Milt

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Milt
VB DD14 npc Milt.png
Image used as concept design for Milt in the Van Buren design document
Biography and appearance
RaceGhoul
GenderMale
AffiliationReservation
RoleGunsmith
LocationReservation
Statistics
SPECIALStrength: 5
Perception: 7
Endurance: 5
Charisma: 6
Intelligence: 5
Agility: 7
Luck: 6
Tag SkillsMechanics, Science, Firearms
TraitsSmall Frame, One Hander
PerksTough Hide, Gunsmith
Level8 → 10
 
Gametitle-VB.png
Gametitle-VB.png
Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

Milt is the Armor and Weapons machining foreman at the Reservation.

Background[edit | edit source]

He came to the Reservation about one hundred years ago. He used to be a gunsmith for a raider band, but they broke up when a rival band dropped a few grenades. Fortunately for Milt, he was not around when the grenades fell, so he headed off into the wasteland in search of new opportunities. Acting on a rumor he heard from a caravan, Milt headed towards the Reservation and actually found it. Impressed with his knowledge of firearms, Colonel Green recommended Milt to supervise the making of arms and ammunition. Ever since then, Milt has run the smith like a well-oiled machine.

Interactions with the player character[edit | edit source]

Milt does not get involved with the political ramblings within the Reservation, so he will not divulge anything earth-shattering. However, if the player has permission to be down in the Sub-Levels, he will set the player up with the materials needed to upgrade weapons and make ammunition (limited to the material quantities on hand). The same goes for the armor smith division.

Appearances in games[edit | edit source]

Milt did not appear, nor was mentioned in, any of the published games, but was to appear in the cancelled Fallout 3 project by Black Isle Studios codenamed Van Buren. It is not certain if he will appear in any future Fallout game.

Sources[edit | edit source]