Medic (perk)

From The Vault - Fallout Wiki
Jump to: navigation, search
Medic
Medic.gifMedic FO4.png
Fallout
RequirementsLevel 12
Ranks1
Effects+20% First Aid and Doctor
Fallout 2, Fallout Tactics
RequirementsLevel 12, First Aid 40% or Doctor 40%
Ranks1
Effects+20% First Aid and Doctor
Fallout 4
RequirementsIntelligence 2
Level 1, 18, 30, and 49
Ranks4
EffectsStimpaks and RadAway are much more effective
base id00000000
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-FO4.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.pngGametitle-FO4.png

The Medic Perk will give you a one-time bonus of +20% to the First Aid and Doctor skills. Healing skills are a good thing.

Fallout description

The Medic Perk gives you a one-time bonus of +10% to the First Aid and Doctor skills. Healing skills are a good thing.

Fallout 2 description

Medic is a perk in Fallout, Fallout 2, Fallout Tactics, and Fallout 4.

Fallout, Fallout 2, and Fallout Tactics[edit | edit source]

+20% to the First Aid and Doctor skills. Functionally useless (the purpose of perks is not to increase skills).

Fallout 4[edit | edit source]

The Medic perk increases both the speed and effectiveness of Stimpaks and RadAway.

Fallout 4 loading screen hints

This perk centers around improving stimpaks and RadAway.

  • Rank 1: A Stimpak restores 40% of lost health and a RadAway reduces 40% of accumulated radiation damage.
  • Rank 2: Effectiveness increased to 60%.
  • Rank 3: Effectiveness increased to 80%.
  • Rank 4: The fourth and final rank allows Stimpaks and RadAway to restore 100% of health, and reduce 100% of accumulated radiation damage, in addition to making both work much faster.