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Missile launcher (Fallout 4)

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For an overview of missile launcher models throughout the Fallout series, see Missile launcher.
Missile Launcher
Fo4 Missile Launcher.png
TypeHeavy weapon
Damage
Damage150
2x critical damage multiplier
Damage TypeBallistic
Attacks
Ammo TypeMissile
Ammo Cap.1
Attack Rate1/~4.3 sec
Range
Not applicable (depends on projectile lifetime)
AccuracyBase (no bonus)
0.2 sec iron sight transition
AP cost45
Weapon Modification
SlotsBarrel, Sights, Muzzle
Weapon Versions
Other
Weight20
Value300
Technical
Editor IDMissileLauncher
Base ID0003f6f8
 
Gametitle-FO4.png
Gametitle-FO4.png

The missile launcher is a weapon in Fallout 4.

Background

The following section is transcluded from Missile launcher. To modify, please edit the source page.

A refined, highly adaptable multipurpose missile weapon introduced into the American arsenal, the modular launcher is smaller, lighter, and more maneuverable than the earlier model. It consists of the two-part launch tube, firing mechanism, mounting brackets, open battle sights and a mount for an aftermarket guidance system. It is a breech-loading weapon, reloaded by lifting the front section of the launch tube and sliding the 72mm fin-stabilized missile inside. The rear part of the tube is designed to safely disperse launch gasses, allowing it to be launched from confined spaces. Of note is the fact that the launcher can accept a quad-barrel mount, quadrupling its capacity and firepower.[1]

Characteristics

One of the most powerful weapons in the game, the missile launcher is a good way to kick off an engagement, but requires careful use due to its insanely long reload times. On survival difficulty, its ammunition also weight a third as much as the actual launcher, so it has minimal use despite its high damage output. Still, it can also be modified to hold three or four missiles at a time, which drastically reduces reload times, and a targeting computer can be attached, allowing one to aim, lock onto a target and ensure the missile strikes them.

Crafting

With the Contraptions Workshop add-on, missile launchers can be manufactured using a heavy weapon forge.

ComponentsRequirementsProducts

Modifications

All numbers are relative to the base stats.


Barrel

Type Capacity Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard 1 missile +25% AP cost

Min: 9 x base

Max: 16 x base

+2.5% +2.5% 2x Adhesive
3x Screw
8x Steel
None
Triple Barrel 3 missiles +25% AP cost
+3% iron sight transition

Min: 9 x base

Max: 16 x base

+80% +50% 8x Adhesive
12x Aluminum
6x Screw
Gun Nut 2
Quad Barrel 4 missiles +35% AP cost
-16% attack delay
+3% iron sight transition

Min: 9 x base

Max: 16 x base

+100% weight +75% 10x Adhesive
16x Aluminum
8x Screw
Gun Nut 3

Sights

Type Effect Fire Rate Range Accuracy Weight Value Resources Required Perks
Standard Iron sights Base Base 1x Adhesive
2x Steel
None
Scope x10 scope +50% AP cost
+20% sighted transition
-20% base stability
+20% sighted accuracy
+30% +50% 4x Adhesive
4x Glass
2x Screw
4x Steel
Gun Nut 2
Night Vision Scope x10 scope (night vision) +50% AP cost
+20% sighted transition
-20% base stability
+20% sighted accuracy
+30% +85% 5x Adhesive
8x Aluminum
4x Circuitry
3x Fiber Optics
5x Glass
5x Nuclear Material
4x Screw
Gun Nut 4
Science! 1
Targeting Computer Fires target-seeking missiles (lock-on required, no scope) +15% attack cost +35% +100% 6x Adhesive
10x Aluminum
5x Circuitry
4x Fiber Optics
6x Nuclear Material
4x Screw
Gun Nut 4
Science! 2

Muzzle

Type Damage Fire Rate Range Accuracy Weight Value Resources Required Perks
No Muzzle No effect
Bayonet +100% bash damage +5% +10% 2x Adhesive
2x Screw
3x Steel
None
Stabilizer -1 x base +50% accuracy
-15% recoil
+10% +20% 4x Adhesive
5x Aluminum
Gun Nut 2

Variants

Locations

References

  1. Weapon appearance.