Mentats (Fallout: New Vegas)

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For an overview of Mentats in the Fallout series of games, see Mentats.
Mentats
FO3 Mentats.png
Icon Mentats.png
Effects
Effects
+2 Intelligence for 4 minutes
+2 Perception for 4 minutes
+1 Charisma for 4 minutes
Addiction5% chance of Mentats addiction
+30 UMON for 30 hours
Uses
Component ofAtomic cocktail
Party Time Mentats
Other
Weight0Value20
Technical
Base ID00015165
 
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Gametitle-FNV.png

Mmm...Mentats.

Mobius, Fallout: New Vegas

Mentats are a consumable item in Fallout: New Vegas.

Background[edit | edit source]

The following section is transcluded from Mentats. To modify, please edit the source page.

The chalky red pills manufactured by Med-Tek were a popular recreational (party) drug before the Great War, favored by consumers for their effect on creativity.[1] The active ingredient is a powerful nootropic that increases memory related functions, and speeds other mental processes.[2] Of course, the effect is temporary, leaving the user tired and sluggish once it wears off. Excessive consumption could also result in health complications, including migraines and even debilitating neurological disorders.[3][4] Coupled with a high addiction rate, Mentats were a double edged sword.[2]

Despite that, chem packages (available both as cardboard packs and tins)[5] sold well, to the point where the company started developing flavored varieties with slightly different properties.[6][7] Their popularity survived the Great War and made them a popular drug across the wasteland. Some chemists even figured out how to iterate on the design and create special blends of Mentats.[8]

Characteristics[edit | edit source]

Mentats in the Mojave Wasteland have similar base effects to those found in New California, but differ from the ones found in The Capital Wasteland. In comparison to the Capital Wasteland variant they grant a Charisma bonus, but give significantly smaller bonuses in Intelligence and Perception. This Charisma bonus arguably makes them better than alcohol in terms of benefit, although without the Strength boost, the low addiction rate and the fact that Mentats are much less common than alcohol.

While the Mentats of Fallout: New Vegas still give a +2 Intelligence modifier, the bonus only translates into a +4 bonus to related skills like Medicine.

It is also possible to craft Mentats into Party Time Mentats, with the addition of a few extra ingredients. Party Time Mentats confer an augmented +5 bonus to Charisma, in addition to the effects of standard Mentats. However, Party Time Mentats also have a drastically decreased effect time of 1 min, a 75% decrease from standard Mentats.

Variants[edit | edit source]

Party Time Mentats

Locations[edit | edit source]

  • Mentats are a little more rare than other drugs, but can be found on most doctors in the game.
  • With the Old World Blues, Mentats are extremely common in the Big MT and may be found in large quantities, especially in the Forbidden Zone. This is especially evident when entering Dr. Mobius's room in which around 60 Mentats can be found lying around, implying his mentat addiction.

Notes[edit | edit source]

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
  • Berry, Orange, and Grape Mentats are also present in the Fallout: New Vegas game files but remain unused in-game. There are signs they were meant to return as all three flavored variants appear on the list of items banned by Caesar's Legion.
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Behind the scenes[edit | edit source]

The following section is transcluded from Mentats. To modify, please edit the source page.
Fallout Demo Mentats Beta.png
  • Originally in Fallout, Mentats were supposed to be taken intravenously with a syringe: the .frm file for this item still exists in the Fallout Demo files.
  • Their name is a reference to Frank Herbert's Dune, where, in the wake of humanity rejecting artificially intelligent computers and robots, Mentats are humans trained for computer-like mathematical and logical computations. Additionally, the pills are colored red — red-stained lips are a distinguishing characteristic of a Dune Mentat.

References[edit | edit source]

  1. Fallout 2 Official Strategies & Secrets p.74: "This party drug was once favored for the boost it gave to creativity—tune in, turn on, drop out. Mentats are just the ticket when you need to figure out something particularly perplexing or impress someone with your wits and charm. Mentats also sharpen your Perception, which greatly enhances long-range sniping attacks."
  2. 2.0 2.1 Fallout and Fallout 2 item description: "{5300}{}{Mentats}"
    "{5301}{}{A pillbox of mind-altering chems. Increases memory related functions, and speeds other mental processes. Highly addictive.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  3. Little Yangtze terminals; Little Yangtze Log Terminal, Elijah's Journal - Day 4
  4. Mobius suffers from acute dementia as a result of extremely prolonged Mentats and Psycho abuse.
  5. Game items
  6. National Archives terminals; Prize Redemption Terminal
  7. National Archives terminals; Administrator Berkeley's Terminal, Notice u89003
  8. Different recipes available in Fallout: New Vegas and Fallout 4.
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