Missile (Fallout: New Vegas)

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Icon disambig.svg
For an overview of missile ammunition types in various Fallout games, see missile.
Missile icon.png
Weight1.5 (Hardcore mode only)Value50
base id00029383
Missile, high explosive
Weight1.5 (Hardcore mode)Value150
base id0013e44b
Missile, high velocity
Weight1.5 (Hardcore mode)Value150
base id0013e44c
Missile, hive (GRA)
Weight2 (Hardcore mode)Value60
base idxx000865
Gametitle-FNV.pngGametitle-FNV GRA.png
Gametitle-FNV.pngGametitle-FNV GRA.png

Missiles are a type of ammunition in Fallout: New Vegas.

Characteristics[edit | edit source]

Guided explosives used by the missile launcher. When firing a missile in V.A.T.S., all missile types will curve and lock on to the heads of any robot (except Mister Gutsy, where it instead tracks the armor plated core). The standard missile deals 200 damage in a 15.63 yard radius.

Weapons using this ammunition[edit | edit source]

Variants[edit | edit source]

Missile, high explosive[edit | edit source]

HE missiles deal an extra 35% damage on direct impacts, though the damage of the explosion itself is unchanged. They also have a 50% larger blast radius, totalling 23.44 yards.

Missile, high velocity[edit | edit source]

This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid range combat with the missile launcher.

Missile, hive (GRA)[edit | edit source]

A sub-type added with the new add-on Gun Runners' Arsenal that shoots a "hive" of 9 smaller missiles. Each individual missile has a blast radius of 7.82 yards.

Comparison[edit | edit source]

Name Damage Damage Threshold Condition Weapons Spread Other Craftable Empty Casing
Missile 200 ExplosionIcon explosion.png x 1 x 1 x 1 1000 unit radius No None
Missile, high explosive 200 ExplosionIcon explosion.png
x 1.35 impact
x 1 x 1 x 1 1500 unit radius No None
Missile, high velocity 200 ExplosionIcon explosion.png x 1 x 1 x 1 Speed increased from 1550 to 5000
1000 unit radius
No None
Missile, hive (GRA) 35 ExplosionIcon explosion.png x 1 x 1 x 20 9 projectiles
500 unit radius
No None

Locations[edit | edit source]

Notes[edit | edit source]

  • Missiles, like all forms of ammunition, have no weight. When playing on Hardcore mode however, they become extremely cumbersome, making the missile launcher a somewhat impractical weapon. As of the patch all missiles now weigh half as much as they previously did, at 1.5 lbs, and now can be affected by the pack rat perk to even further reduce their weight.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.