Melchior

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Melchior
Fo2 Melchior.png
Biography and appearance
RaceMariposa super mutant
GenderMale
AffiliationRedding (formerly)
Second generation super mutants
RoleSuper mutant leader
Psyker
LocationMariposa Military Base
FamilyMelchior Jr. (son)
Dialogue FileECMELCHR.MSG
Statistics
SPECIALStrength: 10
Perception: 8
Endurance: 10
Charisma: 3
Intelligence: 7
Agility: 8
Luck: 9
Derived StatsHit points: 120
Armor class: 33
Action points: 9
Carry Weight: 275
Unarmed damage: 0
Melee damage: 8
Sequence: 16
Healing rate: 3
Experience points: 475
Normal DT/DR: 12/40%
Laser DT/DR: 12/40%
Fire DT/DR: 12/60%
Plasma DT/DR: 10/40%
Electrical DT/DR: 12/40%
EMP DT/DR: 15/500%
Explode DT/DR: 20/50%
Tag SkillsSmall Guns: 63%
Big Guns: 95%
Energy Weapons: 87%
Unarmed: 117%
Melee Weapons: 117%
Technical
Proto id00000121 (Melchoir)
 
Gametitle-FO2.png
Gametitle-FO2.png

Approach no further! Melchior the Magnificent commands you!

Melchior the Magnificent[1] is a super mutant survivor of the Enclave's excavation of the Mariposa Military Base.

Background[edit | edit source]

Once a regular Redding miner with a hobby focusing on magic tricks, Melchior's life took a turn for the worse when he was abducted by Enclave troops for slave labor in the Mariposa base. The event was witnessed by his son, Melchior Jr., who suddenly found himself orphaned.[2]

Melchior and several other abductees were put to work removing tons of rock from the collapsed military base. Working without any protective gear, the slaves were exposed to FEV dispersed in the ruins and slowly began to mutate. The process was gradual, but noticeable. With the changes came the realization that the Enclave was going to execute them all once the work was complete.

That's where Melchior's talents came into play. He helped secrete away weapons and ammunition from their Enclave overseers, preparing an uprising. As the Enclave scientists retrieved a pure FEV sample and left together with the bulk of the Enclave's forces, the mutants attacked Capt. Pickard's mop up crew. Sustaining heavy casualties, the troops fell back under the force of the onslaught and blew the entrance to the base, sealing Melchior and his mutants within.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Other interactions[edit | edit source]

  • Melchior serves as the boss of Mariposa Military Base. Notably, he will fight the player not alone, but with support from his pets. He summons four deathclaws, four floaters, four fire geckos, and four mole rats. He spawns one monster each turn until he exhausts the pool, then moves to the next group. Only four summoned monsters can be present and alive at any given moment.

Inventory[edit | edit source]

auto
Icon armored vault suit.png
Apparel
Assault carbine icon.png
Weapon
Laser rifle
+ x50 Microfusion cell
Icon briefcase.png
Carried items
Military base level 4
Icon male severed head.png
Drops on death
empty

Behind the scenes[edit | edit source]

Melchior shares his name with one of the Biblical Magi.

Appearances[edit | edit source]

Melchior appears only in Fallout 2.

References

  1. Fallout 2 Official Strategies & Secrets p.205: "12. Melchior the Magnificent. Melchior is a sorcerer, of a sort. He throws rats into the pools of F.E.V. virus that fill the room, shown in Figure 10.13. The F.E.V. turns the rats into fierce monsters of all types, which, ravenously hungry after their metamorphosis, attack you on sight. Melchior has the last of the Military Base's holotapes on him, as well as a nifty Gauss Pistol. Your best bet to get Melchior is to fight his creatures in the narrow passageway before his room."
  2. Melchior Jr.: "{205}{}{He went away with some men dressed in metal clothes.}"
    (EcMelKid.msg)