Approach no further! Melchior the Magnificent commands you!”
Background[edit | edit source]
Once a regular Redding miner with a hobby focusing on magic tricks, Melchior's life took a turn for the worse when he was abducted by Enclave troops for slave labor in the Mariposa base. The event was witnessed by his son, Melchior Jr., who suddenly found himself orphaned.
Melchior and several other abductees were put to work removing tons of rock from the collapsed military base. Working without any protective gear, the slaves were exposed to FEV dispersed in the ruins and slowly began to mutate. The process was gradual, but noticeable. With the changes came the realization that the Enclave was going to execute them all once the work was complete.
That's where Melchior's talents came into play. He helped secrete away weapons and ammunition from their Enclave overseers, preparing an uprising. As the Enclave scientists retrieved a pure FEV sample and left together with the bulk of the Enclave's forces, the mutants attacked Capt. Pickard's mop up crew. Sustaining heavy casualties, the troops fell back under the force of the onslaught and blew the entrance to the base, sealing Melchior and his mutants within.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character has no special interactions.|
Other interactions[edit | edit source]
- Melchior serves as the boss of Mariposa Military Base. Notably, he will fight the player not alone, but with support from his pets. He summons four deathclaws, four floaters, four fire geckos, and four mole rats. He spawns one monster each turn until he exhausts the pool, then moves to the next group. Only four summoned monsters can be present and alive at any given moment.
Inventory[edit | edit source]
+ x50 Microfusion cell
|Military base level 4|
Drops on death
Behind the scenes[edit | edit source]
Melchior shares his name with one of the Biblical Magi.
Appearances[edit | edit source]
Melchior appears only in Fallout 2.