Merk's guard

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Merk's guard
Fo2 Merk's Guard.png
Biography and appearance
RaceHuman
GenderMale
AffiliationMerk
RoleBodyguards
LocationOutside Rawhide Saloon, NCR Bazaar
Dialogue FileScmrkgrd.msg
Statistics
SPECIALStrength: 8
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit points: 78
Armor class: 21
Action points: 8
Carry weight: 225
Unarmed damage: 0
Melee damage: 8
Sequence: 12
Healing rate: 1
Experience points: 175
Normal DT/DR: 4/35%
Laser DT/DR: 2/30%
Fire DT/DR: 2/30%
Plasma DT/DR: 2/20%
Electrical DT/DR: 2/40%
EMP DT/DR: 2/500%
Explode DT/DR: 2/30%
Tag SkillsSmall Guns: 65%
Big Guns: 45%
Energy Weapons: 40%
Unarmed: 100%
Melee Weapons: 81%
Throwing: 45%
Technical
Proto id00000139 (NCR Melee Guard)
 
Gametitle-FO2.png
Gametitle-FO2.png

You give us trouble, that's what I'm here for. Understand?

Merk's guards are bodyguards in the Shady Sands in Fallout 2.

Background[edit | edit source]

Big, dumb, and extremely tough, it's obvious that Merk doesn't hire them for conversation, but for violence. These brutes ensure that the crime lord of Shady Sands does not suffer sudden, inexplicable trauma.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Neutral.png
This character has no special interactions.

Inventory[edit | edit source]

auto
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
Spiked knuckles
Icon briefcase.png
Carried items
$
x12 Buffout
Stimpak
Box of noodles
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Merk's guards appear only in Fallout 2.