Mitch Ahlswede

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Mitch Ahlswede
Mitch Ahlswede.jpg
Biographical data
Other NamesMitchell Ahlswede, Mitchell K. Ahlswede
Date of BirthJanuary 19
Involvement in Fallout series
GamesFallout: New Vegas
External links
IMDbMitch Ahlswede
MobyGamesMitch Ahlswede
Other LinksLinkedIn Profile

Mitch Ahlswede is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a weapon artist. He also created the model of Dinky the T-Rex later used to advertise the game.

Biography[edit | edit source]

Mitchell Ahlswede started his career in videogame industry in 2004 at Sony Computer Entertainment America initially working on titles for PS2 and PSP, and eventually moving on to PS3 titles.

In 2008 he moved onto Obsidian Entertainment to work on Fallout: New Vegas which was Mitchell's first cross-platform experience. He was responsible for creating Dinky the T-Rex model, which was used to advertise the game. At this time he also began working as weapons artist creating many of the weapons and weapon mods based on real life in the game.

After leaving Obsidian in 2009, he moved to Los Angeles, where he began working for Killspace Enterainment. The company then worked closely with Emergent to further develop the Gamebryo Lightspeed engine (an evolution of original Gamebryo). As an early member of the team, Mitch created the environment art pipeline to be used on all projects. He eventually moved into a lead artist position as the studio rapidly grew.[1]

Employment history[edit | edit source]

20102011Killspace EntertainmentLead Environment Artist
20082009Obsidian EntertainmentEnvironment Artist / Weapons Artist
20042007Sony Computer EntertainmentEnvironment Artist

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2010Fallout: New VegasWeapon artist

Gallery[edit | edit source]

References[edit | edit source]