Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Microfusion cell (Fallout 2)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of microfusion cells throughout the Fallout series, see Microfusion cell.
Microfusion cell
DCELLS.gif
BATTERY.gif
Mag. Size
50
AC Mod
0
damage mod
1/1
DR mod
0
Weight5Value$ 1000
Prototype ID00000039
 
Gametitle-FO2.png
Gametitle-FO2.png

The microfusion cell is a type of ammunition in Fallout and Fallout 2.

Background[edit | edit source]

The following section is transcluded from Microfusion cell. To modify, please edit the source page.

Microfusion cells are described as a medium sized energy production unit, a self-contained fusion reactor[1][2] with a capacity of 1040.8 VDC.[3] Primarily used by two-handed energy weapons.

Characteristics[edit | edit source]

The basic ammo of large energy weapons. Doubles as fuel for the Highwayman, adding 1% of charge per microfusion cell charge (one "magazine" of 50 MFC adds 50% power).

Weapons using this ammunition[edit | edit source]


Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
Laser rifle
Laser rifle (ext. cap.)
MFC

25 - 50

20 - 40

20 - 40

4.75 - 11

6.8 - 16.8

1.4 - 6.4

0.6 - 3.1

Plasma rifle MFC

30 - 65

27 - 58.5

27 - 58.5

20.8 - 48.8

13 - 30.5

12 - 33

6 - 20

Turbo plasma rifle MFC

35 - 70

31.5 - 63

31.5 - 63

24.8 - 52.8

15.5 - 33

15 - 36

8 - 22

YK42B pulse rifle MFC

54 - 78

37.8 - 54.6

37.8 - 54.6

54 - 78

26 - 38

25.2 - 39.6

15.6 - 25.2

Gatling laser MFC

20 - 40

16 - 32

16 - 32

3.5 - 8.5

4.8 - 12.8

0.4 - 4.4

0.1 - 2.1

References