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Eyebot (Fallout: New Vegas)

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For an overview of eyebots in the Fallout series of games, see eyebot.
Eyebot
Fo3 Enclave eyebot.png
VariantsED-E
Medical eyebot
Repair eyebot
Sunset Sarsaparilla eyebot Cut contentIcon cut.png
 
Gametitle-FNV.pngGametitle-FNV LR.png
Gametitle-FNV.pngGametitle-FNV LR.png

"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo"

— Museum sign at the REPCONN headquarters

The eyebot is a robot in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from Eyebot. To modify, please edit the source page.

One of the more elegant creations of RobCo Industries, the EyeBot is a hovering robot designed for a variety of purposes.[1] Ostensibly, it was designed for giving consumers instant access to radio and television on the go, using a sophisticated antenna array to deliver the latest news bulletins and presidential addresses (among other things) even in subterranean areas, like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.[2] Although the design was compact and quite sophisticated, there was still room for expansion: The Enclave attempted to create a line of superior Duraframe EyeBots at Adams Air Force Base, but eventually scrapped the program, leaving one survivor.[3] The automated bases of Hopeville and Ashton later reproduced these robots in number, creating dedicated repair and medical variants, showcasing the potential still remaining in the humble EyeBot.[4]

Characteristics[edit | edit source]

Specifications[edit | edit source]

Eyebots are spherical robots about the size of a basketball with thin antennae about two feet long trailing behind them. Eyebots get around using underside and back jets in order to hover. They have a low voltage zapper that they use in case of an intruder.

Gameplay attributes[edit | edit source]

Although essentially worthless in a fight, there zapper does little damage. Eyebots aren't typically the main fighting force, but act more as guard dogs, alerting other robots to the players presence.

Variants[edit | edit source]

Prototype eyebot[edit | edit source]

Main article: Prototype Eyebot
The following section is transcluded from eyebot. To modify, please edit the source page.
CivilianEyebot.png

The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs from the other models in that it has a screen, instead of a grill at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.

Eyebot[edit | edit source]

Fo3 Enclave eyebot.png

The standard variant of the eyebot. These types of eyebot are used to spread Enclave news and propaganda.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Combat eyebot
000e5852
LevelIcon level.png
0
Experience pointsIcon XP.png
0
DetectionIcon eye.png
5
Health pointsIcon heart.png
30
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AttackIcon attack.png
Electrical zap (5 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%
AbilityIcon ability.png
Enclave broadcast
Enclave eyebot
00095d25
LevelIcon level.png
0
Experience pointsIcon XP.png
0
DetectionIcon eye.png
5
Health pointsIcon heart.png
0
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
Enclave broadcast
Sunset Sarsaparilla eyebot Cut contentIcon cut.png
0010470a
LevelIcon level.png
0
Experience pointsIcon XP.png
0
DetectionIcon eye.png
5
Health pointsIcon heart.png
30
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (1 DamageIcon damage.png)
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%
  • DeadIcon dead.png None
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Medical eyebot[edit | edit source]

Medical eyebot.png

Medical eyebots appear in the final confrontation with Ulysses, and will consistently heal the damage dealt to him by either the Courier or the Marked Men. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off. Ulysses also mentions these were the machines responsible for his survival following the Divide's destruction, mistaking him for a member of the United States Armed Forces due to his jacket's roundel.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Medical eyebot Lonesome RoadGametitle-FNV LR.png
xx00914a
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
10
Health pointsIcon heart.png
200
Damage thresholdIcon shield gold.png
8
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (25 DamageIcon damage.png)
AttackIcon attack.png
Energy zap (20 DamageIcon damage.png)
AttackIcon attack.png
Heal zap
AbilityIcon ability.png
Healing ammo
AbilityIcon ability.png
EDE broadcast effect
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Repair eyebot[edit | edit source]

Repair eyebot.png

Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Repair eyebot Lonesome RoadGametitle-FNV LR.png
xx009141
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
10
Health pointsIcon heart.png
200
Damage thresholdIcon shield gold.png
8
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (25 DamageIcon damage.png)
AttackIcon attack.png
Energy zap (20 DamageIcon damage.png)
AbilityIcon ability.png
EDE broadcast effect
AbilityIcon ability.png
RadiationIcon radiation.png Radiation resistance 100%
AbilityIcon ability.png
PoisonIcon poison.png Poison resistance 100%

Notes[edit | edit source]

  • According to the REPCONN headquarters museum, the eyebots were originally intended as floating televisions before becoming surveillance and reconnaissance bots.
  • The Fallout: New Vegas add-on Old World Blues makes reference to a television program about an eyebot named Ralphie. A poster for the movie is on the wall behind the bed in The Sink. Twenty of these posters are also found throughout The Divide in the Lonesome Road add-on.
  • A duraframe eyebot also appears on the cover of the graphic novel All Roads.
  • According to information given in Lonesome Road, eyebots have no true A.I., making them unique among the robots.

Appearances[edit | edit source]

Eyebots appear in Fallout: New Vegas and the add on, Lonesome Road as well as in the graphic novel All Roads.

Gallery[edit | edit source]

References[edit | edit source]

  1. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  2. REPCONN headquarters placard: ""The 'I' in 'Eyebot.'""
    "RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are!"

    "Exhibit Brought to You By Your Friends at RobCo."
  3. ED-E
  4. Lonesome Road
Enclave Symbol (Fallout 3).png
Enclave Symbol (Fallout 3).png