Medicine Stick (GRA)

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Medicine Stick
Medicine Stick.png
Trail carbine icon.png
Requirements
SkillGuns 100
Strength Req.6
Attack statistics
Dmg/Attack
78 (112.3)
DPS
108 (217.7)
DPS (reload)
63.8 (126.1)
Crit Dmg
78
Crit % Mult
x1
Attacks/Sec
1.4 (1.9)AP31
Projectiles1Spread0.06
Ammo & reloading
Ammo Type.45-70 Gov't
Ammo/Shot
1
Shots/Reload
8
Ammo Cap.8
Reload Time
0.5 (0.4)
Other
Weight5.5Value20000
Item HP200
Repair
Brush gun
Manual action guns
Editor ID?
Base IDxx00080e
Perk Effects
Perks (dam.)
Cowboy
(+19.5)
Lord Death
(+3.1)
Perks (Att.)
Fast Shot
(+0.3)
Perks (Rel.)
Rapid Reload
(-0.1s)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Medicine Stick is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[edit | edit source]

Medicine Stick expanded

The Medicine Stick is a unique brush gun. It has an increased ammunition capacity, a less intrusive rear sight than the regular brush gun, and it is also much cleaner in appearance. The Medicine Stick features a unique stock with a symbol similar to a Native American dream catcher or medicine wheel attached to the side; the symbol is made of beads, string and feathers.

Due to the gun having a tubular magazine, it is reloaded by hand, one bullet at a time; as such, it can be interrupted mid-way through reloading if needed. Because of this, it gives the gun the added advantage of firing before reloading is completed, which is advantageous if only a single or a few round(s) are needed.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req.
Brush gun Lever-action rifle 75 92.3 1.2 x1 75 0.06 33 .45-70 Gov't 6 5 150 4900 Guns:100 Strength:6
Medicine Stick Lever-action rifle 78 108 1.4 x1 78 0.06 31 .45-70 Gov't 8 5.5 200 20000 Guns:100 Strength:6

Locations[edit | edit source]

Behind the scenes[edit | edit source]

  • Medicine sticks are also called spirit sticks by some Native American tribes. They are decorated with beads and feathers from spirit animals such as the eagle and the bear. Spirit sticks are used for rituals pertaining to the spirit world, thus implying the Medicine Stick can take away "bad spirits" and send them to the spirit world.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png When reloading, double-tapping the hotkey to change ammunition types will fully reload the gun.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png As with the regular brush gun, the Medicine Stick may still glitch in V.A.T.S. mode, where the cocking handle is stuck in the downward position, and the player will not fire any rounds, and will stay in the glitched state until killed. This may require a reload of a previous save.
  • Xbox 360Icon xbox360.png When firing from long ranges it appears that the sights aren't completely aligned, meaning you'll have to aim slightly to the left of an enemy for a direct hit.
  • Xbox 360Icon xbox360.png Sometimes the lever may remain downward after running while reloading. This is purely aesthetic, however; it will return to its original position when you stop moving or holster the weapon.
  • Xbox 360Icon xbox360.png Sometimes while reloading in third-person view, you may not see the usual lever action after reloading.
  • Xbox 360Icon xbox360.png There is a unique bug that occurs in third-person; walking at a snail's pace with the weapon drawn will sometimes cause your player to hold the weapon with his/her right hand, he/she will only be holding the weapon by its trigger while the other is positioned as if he/she isn't holding anything. This will only persist if you continue to walk at a snail's pace; once you begin to run (or completely stop), you will hold your gun normally with two hands.
  • If you look at the opposite side of the stock when holstered, the feather will have disappeared. This is most evident when wearing heavy/medium armor like power armor or NCR Ranger patrol armor. This may be a simple oversight similar to when you are stuck inside a rock, where you can see out of it, but not into it.