Moat guard

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Moat guard
Fo1 Moat Guard.png
Biography and appearance
AffiliationGun Runners
LocationBoneyard Fortress
Dialogue FileMOATGRD.MSG
SPECIALStrength: 8
Perception: 10
Endurance: 9
Charisma: 9
Intelligence: 7
Agility: 8
Luck: 5
Derived StatsHit points: 50
Armor class: 28
Action points: 9
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 20
Healing rate: 3
Experience points: 125
Normal DT/DR: 5/40%
Laser DT/DR: 8/50%
Fire DT/DR: 4/30%
Plasma DT/DR: 4/40%
Electrical DT/DR: 4/40%
EMP DT/DR: 0/500%
Explode DT/DR: 3/30%
Tag SkillsSmall Guns: 79%
Big Guns: 88%
Energy Weapons: 78%
Unarmed: 104%
Melee Weapons: 109%
Throwing: 74%
Proto id00000268 (Senior Knight)

Ahh, very good. Customers are always welcome. Come in but please keep your weapons holstered. Go find Zack, he can set you up with anything you need.

The moat guard[1] is the "doorman" of the Gun Runners' fortress in Fallout.

Background[edit | edit source]

Standing watch at the exposed end of the toxic moat, the Gun Runner is a straightforward, fairly amiable person.

Interactions with the player character[edit | edit source]

interactions overview[edit | edit source]

This character has no special interactions.

Other interactions[edit | edit source]

  • A stupid character with less than 4 Intelligence will be unable to pass and will have to cross the moat.

Inventory[edit | edit source]

Icon armored vault suit.png
Combat armor
Assault carbine icon.png
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

The moat guard appears only in Fallout.

  1. Fallout script description: "; Moat guard for the Gunrunners"
    (SCRIPTS.LST (Fallout))