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Mel's dialogue

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Mel's dialogue
Game Information
NPCMel
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Mel: Yeah, I wouldn't touch that pie. I don't trust anything that looks that perfectly preserved after 200 years. Talking about a 200 year old pie that does not look rotted at all. MS16AmbientCommentaryPie
Scene SceneDialogue Custom Looks like a subway tunnel. Bobbi: Then we're on the right track. MS16AmbientReachedSubway
Scene SceneDialogue Custom Bobbi: Then we're on the right track. I see what you did there. Bobbi: What? No. Commenting on the pun MS16AmbientReachedSubway
Scene SceneDialogue Custom How come it's been so long since we worked together, Bobbi? Bobbi: I've been trying to keep a low profile on this one, Mel. MS16AmbientBobbiMel01
Scene SceneDialogue Custom Bobbi: And I didn't want to get you wrapped up in it unless I had to. We've been through worse jobs than this... Bobbi: We're not done yet, are we? Gets cut off MS16AmbientBobbiMel01
Scene SceneDialogue Custom Bobbi: We're not done yet, are we? Encouraging. Sarcastic MS16AmbientBobbiMel01
Scene SceneDialogue Custom Hey, looks like this place was run by Mr. Handy units. Enthusiastic MS16AmbientCommentaryRobotRoom
Scene SceneDialogue Custom Maybe I can fix one up and... Bobbi: I think the one robot is enough, Mel. Your enthusiasm is interrupted. MS16AmbientCommentaryRobotRoom
Scene SceneDialogue Custom Bobbi: I think the one robot is enough, Mel. Alright. It wouldn't have taken long. Disappointed MS16AmbientCommentaryRobotRoom
Scene SceneDialogue Custom Bobbi: No flesh off my face, but you two might want to watch out for the radiation around here. The thing on this one's wrist has a Geiger counter equipped. I'll just keep my ears open for clicks. Mel: I didn't want to nerd out over it, but a Robco Pip-Boy is a rare find my friend. Referring to the player. MS16AmbientCommentaryRadiation
Scene SceneDialogue Custom Bobbi: There is a brewery near our strongroom, this has to be the basement to that brewery. Brewery, you say? Bobbi: Mel, No. You want to find beer. MS16AmbientReachedIndustrial
Scene SceneDialogue Custom Bobbi: Mel, No. Just kidding. Geez. MS16AmbientReachedIndustrial
Scene SceneDialogue Custom Mel: The thing on this one's wrist has a Geiger counter equipped. I'll just keep my ears open for clicks. I didn't want to nerd out over it, but a Robco Pip-Boy is a rare find my friend. MS16AmbientCommentaryRadiation
Scene SceneDialogue Custom You're going to have to let me play with it later. MS16AmbientCommentaryRadiation
Scene SceneDialogue Custom Oh, no. No. No. Sonya! Bobbi: Pull yourself together, Mel. Sad, you broke something you spent a long time working on. / Afraid MS16MelSonyaDead
Scene SceneDialogue Custom Bobbi: We don't need that thing anymore anyway. But... Bobbi: You can make another robot with the haul we get from the strongroom. Depressed MS16MelSonyaDead
Scene SceneDialogue Custom I don't know about you, but this seems like a dead end to me. Mel: Let's see if we can backtrack and blast another path. MS16AmbientCommentaryDeadEnd
Scene SceneDialogue Custom Yeah, I wouldn't touch that pie. Mel: I don't trust anything that looks that perfectly preserved after 200 years. Talking about a 200 year old pie that does not look rotted at all. MS16AmbientCommentaryPie
Scene SceneDialogue Custom Mel: I don't know about you, but this seems like a dead end to me. Let's see if we can backtrack and blast another path. MS16AmbientCommentaryDeadEnd
Scene SceneDialogue Custom Mel: So, uh, brace yourselves. Sonya, do your thing. MS16MelDigStart
Scene SceneDialogue Custom Mel: Sonya, prepare yourself for a blast at maximum power. Here we go. Mel: That didn't sound good. I hope Sonya's ok. About to trigger an explosion MS16SonyaFinalBlast
Miscellaneous Miscellaneous SharedInfo Bobbi: The loot must be in that closed train car. Let's open it up. Fahrenheit probably had the key. See if you can find it. MS16BobbiAsksPlayerToOpenTrain
Scene SceneDialogue Custom Player Default: I'm ready. You got it. Let's do this. Mel: Ready Sonya? MS16MelLastBarrier
Scene SceneDialogue Custom Player Default: Wait, I need to do something first. No worries. Let me know when you're ready. Mel: Ready Sonya? MS16MelLastBarrier
Scene SceneDialogue Custom Player Default: Up to you. I say we keep moving. Mel: Ready Sonya? MS16MelLastBarrier
Scene SceneDialogue Custom Player Default: Doubts? It just doesn't seem like we're under Diamond City, does it? MS16MelLastBarrier
Scene SceneDialogue Custom I don't think Bobbi is telling us everything about this job. Player Default: I'm ready. MS16MelLastBarrier
Scene SceneDialogue Custom NPCMMel: If Bobbi's directions are correct, and I have my doubts, the strongroom should be right through there. If you had anything else you wanted to check out in this tunnel I suggest you do that first. Player Default: I'm ready. MS16MelLastBarrier
Scene SceneDialogue Custom Player Default: You got it. Let's do this. Ready Sonya? MS16MelLastBarrier
Scene SceneDialogue Custom Player Default: Mel, get Sonya over here. Got it. Sonya, blast time. MS16SonyaBlastScene
Scene SceneDialogue Custom Player Default: Mel, get Sonya over here. Gotcha. Sonya! Ordering a robot to help MS16SonyaBlastScene
Scene SceneDialogue Custom Player Default: Mel, get Sonya over here. No problem. C'mon Sonya. MS16SonyaBlastScene
Scene SceneDialogue Custom Player Default: Mel, get Sonya over here. Sonya, you know what to do. MS16SonyaBlastScene
Scene SceneDialogue Custom Player Default: Good work on the robot, very helpful. Thanks. You know, eyebots like Sonya aren't easy to come by. MS16MelDigDialogue
Scene SceneDialogue Custom She just floated right across my path one day, blasting those horrifying old emergency broadcast announcements. Proud MS16MelDigDialogue
Scene SceneDialogue Custom Like it was fate or something. Player Default: That's a nice story. Reminiscing, with a sigh MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: Your robot is doing all the work. You have no reason to be here. Well, aside from my extensive experience with security systems, Bobbi likes having me around. Insulted / Defiant MS16MelDigDialogue
Scene SceneDialogue Custom So I'm part of the job, like it or not. Player Default: That's a nice story. Defiant MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: This place is a maze. I'm not sure if we are going the right way. I asked Bobbi for a map, or a diagram, or something. MS16MelDigDialogue
Scene SceneDialogue Custom She was all, "Mel, it's pretty much a straight shot, we don't need a map." Imitating a ghoul woman (gravely, deep voiced) for the quote. MS16MelDigDialogue
Scene SceneDialogue Custom Straight shot? This is a straight shot like me with a bent rifle in a thunderstorm after four drinks. Player Default: That's a nice story. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: This place is a maze. I'm not sure if we are going the right way. Sir, yes sir. Player Default: That's a nice story. Sarcastic, player is being too formal MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: What's the story with you and Bobbi? Well, she swears she used to work with my grandfather when he was about my age. MS16MelDigDialogue
Scene SceneDialogue Custom She cornered me at the bar in Goodneighbor and kept telling me how I looked just like her dead friend. Player Default: That's a nice story. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: That's a nice story. I thought so, too. Anyway, my life is a thousand times more interesting since I met her. MS16MelDigDialogue
Scene SceneDialogue Custom We have been working together off and on ever since. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: That's a load of bull. You know how convincing Bobbi can be. MS16MelDigDialogue
Scene SceneDialogue Custom All I know was I wanted the exciting life she said she had with my grandfather, and she gave it to me. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: Yeah, and she was also my Great Aunt's neighbor's pharmacist. Yeah, laugh all you want. I didn't care if it was true, I was just glad to get to do something with my life. MS16MelDigDialogue
Scene SceneDialogue Custom I have been working with Bobbi ever since, and only regretted it occasionally. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: Do you believe her? I don't know, but she told all these stories of crazy heists they would pull. MS16MelDigDialogue
Scene SceneDialogue Custom I wanted it to be true, alright? MS16MelDigDialogue
Scene SceneDialogue Custom Now all she has to do is ask, and I'm there. MS16MelDigDialogue
Scene SceneDialogue Custom Player Default: I'm sorry it had to be this way. Me too, me too. Mel: Well, I'm out of here. Depressed / Depressed MS16BobbisDeathAftermath
Scene SceneDialogue Custom Player Default: Bobbi got what was coming to her. I don't know. Did ya have to kill her? Mel: Well, I'm out of here. Depressed / Somber MS16BobbisDeathAftermath
Scene SceneDialogue Custom Player Default: At least you and I made it through this. Nothing against you, but one of the few friends I've had is dead. Depressed / Depressed MS16BobbisDeathAftermath
Scene SceneDialogue Custom I wouldn't call that a success. Mel: Well, I'm out of here. Depressed MS16BobbisDeathAftermath
Scene SceneDialogue Custom Player Default: What are you going to do now? Oh, I'll probably go somewhere that no one has heard of Hancock or anyone that has ever worked for him. Mel: Well, I'm out of here. Sarcastic and sad / Somber MS16BobbisDeathAftermath
Scene SceneDialogue Custom Player Default: Me too, me too. Well, I'm out of here. Depressed / Somber MS16BobbisDeathAftermath
Scene SceneDialogue Custom Sorry for almost stealing from your boss, Miss Fahrenheit, Ma'am. Half hearted, to someone across the room / Somber MS16BobbisDeathAftermath
Scene SceneDialogue Custom Player Default: I am getting you out of here. If so, maybe you shouldn't be announcing it so every guard in Diamond City can hear. Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. You are in jail, player not being subtle about getting you out. MS16MelInJailScene
Scene SceneDialogue Custom Player Default: No. I'm here to help you. You need me for somethin' don't ya? MS16MelInJailScene
Scene SceneDialogue Custom Nobody helps me unless they need somethin'. Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. MS16MelInJailScene
Scene SceneDialogue Custom Player Default: Do you come here often? You know, they always say you'll meet that special someone in the last place you'd expect. Sarcastic, you are in jail. But also flirting a bit. / Flirting MS16MelInJailScene
Scene SceneDialogue Custom So why are you here? You want something from me, right? Player Default: I am getting you out of here. MS16MelInJailScene
Scene SceneDialogue Custom Player Default: Do you come here often? Yeah, just come here to unwind. Nothing more relaxing than a sparsely furnished jail cell. Sarcastic, you are in jail. MS16MelInJailScene
Scene SceneDialogue Custom So I'm guessing you're here because you need something from me? Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. MS16MelInJailScene
Scene SceneDialogue Custom Player Default: I hear you are some kind of tech expert? You heard right. Well, maybe "tech" is too general. I have a thing for robots. Surprised someone has heard of you MS16MelInJailScene
Scene SceneDialogue Custom No, not that kind of thing. But I know my way around most machines, yeah. Anticipating player making a dirty joke MS16MelInJailScene
Scene SceneDialogue Custom Why? Need my help? Player Default: I am getting you out of here. MS16MelInJailScene
Scene SceneDialogue Custom Player Default: If so, maybe you shouldn't be announcing it so every guard in Diamond City can hear. Totally unrelated, but I hear there's an old glitched out protectron unit back there. Whispered so the guards can't hear. Strongly hinting to the player that they can use the robot to break him out. MS16MelInJailScene
Scene SceneDialogue Custom Guards asked me to take a look, but it was a real head scratcher. Couldn't do a thing. You could have helped, but chose to leave it broken for this exact situation. MS16MelInJailScene
Scene SceneDialogue Custom Bobbi: Got yourself into trouble again, Mel? What can I say? I learned from the best. Bobbi: I'm flattered. MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Bobbi: I'm flattered. So, what's the deal with the new guy? Bobbi: Oh, I got lucky with this one. Came right up to my door and took the job. MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Bobbi: I'm flattered. So, what's the deal with the new girl? Bobbi: Oh, I got lucky with this one. Came right up to my door and took the job. MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Mel: And he's not so bad to look at, either. Maybe we don't burn bridges this time, yeah? MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Bobbi: He takes orders and he's useful in a fight. What more could I want? And he's not so bad to look at, either. Mel: Maybe we don't burn bridges this time, yeah? Flirting MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Bobbi: He takes orders and he's useful in a fight. What more could I want? She seems to have a good head on her shoulders. Mel: Maybe we don't burn bridges this time, yeah? MS16BobbiMelPreDigScene
Scene SceneDialogue Custom Thank God. Mel: I don't know why I trusted you again, Bobbi, but that was the last time. Relieved MS16TheGangSplitsTown
Scene SceneDialogue Custom Mel: Thank God. I don't know why I trusted you again, Bobbi, but that was the last time. Bobbi: You'll get over it. MS16TheGangSplitsTown
Scene SceneDialogue Custom Bobbi: Now let's split before the girl changes her mind. What a waste of time. With a heavy sigh MS16TheGangSplitsTown
Scene SceneDialogue Custom NPCFBobbiNoNose: Gotta be tons of dirt on Hancock in here... Yeah, well I'm just glad we made it through all that alive. Player Default: Thanks. Turned out to be fun. MS16JobDone
Scene SceneDialogue Custom Fahrenheit: You know. Hancock? The mayor of Goodneighbor? Dammit, Bobbi. Bobbi: Listen guys, I know this isn't what you expected. Disbelief MS16FahrenheitScene
Scene SceneDialogue Custom Bobbi: Help me take her out and all of it is ours. This is Hancock we're ripping off here. The guy tends to hold grudges. Fahrenheit: Counter offer. MS16FahrenheitScene
Scene SceneDialogue Custom Player Default: You won't regret this. Might as well finish what we started. Fahrenheit: Wrong move. Worried MS16FahrenheitScene
Scene SceneDialogue Custom NPCFBobbiNoNose: Well guys, we're right under the Diamond City strongroom. You sure this is the right place? MS16TheGangEntersNHMBasement
Scene SceneDialogue Custom I've been mapping it out and I think Diamond City should be a little further North of here. Bobbi: I don't have a doubt in my mind. MS16TheGangEntersNHMBasement
Scene SceneDialogue Custom Bobbi: Mel, you think your robot will work here? Look at this place. The foundation is already crumbling. MS16TheGangEntersNHMBasement
Scene SceneDialogue Custom One blast from Sonya and I bet the floor above would come right down. Bobbi: Well, then make it so. MS16TheGangEntersNHMBasement
Scene SceneDialogue Custom We won't want to be in the room for this. Collapsing foundation and all. Bobbi: Good thinking. MS16SonyaFinalBlast
Scene SceneDialogue Custom Bobbi: Good thinking. Alright then, everybody clear out. Shrugs on "Alright then" MS16SonyaFinalBlast
Scene SceneDialogue Custom Sonya, prepare yourself for a blast at maximum power. Mel: Here we go. MS16SonyaFinalBlast
Scene SceneDialogue Custom Mel: Here we go. That didn't sound good. I hope Sonya's ok. Bobbi: Now let's get up into that strongroom, shall we? Worried, while running to check on her MS16SonyaFinalBlast
Scene SceneDialogue Custom Bobbi: Lead the way, tough guy. Give me a shout if you come to a dead end. I'll have Sonya give it a blast. Bobbi: Our target is to the Southwest, but we may have to do some winding to get there. MS16BobbiGiveDirectionsForDig
Scene SceneDialogue Custom Let's just get of here. MS16MelRunsOutofJail
Scene SceneDialogue Custom NPCMMel: Thanks for getting me out, I guess. So, you're Bobbi's new toy? Mel: What's the job? MS16MelRecruitment
Scene SceneDialogue Custom Player Default: I bet this was just out of the kindness of her huge heart, right? God, that woman doesn't have a patient bone in her body. I wasn't serving a life sentence, here. To yourself with a sigh, then to the player MS16MelRecruitment
Scene SceneDialogue Custom What, she couldn't wait like a day? Mel: What's the job? MS16MelRecruitment
Scene SceneDialogue Custom Bobbi: Mel, you wanna introduce your little friend? Yup. Meet Sonya. MS16MelDigStart
Scene SceneDialogue Custom This little bot is going to help us move through the earth like a mole rat on jet. Player Default: I'm excited to see what she can do. MS16MelDigStart
Scene SceneDialogue Custom Player Default: I'm excited to see what she can do. Heh, and I can't wait to show you. Mel: She's one of a kind. MS16MelDigStart
Scene SceneDialogue Custom Player Default: Doesn't look like much. Sonya is not your average Eyebot. Mel: She's one of a kind. MS16MelDigStart
Scene SceneDialogue Custom Player Default: Because a robot with no limbs is exactly what you want for your digging operation. What did you expect? A Mr. Handy with a shovel? Mel: She's one of a kind. MS16MelDigStart
Scene SceneDialogue Custom Player Default: How is a robot going to help us? She has unique capabilities. Mel: She's one of a kind. MS16MelDigStart
Scene SceneDialogue Custom Player Default: Heh, and I can't wait to show you. She's one of a kind. Excited. MS16MelDigStart
Scene SceneDialogue Custom I modified her radio systems to emit sonic pulses at frequencies that can loosen any sediment around. Bobbi: Mel says we'll be able to get to the strongroom ten times faster than just digging. MS16MelDigStart
Scene SceneDialogue Custom Bobbi: And it's a helluva lot safer than loading the place up with dynamite. Alright guys, get ready. I'm not completely sure how the place will respond. MS16MelDigStart
Scene SceneDialogue Custom So, uh, brace yourselves. Mel: Sonya, do your thing. MS16MelDigStart
Scene SceneDialogue Custom Oh. No. I want no part of this. Fahrenheit: This works for me. Your boss and coworker just started shooting at each other. Panicked. / Worried MS16MelBobbiFightStartScene
Scene SceneDialogue Custom Player Default: Bobbi asked me to get you out. I bet this was just out of the kindness of her huge heart, right? Mel: What's the job? MS16MelRecruitment
Scene SceneDialogue Custom Player Default: I'm not anyone's toy. Right... Bobbi sure knows how to pick out the gullible ones. Mel: What's the job? Skeptical "right...", rest to yourself. MS16MelRecruitment
Scene SceneDialogue Custom Player Default: Yeah. This year's hottest gift. Get one before they're gone. And what a gift you'd be. Mel: What's the job? Mildly flirtatious / Flirting MS16MelRecruitment
Scene SceneDialogue Custom Player Default: Yeah. This year's hottest gift. Get one before they're gone. I don't really do the whole gift thing. MS16MelRecruitment
Scene SceneDialogue Custom That would require having friends. Or family. Mel: What's the job? Sarcastic with a tinge of desperation MS16MelRecruitment
Scene SceneDialogue Custom Player Default: How did you know that? No one else would put in this much effort for me. Mel: What's the job? MS16MelRecruitment
Scene SceneDialogue Custom Mel: What, she couldn't wait like a day? What's the job? Player Default: How'd you like to help break into the Diamond City strongroom? MS16MelRecruitment
Miscellaneous Miscellaneous SharedInfo Player Default: How'd you like to help break into the Diamond City strongroom? Well damn. That's a big score. MS16MelRecruitment
Miscellaneous Miscellaneous SharedInfo Could be enough caps there to keep me goin for a long time. Mel: Bobbi may be shady, but she always pays up in the end. MS16MelRecruitment
Scene SceneDialogue Custom Player Default: I don't think you need to know the details yet. If you want the caps, you'll take the work. So loyal. Sarcastic, amused by the player MS16MelRecruitment
Scene SceneDialogue Custom Alright, I'll talk to Bobbi and see what's what. Mel: Bobbi may be shady, but she always pays up in the end. MS16MelRecruitment
Scene SceneDialogue Custom Player Default: Bobbi can fill you in on the details. Yeah, 'cause I'll get so much out of her. Mel: Bobbi may be shady, but she always pays up in the end. MS16MelRecruitment
Scene SceneDialogue Custom Player Default: You've worked jobs with Bobbi before? Enough to know she's not the most trustworthy person around. MS16MelRecruitment
Scene SceneDialogue Custom The team may change, but every job comes with the same set of cryptic instructions as the next. MS16MelRecruitment
Scene SceneDialogue Custom You'd have better luck milking a rabid Yao Guai than getting a straight answer from Bobbi. Player Default: How'd you like to help break into the Diamond City strongroom? MS16MelRecruitment
Scene SceneDialogue Custom Player Default: Could be enough caps there to keep me goin for a long time. Bobbi may be shady, but she always pays up in the end. MS16MelRecruitment
Scene SceneDialogue Custom Guess I'll get my stuff together and head over to her place. MS16MelRecruitment
Combat Combat Hit Dammit. In pain, just got hit
Combat Combat Hit Agh! In combat, got hit
Combat Combat Hit Agh! Mother of... In combat, got shot
Combat Combat Hit Ouch! Indignant, got hit in combat
Combat Combat CoverMe Not doing too well over here. Yelling for help, sarcastically under-playing the urgency
Combat Combat Taunt Getting real tired of you.
Combat Combat Taunt You don't quit. Angry, in combat
Combat Combat Taunt Ha, take that.
Miscellaneous Miscellaneous SharedInfo Crabs! Beginning combat with a Mirelurk
Miscellaneous Miscellaneous SharedInfo Again with the claws. Beginning combat with a Mirelurk, exasperated.
Miscellaneous Miscellaneous SharedInfo Ghouls! Um, the bad ones. Feral Ghouls! Beginning combat with a Feral Ghoul. You are near a non feral ghoul and don't want to offend them by lumping the two together.
Miscellaneous Miscellaneous SharedInfo We get it, you're zombies. Beginning combat with a Feral Ghoul, exasperated
Detection Detection NormalToCombat Goody, more fighting. Sarcastic
Detection Detection NormalToCombat Here we go again. Starting combat, exhausted
Miscellaneous Miscellaneous SharedInfo I knew I heard something! Scared, alerting player to enemies
Miscellaneous Miscellaneous SharedInfo Um, over here! Scared, alerting player to enemies
Miscellaneous Miscellaneous SharedInfo MS16SharedInfoMelToCombat03 There you are! Found an enemy, alerting friends
Detection Detection CombatToNormal You owe me a drink for this, Bobbi. After killing stuff
Detection Detection CombatToNormal Glad that's over. After a fight
Detection Detection CombatToNormal Phew. After a fight
Detection Detection CombatToNormal Anybody else wanna take a break? After a fight
Detection Detection CombatToNormal That wasn't so bad.
Miscellaneous Miscellaneous Greeting Thanks for getting me out, I guess. Mel: So, you're Bobbi's new toy? MS16MelRecruitment
Miscellaneous Miscellaneous Greeting If Bobbi's directions are correct, and I have my doubts, the strongroom should be right through there. Mel: If you had anything else you wanted to check out in this tunnel I suggest you do that first. MS16MelLastBarrier
Miscellaneous Miscellaneous Greeting Ready to get into the strongroom? Mel: If you had anything else you wanted to check out in this tunnel I suggest you do that first. MS16MelLastBarrier
Miscellaneous Miscellaneous Greeting Mel here. Can I help you? Player Default: I am getting you out of here. Sarcastic. You are locked in a jail cell. MS16MelInJailScene
Miscellaneous Miscellaneous Greeting Have to say, I'm not really cool with how this went down. Player Default: I'm sorry it had to be this way. You've just been lied to by your boss and watched her die by the player's hand. / Somber MS16BobbisDeathAftermath
Miscellaneous Miscellaneous Greeting If you find anywhere you want Sonya to blast, give me a shout. Player Default: Good work on the robot, very helpful. MS16MelDigDialogue
Miscellaneous Miscellaneous Greeting I knew we'd be digging, but I didn't think there would be this much fighting. Player Default: Good work on the robot, very helpful. MS16MelDigDialogue
Miscellaneous Miscellaneous Greeting I'm beginning to wonder what we are going to find in that strongroom. MS16MelDigDialogue
Miscellaneous Miscellaneous Greeting What if there are dead bodies in there or something? Player Default: Good work on the robot, very helpful. A little scared at the thought. MS16MelDigDialogue
Miscellaneous Miscellaneous Hello I don't know what you could want from me, but can it wait til I'm not in a jail cell?
Miscellaneous Miscellaneous Hello I'm kind of enjoying the alone time here.
Miscellaneous Miscellaneous Hello I just hope this isn't like when we tried to break into that Vault and it ended up being heavily irradiated.
Miscellaneous Miscellaneous Hello Chronic vomitting. Not my favorite thing, I learned.
Miscellaneous Miscellaneous Hello Poor Sonya.
Miscellaneous Miscellaneous Hello I am gonna use some of that strongroom money to build a Sonya II, in memoriam.
Miscellaneous Miscellaneous Hello I'm gonna need some time off after this job, but we should work together again sometime.
Miscellaneous Miscellaneous Hello What a waste of time.
Miscellaneous Miscellaneous Hello I'm curious what this is about, but let's talk once we make some distance, ok? Someone just broke you out of jail
Miscellaneous Miscellaneous Hello Guess this is it...
Miscellaneous Miscellaneous Hello I hope this was worth it...
Miscellaneous Miscellaneous Hello Another job done. Mildly happy, a little bored. This is routine.
Miscellaneous Miscellaneous Hello What a waste... Upset, your friend is dead.
Miscellaneous Miscellaneous SharedInfo I'll see you over there.
Scene SceneDialogue Custom Player Default: Listen, about Bobbi... I'd rather not talk about her, ok? Mel: I'm basically living my life on the run. Somber RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: I didn't intend on it. Ouch. Surprised RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Yeah, well after that mess in Hancock's strongroom, I understand. Mel: I'm basically living my life on the run. Apologetic RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: You look well. Well? No. No, I don't look well. Mel: I'm basically living my life on the run. Puzzled RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: You look well. I am sleeping a lot better since I heard Hancock kicked the bucket. Let me tell you. Mel: I'm basically living my life on the run. SinisterSmile RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: How've you been? Not good, old friend. Not good. Somber RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom I'm just trying to get everything in order before I disappear. Mel: I'm basically living my life on the run. Somber RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: How've you been? Well, I can tell you I am doing a whole lot better since I heard Hancock kicked the bucket. Mel: I'm basically living my life on the run. SinisterSmile RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: I'd rather not talk about her, ok? I'm basically living my life on the run. Concerned RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom If I stay around here, Hancock is gonna kill me. That is all there is to it. Player Default: I'm sorry about all this. Worried RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: I'd rather not talk about her, ok? By the way, this is the new Sonya Mk. II. Given recent circumstances, she is more offensively capable than the Sonya you knew. Player Default: I'm sorry about all this. Confident RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: I'm sorry about all this. It's my fault for joining up. Mel: Well... I really have to get going now. Depressed RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: So you are going to run away. No, you are not going to make me feel bad about this. Irritated RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom You got me into this situation, you have no right to judge me. Mel: Well... I really have to get going now. Disgust RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: Hancock isn't going to kill you. You don't know Hancock, friend. Mel: Well... I really have to get going now. Worried RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: Where are you headed? Not that I don't trust you, but I'm not gonna tell you that. Mel: Well... I really have to get going now. Suspicious RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom Player Default: It's my fault for joining up. Well... I really have to get going now. Awkward parting / Nervous RETravelKMK_MS16MelSceneHancockAlive
Scene SceneDialogue Custom It was good to see you again. Half hearted, like you would say to an ex you didn't want to see. / Nervous RETravelKMK_MS16MelSceneHancockAlive
Miscellaneous Miscellaneous Hello Looks like you and Hancock are playing nice now. Surprised by this
Miscellaneous Miscellaneous Hello No offense, but I'd prefer to stay as far away from the two of you as possible.
Miscellaneous Miscellaneous Hello Oh, it's you. Surprised to see the player
Miscellaneous Miscellaneous Hello I've stalled long enough. I really have to get moving. Rushed
Miscellaneous Miscellaneous Greeting Hey, I didn't expect to see you again. Player Default: Listen, about Bobbi... Surprised RETravelKMK_MS16MelSceneHancockAlive