Megan Parks

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Developer
Megan Parks
Megan Parks.jpg
Biographical data
Other NamesMegan Allana-Jean Parks, Megan "Megantron" Parks, Megan A Parks
Date of BirthDecember 27, 1984
Involvement in Fallout series
GamesFallout: New Vegas
External links
HomepageMegAllana.com
MobyGamesMegan Parks
Other LinksLinkedIn Profile
Twitter
Facebook Profile
 
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Megan Parks is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as an Environment Artist. She was responsible for 3D asset, texture and prop creation, as well as for building (planning, layout, decoration, lighting, gameplay flow, navmesh) of various game locations.

Employment history[edit | edit source]

FromToCompanyRole
2012PresentReady At Dawn StudiosEnvironment Texture Artist
20082012Obsidian EntertainmentQA Tester / Junior Level Artist / Junior Environment Artist
20062008JavagroundQA Tester

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2010Fallout: New VegasEnvironment Artist

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
2010Alpha ProtocolTester
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