|For the skill sometimes called 'Missiles' in late Van Buren design documents, see Throwing.|
|This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.|
Variants[edit | edit source]
Missile[edit | edit source]
Ammunition. Standard Missile.
Missile, High Explosive[edit | edit source]
Ammunition. Missile, High Explosive. 35% increase in damage and a 50% increase in blast radius.
Missile, High Velocity[edit | edit source]
Ammunition. Missile, High Velocity. Shot at a 3.23 time faster than the standard missile thus reaching the intended target quick.
Missile, Hive[edit | edit source]
Ammunition. Missile, Hive. When shot, the missile breaks into 9 smaller hive missiles in mid-air bombarding the target(s).
Missile, fin-stabilized[edit | edit source]
A fin-stabilized missile using a solid-rocket motor, the L225 warhead is an effective high-explosive munition thanks to the use of octol (HMX and TNT mixture). A notable feature of the fin-stabilized missile is its ability to interface with the launcher's guidance system without the need for additional modification.
- Warhead markings.
- Guidance feature.