Mirelurk (Fallout 4)

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Mirelurk
EncMirelurk01Template.png
Location(s)Commonwealth
Statistics
Level12
Health160
Perception3
Experience19
Resistances
NormalEnergyRad.Poison
605000
Combat
Attacks
Melee
40 Normal damage
BehaviorWarns at 28.56 m (93.7 ft), can attack at 21.42 m (70.28 ft), will attack at 14.28 m (46.85 ft)
Aggression: Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Assistance: Helps allies: Will help allies.Icon required.pngIcon optional.png
Confidence: Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
DropsMirelurk meat
Variants
Basic
Hunters
Kings
Queen
Nuka-WorldGametitle-fo4nw.png
Technical
Editor IDEncMirelurk01Template
Form IDFormID: 00024002
 
Gametitle-FO4.png
Gametitle-FO4.png

Mirelurks are the catch-all terminology for all three large crustacean mutants that dwell in the mires of the Commonwealth.

Background[edit | edit source]

The following section is transcluded from Mirelurk. To modify, please edit the source page.

Mirelurks have the dubious distinction of being one of the first radioactive mutants to emerge into the world, as a result of widespread radioactive pollution of the environment by United States megacorporations such as Poseidon Energy or General Atomics. Environmental organizations such as Nahant Oceanological Society, dedicated to saving the oceans, attempted a variety of last ditch efforts to raise awareness of the problem and encourage radical action to curtail environmental destruction at the hands of reckless corporations.[1] However, their efforts were in vain. Ignored by authorities, to the point where they refused to even take their phone calls (as was the case with the Boston Port Authority), they attempted to garner attention by reporting the situation to the Galaxy News Network. The media ignored their reports as well, except for running a story about the upcoming shellfish season and how great it was going to be. Of course, it neglected to mention that the average increase in mass on the order of 14% in crabs and 12% in lobsters meant that the available food supply would run out quickly, leading to colony collapse and localized extinction.[2]

Although the Great War put an end to corporate pollution, it was replaced by overwhelming amounts of nuclear fallout instead. In the ensuing melting pot of mutations the modern mirelurks emerged. Attempts to classify the resulting creatures have proven difficult. The crab mirelurk, for example, contains multiple phylum markers from two distinct and unrelated species: The Atlantic horseshoe crab (Limulus polyphemus) and the Atlantic blue crab (Callinectes sapidus). As such, it would be necessary to catalogue it simultaneously as belonging to the Crustacea and the Chelicerate phylums, with simultaneous classification a two distinct classes (Merostomata and Malacostrata). As such, wasteland scholars generally assign it its own classification: Scylla serrata horrendus.[3][4]

Although mirelurks tend to inhabit polluted rivers, coastal waters, and sewers, their meat is considered a delicacy among wastelanders. Mirelurk hunters and herders can count on a steady demand for their meat and make a high profit selling it to wasteland traders.[5] However, the size of the meat market means competition is stiff and suppliers can be targeted by rivals attempting to knock them out of the market (sometimes literally).[6]

Mirelurks can also be a blight on permanent settlements, as is the case with Rivet City. Mirelurks nesting below inhabited decks are a continued nuisance for denizens of the city, despite regular extermination operations by the city's security team.[7] Infestations are made even worse by the fact that mirelurks have adapted to lay their eggs in multiple small nests throughout shallow water (unlike pre-War crustaceans that adhered their eggs to their body), likely because they grow larger relative to the parent and have developed a hard calcified shell; if disturbed, the larval mirelurks within exhibit incredible precocious behavior and are ready to attack if need be.[8] One of the most common variants of the mirelurk, the crab is the result of mixing between Chesapeake Bay horseshoe and blue crabs. Regional variations exist: for example, crab mirelurks in the Capital Wasteland tend to be bipedal and slimmer, while those in the Commonwealth are quadrupedal and rounder.[9]

Their most noticeable feature is the large, chitinous shell that provides excellent resistance to firearms, melee weapons, and even ray guns. Soft body parts, such as their faces and sections of their abdomen, are much less resistant.[3][10][11] Of course, that only applies to adult mirelurks. The shell's chitin takes time to harden and young mirelurks are quite vulnerable at that stage of their life.[12]

An interesting feature of crab mirelurks is that they instinctively know how to protect themselves with their shell. When faced with prey that can attack them at range, a crab mirelurk will lower its head to cover its body with the chitinous shell, greatly increasing its ability to survive.[13]

Characteristics[edit | edit source]

Mirelurks typically form casts of three to four individuals, but these numbers can be in the dozens in particular locales, especially if there is a queen nearby, like the Massachusetts State House. They are ferocious apex predators and will pursue their prey incessantly. They mostly attack with there huge and powerful claws as well as slamming into prey in order to stagger them; therefore, it is best to keep mirelurks at a distance. However, mirelurk kings possess a sonic attack, which allows them to inflict damage while they bound toward their prey.

Mirelurks instinctively keep their vulnerable faces down, protected behind their hardened shell, until they are within striking distance. To this end, explosives are very effective against them until they close distance and show their faces; after this, shotguns and automatic weapons have the best chance to hit the small target.

Variants[edit | edit source]

Basic
Hunters
Kings
Queen
Nuka-WorldGametitle-fo4nw.png


Mirelurk[edit | edit source]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk
EncMirelurk01Template

00024002
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk
DN083_StartMirelurk

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk
DN088_MirelurkAmbush

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk
EncMirelurk01NoAggro

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk
EncMirelurk01Template

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk
LvlMirelurkCrabBoss

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk
EncMirelurk01Legendary

0017e6d3
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk
EncMirelurk01AmbushLegendary

002499ec
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk
EncMirelurk01AmbushLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk
EncMirelurk01Legendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Mirelurk Razorclaw[edit | edit source]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk Razorclaw
EncMirelurk02

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk Razorclaw
EncMirelurk02AmbushLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk Razorclaw
EncMirelurk02Legendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Mirelurk Killclaw[edit | edit source]

MirelurkKillclawFallout4.png

|stats =Level: 26
Perception: 3
Base health: 380 |resis =Ballistic: 125
Energy: 100
Radiation: Immune
Poison: 0 |attacks =75 |special attacks = |experience =37

  • High level spawn in locations infested by Mirelurks.
Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk Killclaw
EncMirelurk03

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk Killclaw
EncMirelurk03AmbushLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Mirelurk Killclaw
EncMirelurk03Legendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Glowing Mirelurk[edit | edit source]

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Glowing Mirelurk
EncMirelurk04

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Glowing Mirelurk
EncMirelurk04AmbushLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Legendary Glowing Mirelurk
EncMirelurk04Legendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Mirelurk Hatchling[edit | edit source]

FO4MirelurkHatchlingNifskope.png

Hatchlings are the youngest form of mirelurk, freshly hatched from its eggs. Despite their age, they can still be a threat, as they emerge from their shells with the mirelurk characteristic aggression intact.|stats =Level: 1
Perception: 4
Base health: 3 |resis =Ballistic: 0
Energy: 0
Radiation: 0
Poison: 0 |attacks =? |special attacks = |experience =2

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk Hatchling
EncMirelurkSpawnHatchling

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk Hatchling
EncMirelurkSpawnHatchlingAmbush

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk Hatchling
EncMirelurkSpawnQueen

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

|stats =Level: 12
Perception: 3
Base health: 160 |resis =Ballistic: 60
Energy: 50
Radiation: Immune
Poison: 0 |attacks =40 |special attacks = |experience =19

Mirelurk Hunter[edit | edit source]

MirelurkHunter.png
Main article: Mirelurk hunter

The lobster mirelurk is an unique mutation found in New England environs, called mirelurk hunter by its denizens. The most characteristic elements of this kind of mirelurk are the oversized claws and its head, housing the eyes and antennae, its primary sensor organs.[14] Although they lack the protection of their crab cousins, lobster mirelurks make up for it with their more powerful melee strikes and the ability to spit corrosive acid at targets.[8]

Mirelurk Queen[edit | edit source]

FO4MirelurkQueen.png

The largest and most powerful variants of the mirelurk, the queen is a towering creature capable of spraying acid at long ranges. Its thick carapace provides it with excellent resistance to any kind of conventional attack, while swarms of immature lobster mirelurk spawn continually attack any foolish enough to think of challenging her.

Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk Queen
EncMirelurkQueen

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk Queen
LvlMirelurkQueen

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk Queen
LvlMirelurkQueen_LevelGated

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Mirelurk King[edit | edit source]

Main article: Mirelurk king

The mirelurk king lacks the characteristic shell of other mirelurk variants, but makes up for it with their thick, leathery skin, powerful arms and legs, and the ability to shriek at their attackers. This sonic attack is particularly dangerous against unaware or weakened targets.

Commonwealth mirelurk kings have distinct adaptations to its water-rich environment, with pronounced webbed extremities and numerous fins all over its body. Their coloration is also red, rather than the typical blue. They also have the ability to cloak themselves in order to ambush unsuspecting prey.[15]

Mirelurk Spawn[edit | edit source]

FO4MirelurkQueen.png
Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Mirelurk Spawn
EncMirelurkSpawn01

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Mirelurk Spawn
EncMirelurkSpawn01Ambush

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Softshell Mirelurk[edit | edit source]

FO4MirelurkQueen.png
Name (Editor ID, Base ID)StatisticsBehaviorAbilitiesItems
Softshell Mirelurk
DN133LvlMirelurkCombined

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
DN133LvlMirelurkHunterAmbush

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
DN157LvlMirelurkRaiderFriendly

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
EncMirelurk00

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkAll

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkAllBoss

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkCrab

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkCrabAmbushLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkCrabLegendary

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Softshell Mirelurk
LvlMirelurkInterior

00000000
LevelIcon level.png
?
Experience pointsIcon XP.png
?
DetectionIcon eye.png
?
Health pointsIcon heart.png
?
Damage resistanceFO4DamageResistance.png
?
Energy resistanceFO4Energy.png
?
Radiation resistanceFO4Radiation.png
?
Poison resistanceFO4Poison.png
?
FistIcon fist.png
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
ConfidenceIcon confidence.png
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

Gallery[edit | edit source]

Concept art[edit | edit source]

Appearances[edit | edit source]

These mirelurks appear only in Fallout 4.

References

  1. Nahant Oceanological Society terminals: Research Terminal, Goals: "Here at the Nahant Oceanological Society we strive to save our oceans by researching the longterm effects of radioactive exposure on aquatic life and working with the community to raise public awareness. We believe that companies such as Poseiden and General Atomics have gone unchecked too long and that radical action is neccessary to protect our world from a horrific future."
  2. Nahant Oceanological Society terminals: Research Terminal, Lobster growth: "This is insane. An increase in average mass by 14% in crabs and 12% in lobsters is not something to be celebrated! If this trend continues, the additional food necessary to sustain the shellfish population could lead to colony collapse! I've tried again to bring our findings about the growth and mutations to the press and those assholes at GNN just took our findings and spun them into a story about how great shellfish season is going to be."
  3. 3.0 3.1 Enclave Field Research Terminal, Field Entry: "Mirelurk": "Kingdom: Animalia
    Phylum: Arthropoda
    Subphylum: Crustacea/Chelicerata???
    Class: Merostomata / Malacostraca / ???
    Order: ???
    Family: ???
    Genus: ???
    After going to enormous lengths to procure DNA samples of hypothesized forebears, we cannot explain why ancestry evidence is present from two vastly different creatures; the Limulus polyphemus (horseshoe crab) and the Callinectes sapidus (blue crab). It's obvious that a mutation occurred, giving this creature bipedal movement and massive growth, but I cannot explain the presence of multiple subphylum markers in DNA/RNA. Given their mystifying origins, I have decided the species deserves its own classification, and have thus dubbed them "Scylla Serrata Horrendus." They can often be found in sewers and caves and should be considered hostile and very dangerous, as their chitnous shell provides excellent resistance to both firearms and hand-held weapons. They are disgusting creatures, and I cannot fathom their popularity as a food source among the citizens of the Wasteland."
  4. The Lone Wanderer: "They descended from local crabs. I'd call them "Scylla Serrata Horrendus.""
    Moira Brown: "That's very scientific of you! Personally, I wasn't sure if they were crabs or if they came from some sort of brine shrimp, perhaps. Some of these observations about their armor and camouflage gave me an idea for reinforced, neutral-colored headgear. Here, consider it thanks for not interfering with them. Oh, speaking of which, take these. So you can continue to avoid them in the future."
    (Moira Brown's dialogue)
  5. Note for Ted: "Ted,
    The Mirelurks busted out of the storage area and have been raisin' hell through the whole facility. Price says the bastards get smarter every day. He says I'm paranoid, but I think somebody might be sabotaging things around here. We've taken on so much extra help, I don't know who I can trust around here anymore. Things don't look too good.
    I don't think I'll be walking out of here, and I figure you should be the one to get our stash. I managed to get it hidden pretty well in case something like this happened.
    I don't want any of these damn fools tripping over it, so I threw a couple of curves in, but it's nothing you can't handle. Start with my terminal -- just log in and follow the instructions. And if for some reason you've forgotten the password, you might want to sit down and have a think with a Nuka-Cola, if you catch my drift.
    If this damn meat weren't in such high demand, I'd have pulled out of this racket before the word go. I got too greedy, Ted."
  6. Merc's orders: "By now, your handler's given you the location of the job and your basic orders. Here are the details.
    Traders have been making a killing with Mirelurk meat, and we've been losing business because of it. One of our people got involved with a caravan supplier, and we finally know where it's all been coming from.
    The meat's mostly coming from one group holed up along the river smack in the middle of the ruins. There's a huge old facility under some war memorial where they've herded up a nest of Mirelurks and have been breeding and butchering them. They've been in business for months and are sure to be sitting on a pile of caps. Take what you can carry -- we just want them out of the meat market. The rest is up to you.
    This isn't the biggest job, but pull it off clean and there's plenty more work for a man with your skills. Get back to your handler as soon as the job is done and we'll be in touch."
  7. Rivet City terminals. Council Meeting Minutes: "In attendance:
    Science Rep. - Dr. Madison Li
    Civilian Rep. - Bannon
    Security Rep. - Harkness
    * Bridge repair continues to be a drain on funds. Permanent bridge considered, but dismissed as too risky, in case of attack.
    * "Bridge Tax" for non-residents proposed by Bannon. Vote fails.
    * Hydroponics and city health continues well, thanks to the efforts of Dr. Li and her scientific team. However, system breakdowns are commonplace, requiring much maintenance.
    * Li proposed recruiting other scientific minds from Tenpenny Tower or Underworld. Vote fails.
    * Attempts to clear out the Mirelurk infestation in down-below continue as usual. Harkness and team is able to contain them and occasionally wipe them out, but they continue to nest in the area, posing a theoretical risk if they ever turn aggressive towards higher decks.
    * Bannon suggests closing off lower deck fore. Vote fails.
    * Funds and ammunition allocation for a Mirelurk cleaning operation proposed by Harkness. Vote passes.
    * Dr. Li leaves early to oversee hydroponics testing.
    * Meeting adjourned."
  8. 8.0 8.1 Behavior in Fallout 4.
  9. Morphological differences between the two crab mirelurks.
  10. Fallout 4 loading screen hints: "Most Mirelurks are heavily armored and resistant to most forms of damage, but their faces are vulnerable."
  11. Tenpenny Tower terminals; Exploration Database, Mirelurks
  12. Softshell mirelurks
  13. Behavior of mirelurks in Fallout 4.
  14. The Art of Fallout 4 p. 196: "We really needed to include lobsters, given the location."
  15. Fallout 4 loading screen hints: "Some creatures, like the Mirelurk King, Chameleon Deathclaw and Sentry Bot, can utilize stealth to turn themselves almost invisible and ambush unwary prey."