of the item is displayed as "morphine", and the effects of addiction are also listed as "morphine addiction".
  • In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been psycho's effect at first, mimicking the psycho from Fallout, Fallout 2, and Fallout Tactics.

Behind the scenes[edit | edit source]

The following section is transcluded from Med-X. To modify, please edit the source page.

Originally, Med-X was named "morphine" in Fallout 3. However, on July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, described the idea of the Australian version of Fallout 3 as a misconception, and said all versions of Fallout 3 will not include real world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game.

  1. Villa clinic terminals; Terminal, Appointment Calendar
  2. Fallout 4 loading screen hints: "Med-X is a powerful pain killer that effectively increases Damage Resistance for a limited period of time."
  3. The Courier: "Contracted pupils, involuntary spasms... Med-X kills quickly, Joana. I can help."
    Joana: "[SUCCEEDED] I... I didn't think it showed.I guess that it's worse than I thought. I... look, we can't talk here. If you think you can help me, follow me to my room, please."
    (Joana's dialogue)