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Mike Tabor

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Mike Tabor
VB DD02 npc Mike Tabor.jpg
Image used as concept design for Mike Tabor in the Van Buren design document
Biography and appearance
SPECIALStrength: ?
Perception: 7
Endurance: 8
Charisma: 7
Intelligence: 7
Agility: ?
Luck: ?
Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

Mike Tabor is a salvager in 2253


Mike Tabor is a sorrowful and paranoid fellow at the salvager camp when the The Prisoner first encounters him. Mike seems to be constantly disturbed and alert when The Prisoner asks about the rumors of Dog Town. Brief and reclusive, Mike has little to say when spoken to and the only reason the other salvagers keep him around is: "He's like a little watchdog, he almost seems to be jumping on his toes with the tiniest noise, maybe even better than the dogs that run this hell of a town!" jokes Wagner.

Victor also informs you that "Mike scares a few of the salvagers with that menocidal personality of his, it's better to steer clear of him. Not much is known about him, but that glare in his eyes speaks that he's taken some lives before, no doubt."

At around 2:30 in the morning, The Prisoner can follow Tabor to a small ditch where he will wash his hands in the irradiated stream of water, then drag the carcass of a dead dog where he will perform a satanic ritual on. Later he will return to the camp where he will wash his hands with no water, fearfully scrubbing his hands with no blood on them. The Prisoner can inform Porter about this bizarre spectacle. He will dismiss it immediately, but not confidently.

Interactions with the player character

General Services Quests
Companion: No
Merchant: No
Doctor: No
Starts quests: No
Involved in quests: No
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Mike Tabor did not appear nor was mentioned in any of the published games, but was to appear in the cancelled Fallout 3 project by Black Isle codenamed Van Buren. It is not certain if he will appear in any future Fallout game.