Mojave Outpost

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Mojave Outpost
FNV Mojave Outpost Vista.png
Icon military.png
Mojave Outpost loc.jpg
Map MarkerMojave Outpost
BuildingsMojave Outpost headquarters
Mojave Outpost barracks
FactionsNew California Republic
LeadersRanger Jackson
QuestsCan You Find it in Your Heart?
Cold, Cold Heart
Heartache by the Number
Keep Your Eyes on the Prize
My Kind of Town
You Can Depend on Me
Cell NameMojaveOutpost (exterior)
MojaveOutpostHQ01 (Headquarters)
MojaveOutpostBarracks01 (barracks)
ref id000e1b6a (exterior)
00141aa6 (Headquarters)
00141aa5 (barracks)

You're looking at it. It's a watering hole without much to brag about. It's like a Brahmin drive gone wrong - supposed to be a gate north, but you come here, you get caught in the pen. Better to head back home. If you don't have a gun and a will, don't matter much what you do when you reach here, except stare at that fucking monument outside.

Rose of Sharon Cassidy

The Mojave Outpost is an NCR outpost in the Mojave Wasteland. The Outpost is notable for a pair of large statues located on its eastern end, commemorating the historic merging of the two Ranger groups of the area under the cause of the New California Republic. The troops here welcome most travelers, offering them shelter in the nearby barracks, if they don't have a bad standing with the Republic.

Background[edit | edit source]

A pre-War highway checkpoint between California and Nevada, the outpost was abandoned after the Great War and lay empty for nearly two centuries.[1] In 2271, the Desert Rangers of Nevada and the Rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for the NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion.[2][1] The Outpost was then established in 2272 and serves as a link between the Mojave Wasteland and the greater NCR region.[1] A statue memorializing the unification was soon erected, but according to Rose of Sharon Cassidy, the statue is more of a gesture of power by the NCR and not an accurate representation of the Republic's strength.[3] Even so, should the Legion push west through Nipton in the future, the Mojave Outpost will be on the front line, essentially being the barrier between the Republic and the Legion.[4]

This base is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there and a modest supply of goods from local caravans, though the caravans have decreased in frequency after a series of raids in the local area.[5] It is the outpost's duty to act as border guard and make sure caravans can safely travel Interstate 15 and Highway 95.[6] However, almost everyone at the outpost is frustrated with the bureaucratic red tape that has entangled the outpost, making it less than effective. Required to maintain a standing force, soldiers are not allowed to patrol the surrounding area for trouble or escort caravans through it, meaning every caravan that comes through has to remain here, even if their clearance papers do go through.[7][8][9][10] Although one would think the caravans being restricted from leaving would be good for business, most of the unaffiliated traders and larger caravan outfits are tight on bottle caps, causing the outpost to stagnate with troops and useless caravans.[11]

Layout[edit | edit source]

The outpost consists of two buildings on a hill saddle, one of which is the administrative area (HQ), and the other being the barracks. There is a fence enclosing the two buildings on all sides, and several piles of sandbags for defense. It is part of what was once a highway toll station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls.

The gate to the southwest continues along the I-15, however it is locked and requires a key to open. There is however not much of interest here - a few remnants of structures and a few power lines can be found, complete with collision data.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Notable loot[edit | edit source]

The following section is transcluded from Mojave Outpost barracks. To modify, please edit the source page.
  • Duck and Cover! can be found on the middle of the bottom shelf below the bar counter, it is marked as owned, but can be purchased via Lacey.
  • 2 Nuka-Cola Quartz on a shelf behind the bar, it is marked as owned.
  • 3 ice cold Nuka-Cola on the upper shelf behind the bar (opposite side from the Nuka-Cola Quartz bottles). Two bottles are near the middle, and the third is near the right side.
  • Sunset Sarsaparilla star bottle cap on the counter on the rear section of the bar. It is not marked as owned, so it can be acquired without stealing.

Related quests[edit | edit source]

Notes[edit | edit source]

  • The player can talk to Major Knight inside the Headquarters and can convince him to repair anything for free. This only works if a player has the Confirmed Bachelor perk and activates the corresponding dialogue actions. Also, this will only work the first time the repair screen appears, and Knight's repair skill will be temporarily equal to that of the player.
  • Unlocking this gate at the south end, by using console commands will reveal an invisible wall, but no-clipping past this wall will allow you to venture deeper into this area.
  • If the player chooses to attack the NCR at the end of the add-on Lonesome Road, a mushroom cloud can be seen in its vicinity, although the outpost is actually unchanged.
  • If the NCR is attacked at the end of Lonesome Road, the southern gate will lead to the remains of an NCR camp.

Bugs[edit | edit source]

  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The caravan trader stationed here is bugged. If one tries to buy the Queen of Spades from him, the game will freeze up. This bug becomes less noticeable and almost non existent the further east or down the slope the merchant is when one meets him to get goods.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png PCIcon pc.png Every now and again, when you fast travel to the Mojave Outpost, there will be one to three giant radscorpions inside the encampment area.
  • Xbox 360Icon xbox360.png PCIcon pc.png If Ranger Ghost is missing from the roof she can sometimes be found to the right of the Headquarters building door around the corner. She still comments that she could hear you coming up the ramp.
  • PlayStation 3Icon ps3.png Sometimes NPC's will be walking in place or standing on top of desks in the HQ. Leaving and returning to the cell sometimes solves this problem.
  • PlayStation 3Icon ps3.png Golden gecko's may spawn if you fast travel to the outpost
  • Xbox 360Icon xbox360.png A deathclaw may spawn behind the main building when fast traveling to the outpost.

Gallery[edit | edit source]

Appearances[edit | edit source]

Mojave Outpost appears only in Fallout: New Vegas.

References[edit source]

  1. 1.0 1.1 1.2 Fallout: New Vegas Official Game Guide Collector's Edition p.390-391: "[4.27] Mojave Outpost
    The place where the Mojave Outpost now stands was originally a checkpoint between California and Nevada. After the war, it stood empty and vacant for well over a century. Ten years ago, the NCR Rangers and the Desert Rangers of Nevada (who have been dwindling in numbers) met at what had become known as the I-15 Mojave Outpost, to establish terms of the Ranger Unification Treaty. In its current form, Mojave Outpost serves as the link between NCR and the Mojave Wasteland."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  2. Monument plaque: "In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion."
  3. The Courier: "Anything you can tell me about the Outpost?"
    Rose of Sharon Cassidy: "You're looking at it. It's a watering hole without much to brag about. It's like a Brahmin drive gone wrong - supposed to be a gate north, but you come here, you get caught in the pen. Better to head back home. If you don't have a gun and a will, don't matter much what you do when you reach here, except stare at that fucking monument outside."
    The Courier: "That fucking monument outside?"
    Rose of Sharon Cassidy: "Don't even tell me you missed it coming in. It's like NCR showing its dick to all the East. If the Republic put as much effort into protecting the East as they put into those two asinine giants outside, then they'd be worth that monument. Statues of two men shaking hands covered in blood don't seem to be nothing to brag about."
    The Courier: "Covered in blood?"
    Rose of Sharon Cassidy: "I'm speaking figurative, isn't any blood on their damn hands. Course, when Caesar comes walking through here, there'll be blood for real. And after the blood dries in the sun, he'll melt that piece of Jet-induced sculpture down, and reshape it into a bull. Which by my reckoning is making up for a deficiency of his. But no matter what the state of his pecker, he's sure giving the West a good fucking."
    The Courier: "What are those statues supposed to be?"
    Rose of Sharon Cassidy: "One's a ranger, one's an NCR trooper, supposed to represent unification of West and East... or some such shit. As far as those two iron lovebirds go, they've got more spine than you'll see in a year from the NCR government."
    (Rose of Sharon Cassidy's dialogue)
  4. The Courier: "Not exciting enough for you?"
    Knight: "It ain't so bad. If Caesar's Legion decides to push West through Nipton ol' Mojave Outpost here will be the front line."
    (Knight's dialogue (Fallout: New Vegas))
  5. The Courier: "What do you need to take over protecting the town?"
    Hayes: "What we need, more than anything, is bodies. If we had just one more squad, we could easily install a sheriff and still handle our primary objective of protecting the interstate south of here. If you'd like to see the NCR include protection of Primm in its duties, then you'll have to get some more troops up here. Knight, at Mojave outpost, may be able to help."
    (Hayes' dialogue)
  6. The Courier: "Can you tell me about the Outpost?"
    Knight: "NCR border guard duty mostly. It's our job to make sure the caravans can move safely along I-15 and Highway 95. Not the best posting or assignment, but it beats being sent East, or patrolling the Colorado. Legion's pretty thick there."
    (Knight's dialogue (Fallout: New Vegas))
  7. The Courier: "Anything you can tell me about the Outpost?"
    Ghost: "Not much to tell, one of the worst posts in the NCR if you're looking to be anything more than a babysitter. Full up here, but just enough so we can't send out patrols. Got to maintain a "standing force," Jackson's orders... NCR's orders. Can't spare men for patrols or escorts, so caravans are backing up here like a Brahmin with a bottle in its ass. Typical NCR bullshit."
    (Ghost's dialogue (Fallout: New Vegas))
  8. The Courier: "I'd like to talk to you about Primm."
    Knight: "Primm? Hayes' unit is stationed up there, were having problems with some of the NCRCF convicts. What can I help you with?"
    The Courier: "Hayes is undermanned and is requesting some additional support."
    Knight: "I'd like to help - but we can't spare any more units. We have to maintain a minimum headcount at the Outpost, orders from the West."
    (Knight's dialogue (Fallout: New Vegas))
  9. The Courier: "What is this place?"
    Kilborn: "Outpost, Mojave Outpost. Watching a lot of nothing, feels like a big Brahmin pen for caravans. They've been stopped for a while, waiting for the roads North to clear - or their clearance papers to go through. Look like you've walked a ways, so if you need to shake the dust off, head to the Barracks, the bar's there. Not much, but better than nothing."
    (Kilborn's dialogue)
  10. The Courier: "[NCR] NCR Soldier."
    Knight: "Reinforcements? About time we got some more hands around here."
    (Knight's dialogue (Fallout: New Vegas))
  11. The Courier: "Anything you can tell me about the Outpost?"
    Lacey: "Not too much, lot of caravans going nowhere. Lot of troopers going nowhere, too. Few prospectors here and there, but... they don't do more than stink up the place. Everybody's backed up here. You think it'd be good for business, but most of the traders are tight with the caps, even the larger caravan outfits."
    (Lacey's dialogue)