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Biography and appearance
AffiliationVault City
RoleChief Greeting Officer[1]
LocationVault City Downtown
SPECIALStrength: 4
Perception: 6
Endurance: 4
Charisma: 6
Intelligence: 6
Agility: 5
Luck: 5
Derived StatsHit points: 35
Armor class: 5
Action points: 7
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 30
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Tag SkillsMelee Weapons: 45%
First Aid: 45%
Speech: 75%
Barter: 75%
Proto id00000456 (Bureaucrat 2)

- You don’t seem capable of understanding what we're doing here.
- You’re right. I can't understand it because it doesn't make any *sense.*

— Melinda and the Chosen One

Melinda is the Chief Greeting Officer of Vault City in Fallout 2.[1]

Background[edit | edit source]

A glorified secretary utterly devoted to the ideology of Vault City, Melinda is incredibly stiff and looks like she has not relaxed in years.[2] Her unquestioning support for the segregation in Vault City manifests within seconds of speaking to her, as she describer the grandeur and splendor of Vault City. Naturally, she refers to the Inner City, where the citizens live, rather than the Courtyard, where the Citizens exploit (or "protect") the less fortunate.[3]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Effects of player actions[edit | edit source]

  • After one has finished their conversation with her in an overly questioning fashion, being what she feels is a disrespectful way of talking of Vault City and its structure, she will no longer engage in conversation and will instead refer the Chosen One to her subordinate.

Inventory[edit | edit source]

Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

Melinda appears only in Fallout 2.


  1. 1.0 1.1 Melinda: "{101}{}{You see Melinda, the Chief Greeting Officer.}"
    The Chosen One: "{106}{}{Who are you?}"
    Melinda: "{118}{}{My name? Why, it's Melinda. I’m the Chief Greeting Officer for Vault City.}"
    The Chosen One: "{119}{}{Sounds like a tough job.}"
    Melinda: "{129}{}{My work benefits Vault City, and I have the privledge of being able to talk to travellers about the grandeur of the city.}"
  2. Melinda's character description: "{100}{}{You see a very stiff woman. She looks like she hasn't relaxed in years.}"
  3. The Chosen One: "{104}{}{Is this fenced-in area the city?}"
    Melinda: "{109}{}{No, no... don't let the surroundings confuse you. You're currently standing in the Courtyard. The actual city lies to the North.}"
    The Chosen One: "{110}{}{What’s the difference between the two areas?}"
    Melinda: "{122}{}{The Courtyard is an area where we protect the less fortunate Outworlders. Many live within our protection and add to the splendor of Vault City. The Inner City is where the Citizens of the city live.}"
Vault City Emblem.png