Minigun (Fallout 4)

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For an overview of Minigun models throughout the Fallout series, see Minigun.


Minigun
Fo4 Minigun.png
FO4Minigun.png
TypeHeavy weapon
Damage
Damage8
Damage TypeBallistic
Attacks
Ammo Type5mm round
Ammo Cap.200
Attack Rate27.2 rps
Range
Accelerated: 25.59 m (83.96 ft)
Standard: 36.56 m (119.94 ft)
Tri: 51.18 m (167.91 ft)
Weapon Modification
Slots
Weapon Versions
  • Ashmaker
  • Other
    Weight27.4
    Value382
    Technical
    Editor IDMinigun
    Base ID0001f669
     
    Gametitle-FO4.png
    Gametitle-FO4.png

    While capable of dealing a massive amount of ballistic damage in a short period of time, the Minigun needs a moment to "spin up" before it can be fired.

    Fallout 4 loading screen hints

    The minigun is a weapon in Fallout 4.

    Background[edit | edit source]

    The following section is transcluded from minigun. To modify, please edit the source page.

    A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM[1] with an ammunition capacity dependent on the type of feed mechanism. (120 round unknown[2], 200 round belt-fed drum[3], and 240 box – with accompanying extra belt backpack[4]) The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[5][6] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[7] The minigun was the favorite weapon of the Mariposa super mutant during the Unity's time, and allowed many of the super mutants to wield them effectively with only one arm.[8]

    Characteristics[edit | edit source]

    The minigun is a heavy weapon with multiple rotating barrels. By default, there are six barrels, but this can be modified to only three in order to increase accuracy. Though the multiple-barrel design is meant to reduce heat buildup, the barrels will shift from their normal grey color to a super-heated red if it is fired continuously. The barrels rotate extremely quickly, and allow for an incredibly high rate of fire. Despite the weapons low damage per bullet, this high rate of fire causes the minigun to shred enemies.

    The barrels lead back to a bulky, rusty grey body, with a front-handle for the user to support the weight of the weapon in front of the receiver and attached to an ammo drum on both sides. It has a notable drum magazine that includes an animated 5mm ammo belt leading from the front side of the drum to the right side of the main body, into the receiver. The weapon oddly includes two rear handles when placed on the ground, but only one when used when equipped.

    Crafting[edit | edit source]

    With the Contraptions Workshop add-on, miniguns can be manufactured using a heavy weapon forge.

    ComponentsRequirementsProducts
    16 Gear
    8 Oil

    Modifications[edit | edit source]

    All numbers are relative to the base stats.

    Barrel[edit | edit source]

    Slot Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
    Standard +1.5% iron sights transition

    +40% AP cost

    10 x Base -50% (hip fire) +50% +25% 4x Adhesive
    9x Gear
    6x Oil
    8x Screw
    8x Spring
    12x Steel
    None
    Accelerated Barrel +15% +15% fire rate

    +25% AP cost

    7 x Base -80% (hip fire) +25% +40% 8x Adhesive
    16x Gear
    8x Oil
    10x Screw
    10x Spring
    13x Steel
    Gun Nut 3
    Tri-Barrel +35% +3% iron sights transition

    +50% AP cost

    14 x Base -20% (hip fire)

    -15% recoil

    +65% +50% 8x Adhesive
    18x Aluminum
    18x Gear
    12x Oil
    12x Screw
    14x Spring
    Gun Nut 4

    Sights[edit | edit source]

    Slot Effects Optics Accuracy Weight Value Resources Required Perks
    Standard +2.5% +2.5% None None
    Gunner Sight -10% iron sights transition

    -15% AP cost

    1.5x zoom +15% (hip fire) +10% +25% 6x Adhesive
    4x Glass
    6x Steel
    None

    Muzzle[edit | edit source]

    Slot Damage Range Weight Value Resources Required Perks
    No Muzzle None None
    Shredder +100% bash damage -1.5 x Base +25% +20% 4x Adhesive
    5x Screw
    7x Steel
    Gun Nut 2

    Variants[edit | edit source]

    Locations[edit | edit source]

    References

    1. In-game description: "{1200}{}{Minigun}"
      "{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"
      (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
    2. Fallout & Fallout 2
    3. Fallout 4
    4. Fallout 3 & Fallout: New Vegas – assumption that there is extra belts within the backpack.
    5. Research Terminal, Research Log - Minigun
    6. Research Note - Minigun
    7. In-game description: "{38900}{}{Avenger Minigun}"
      "{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"
      "name_lightMiniGun = {Avenger MiniGun}"
      "desc_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"
      (PRO ITEM.MSG (Fallout 2), Items.txt)
    8. Animation frames in Fallout and Fallout 2.