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Known as the "Mire" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...Fallout 76 loading screens

The Mire is one of the seven regions of Appalachia in Fallout 76.

Background[]

The Mire was once a remote, rural region of Appalachia east of the Savage Divide, home to the Free States movement sparked by Raleigh Clay. Suspicious of the government's vault program and aware of the escalation of the Resource Wars, the group built private concrete bunkers scattered throughout the region, using the nearby Harpers Ferry as a staging area and supply point.[1][2] The movement's conspiracy theories and ideals unnerved patriotic visitors and disrupted the small town's tourism.[3]

Violence between the Free States and law enforcement drew the attention of the government.[4][5] In June 2077, the public prosecutor pressed charges against the movement's founder,[6][7] and, by November, the Free States openly seceded from the United States and retreated to their concrete bunkers.[8][9]

After the Great War, the Mire's forest and swamp environment began to mutate and grow deadly with each passing day.[10] Exactly one year after the Great War, Vault 94 opened its vault door and sent ambassadors into the wasteland to invite survivors back to the vault.[11] In November 2078, an ambassador reached the town of Harpers Ferry. After hearing about the Vault, Mayor Miranda Vox sent a group of survivors led by Cole to investigate the ambassador's claims.[12][13] Certain that the dwellers' hospitality was a trap, the group massacred the vault's leaders and attacked the vault's G.E.C.K. unit, triggering a massive nuclear explosion.[14][15][16] A thick fog poured from the vault's entrance, rapidly intensifying the area's swampy environment and mutating the region's thick foliage.[12][17][18][19] The Savage Divide acted as a natural barrier, preventing the Mire's expansion to the west.[20]

In 2079, Raleigh Clay gave the all-clear signal to Free States members and was contacted by Miranda Vox, with Harpers Ferry being in desperate need of assistance.[21][22] Despite previous conflicts, the movement agreed to provide aid.[19] Later in the year, a group of Free States members secured the Thunder Mountain Power Plant, but were assaulted by Taggerdy's Thunder and chose to surrender the complex to them.[23]

By 2081, the Brotherhood of Steel used the pre-War Camp Venture location to provide survival training to members of the Free States.[24] After intensifying requisitions from local survivors, the Brotherhood abandoned the camp in 2094 to defend Fort Defiance and the Thunder Mountain Power Plant.[25][26] In August 2095, the Brotherhood finally fell as Thunder Mountain was overrun with Scorched.[27] Using sonic generator technology salvaged from Brotherhood outposts, the Free States set up lures in the region to attract, trap, and kill scorchbeasts.[28]

At some point in the pre-Plague period, the Enclave established a field lab at Tanagra Town, a neighborhood which had been lifted above the canopy by a towering pillar of strangler plants. Their research was ultimately destroyed, but strangler plant seed pods were returned to Enclave Research Facility Site J for study.

In 2096, Harpers Ferry was attacked by Scorched and the Free States retreated back into their bunkers throughout the Mire, banning all efforts to recover or save what remained of the town or its inhabitants.[29]

In 2102, the residents of Vault 76 began exploring the Mire. It was known as a place to hunt cryptids. Late in the year, they gained access to the Enclave field lab at Tanagra.

In 2103, a group of villagers settled the abandoned Treehouse Village under the leadership of Jennie Brown, renaming it the Retreat. The raider Dagger and her goons made their headquarters in a nearby cave, and began demanding tribute from the village on the threat of death. In the south, the Followers of the Winged One cult constructed a towering primitivist stronghold called Moth-Home. At a nearby camp dubbed Blake's Offering, cultists live among unusual strangler vine formations. Additionally, crashed astronaut Sofia Daguerre was found in a bunker by the Vault Dwellers.

In 2104, the Sunday Brothers' cabin was settled by moonshiners.

Environment[]

The Mire is a dark, swampy region home to twisting vines, large tree canopies, and tall grass. The thick foliage gives cover to the region's mutated creatures and makes the area one of the darkest at night. While radiation from the Great War attributed to mutations, the region's red-hued environment is largely due to the explosion of Vault 94's G.E.C.K.[18][30]

The strangler vines infest the entire region, especially along the river. Strangler hearts bloom from these vines, which are capable of infesting creatures and controlling them.[31] These coarse red vines grow rapidly, and tend to rip buildings apart and lift vehicles off the ground.

The Mire's weather is primarily misty, though the region may occasionally suffer from highly-radioactive radstorms.[32] The weather has a 55% chance to be misty, 15% to be misty and rainy, 15% to be foggy, 15% to be clear, and 3% to be a radstorm.[33]

Layout[]

The Mire is the northeastern corner of the region. Locations within the region include:

Quotes[]

What hellish secrets lie in the dark, forested swamps of this northeastern region? A great many, including a variety of monstrous cryptids—mutated creatures that beggar belief and attack with an animalistic ferocity! In fact, even the more static wildlife has a mind of its own; radiation fallout seems to have caused a shocking growth spurt among the sycamores, maples, and mulberries that populate this region; long, snaking tendrils wrap around and choke anything in their path, be it vehicles, rail carriages, and, shockingly, even an entire town, in the case of Tanagra! Aside from hunting Gulpers, stalking giant Sloths, and wondering just what the hell went on in Braxson’s Quality Medical Supplies, what else is there to do? Well, expect several hidden survivalist bunkers, some with more secrets than others. It’s also wise to look up; enterprising (but now deceased) folks have spent considerable time elevating their dwellings from the swamp effluent, and you may chance upon a variety of treehouses, some with platforms higher than you may be comfortable climbing!Fallout 76 Vault Dweller's Survival Guide p.452
Known as the “Mire” by the survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...Tread deeper into the dark swamp, and you may find mutated plants known as “strangler vines” that infest the Mire. They attach to living things, notably the large trees in the area. The Mire is also home to the Dyer Chemical plant, which originally produced animal feed and other phosphates used for nearby farms. Another place to check for signs of life is Harpers Ferry, a small town that depended on tourism: This put them at odds with the growing “Free States” movement, whose conspiracy theories put off patriotic visitors. Don’t leave the Mire without visiting the Survival Training Center, a survival skills training facility, open to tourists who want to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.Fallout 76 Vault Dweller's Survival Guide

Appearances[]

The Mire appears only in Fallout 76.

Behind the scenes[]

The Mire is referred to as "the Swamp Forest" in a quest log for Tracking Unknowns and in the scouting report at Sunnytop Ski Lanes, while several events and quests in the Mire have "SF" at the beginning of their editor IDs.

Gallery[]

DOI poster[]

References[]

  1. Fallout 76 loading screens: "Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation."
  2. Harpers Ferry terminal entries; manager's terminal, 11.16.76
  3. Fallout 76 loading screens: "Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing 'Free States' movement, whose conspiracy theories put off patriotic visitors."
  4. Harpers Ferry terminal entries; manager's terminal, 01.01.77
  5. The Sam Blackwell interview
  6. Charleston Capitol Building terminal entries; Senator Blackwell's terminal (unlocked), Subject: Advice
  7. Charleston Capitol Building terminal entries; Senator Blackwell's terminal (unlocked), Subject: Raleigh Clay
  8. Fallout 76 loading screens: "The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell."
  9. Sugar Grove terminal entries; project director's terminal, 10-13-77: Free States
  10. Harpers Ferry terminal entries; Miranda's terminal, Survival
  11. Vault 94 terminal entries; exterior security terminal, User Log - 10/24/78
  12. 12.0 12.1 Harpers Ferry terminal entries; Miranda's terminal, Vault 94
  13. Vault 94 terminal entries; reception desk terminal, Reception Log - 11/20/78
  14. Vault 94 Community Council recording
  15. Vault 94 G.E.C.K. recording
  16. Vault 94 terminal entries; G.E.C.K. monitoring station terminal, G.E.C.K. System Log
  17. Harpers Ferry terminal entries; Ella's terminal, Vault 94
  18. 18.0 18.1 Abandon house!
  19. 19.0 19.1 Charleston Capitol Building terminal entries; Holbrook's terminal, They've left their bunkers
  20. The Crater terminal entries; terminal, --> The Mire
  21. Raleigh Clay's bunker terminal entries; Raleigh's terminal, All Clear
  22. Harpers Ferry proposal
  23. Thunder Mountain Power Plant terminal entries; Free States terminal, Entry 05
  24. Camp Venture terminal entries; terminal, Schedule
  25. Fort Defiance terminal entries; Paladin Taggerdy's terminal, Change of Priorities
  26. Fort Defiance terminal entries; Senior Knight Wilson's terminal, 93-JUL-20
  27. Thunder Mountain Power Plant terminal entries; communications terminal, 95-Aug-19
  28. Raleigh Clay's bunker terminal entries; outgoing notifications station, Scorchbeast Lures
  29. Raleigh Clay's bunker terminal entries; outgoing notifications station, Scorchbeasts
  30. Ella Ames' bunker terminal entries; Ella's terminal, Flora
  31. Fallout 76 loading screens: "Mutated plants known as 'Strangler' vines infest the Mire. They seem to attach to living things, notably the large trees in the area."
  32. Ella Ames' bunker terminal entries; Ella's terminal, Weather
  33. Region data for the Mire. (SwampObjectRegion)
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