Mitchell Ahlswede started his career in videogame industry in 2004 at Sony Computer Entertainment America initially working on titles for PS2 and PSP, and eventually moving on to PS3 titles.
In 2008 he moved onto Obsidian Entertainment to work on Fallout: New Vegas which was Mitchell's first cross-platform experience. He was responsible for creating Dinky the T-Rex model, which was used to advertise the game. At this time he also began working as weapons artist creating many of the weapons and weapon mods based on real life in the game.
After leaving Obsidian in 2009, he moved to Los Angeles, where he began working for Killspace Enterainment. The company then worked closely with Emergent to further develop the Gamebryo Lightspeed engine (an evolution of original Gamebryo). As an early member of the team, Mitch created the environment art pipeline to be used on all projects. He eventually moved into a lead artist position as the studio rapidly grew.
This page was last edited on 13 September 2018, at 08:15.
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