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It's like a brahmin drive gone wrong. Supposed to be a gate north, but you come here, you get caught in the pen. Better to head back home.Rose of Sharon Cassidy

The Mojave Outpost, officially called NCR Ranger Outpost Mojave,[1] is a location in the Mojave Wasteland in Fallout: New Vegas.

Background[]

Located near the state line of California and Nevada, before the Great War, the structure served as a rest stop and checkpoint along Interstate 15. After the war, now-derelict vehicles remain along the interstate and at the checkpoint.

Over two centuries later, the location is under the control of the New California Republic, renamed "NCR Ranger Outpost Mojave," but typically truncated to just "Mojave Outpost." The outpost features the Unification Monument, a visible and distinctive feature commemorating the historic merging of the Desert Rangers of Nevada and the New California Republic Rangers.[2] Circa. 2271, representatives from the two groups met here to establish terms of the Ranger Unification Treaty, joining forces against the threat of the Legion.[2] Under the treaty, the Desert Rangers were absorbed into the NCR with access to their resources in exchange for NCR extending its jurisdiction to southern Nevada, New Vegas and the Hoover Dam.[3][Non-game 1]

By 2281, the outpost acts as an administrative hub and command center, tasked with clearing caravans and handling the logistics of protecting those traveling along the roadway. It also serves as a stopover for the southeastern Mojave, responsible for protecting the stretch of the I-15 south of Primm and Highway 95 typically used by brahmin caravans.[4][5] Soldiers posted here act as border guards, ensuring the safety of caravans traversing along the interstate. Although the post at the checkpoint is not optimal due to relative inactivity and boredom, it is considered safer than an assignment in the east or along the Colorado River.[4] The relative safety of the location has resulted in soldiers being siphoned off to tend to these increasingly pressing needs elsewhere in the region.

Circumstances changed, however, with the NCRCF prison break circa. 2281, where personnel from the outpost were forced to relocate and establish a permanent outpost at Primm to stem the tide of escaped convicts encroaching into NCR territory, meanwhile leaving the standing force lapsed in their ability to patrol the highway and ensure its security due to strict regulations requiring that the outpost maintain a certain minimal headcount.[6][7]

The gradual decline in peacekeeping patrols resulted in substantial threats going unchecked along the interstate, and caravans are slowly backing up at the outpost waiting for the roads to clear or their clearance papers to come through.[8] The barracks' bartender, Lacey, initially anticipating a benefit from the influx of stranded traders including large caravan outfits, instead found experienced traders holding fast to their caps, unwilling to spend them at all.[9] The standing troopers have grown anxious, concerned that if the Legion's forces are successful in pushing past the nearby town of Nipton, the outpost itself will become the frontline.[10]

Layout[]

Situated in the southwesternmost point of the Mojave, south of Primm, the Mojave Outpost consists of two buildings on a hill saddle: the headquarters and the barracks. Ranger Ghost is posted as a sniper and lookout on top of the barracks building. There is a fence enclosing the two buildings on all sides and several piles of sandbags for defense.

The roadway in front of the buildings and fences is part of what was once a highway checkpoint station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls. Sgt. Kilborn can be found patrolling the road leading to the outpost, and a single traveling merchant moves between the outpost and the Nevada State Route 164 junction down the hill each day.

A gate in the southwest corner of the location continues along the I-15 but is locked and requires a key to open. A few remnants of structures and a few power lines can be found, complete with collision data. This gate cannot be accessed until after completing The Apocalypse and setting the Divide's missiles to target NCR territory during the Lonesome Road add-on.

Headquarters[]

Upon entering the headquarters of the building for the first time, the Courier will be greeted by Major Knight, who can repair items to 100% in addition to his possible role in the My Kind of Town questline. Ranger Jackson can usually be found in one of the building's rear rooms. He offers the Can You Find it in Your Heart? quest in addition to figuring in Heartache by the Number.

Barracks[]

Lacey tends the bar in the barracks and offers a variety of goods for sale as well as games of Caravan. A copy of Duck and Cover is found under the counter, which can be purchased from her or stolen.

Rose of Sharon Cassidy, also known as Cass, sits at the bar drowning her sorrows with whiskey. Cass can eventually be recruited as a companion, once the player character begins the You Can Depend on Me questline.

Buildings[]

Inhabitants[]

Notable loot[]

Related quests[]

Notes[]

  • Many NPCs, after their quests are completed, or companions if they permanently leave the player character's party, may walk to the Mojave Outpost and disappear at the southwest gate.
  • Unlocking the Gate to Long 15 by using console commands will reveal an invisible wall, but no-clipping past this wall will allow you to venture deeper into this area. If one continues straight ahead, they will eventually reach a cliff that leads to an infinite, irradiated area.
  • The checkpoint booths on I-15 heading into California are backward, stopping cars by way of a traffic arm on the opposite side, with the passenger side facing the booth. The eastbound lane entering Nevada features the same "prepare to stop" signage, but no booths are present in these lanes.
  • Lonesome Road (add-on) If the NCR is targeted during The Apocalypse, after returning to the Mojave, a mushroom cloud can be seen in the outpost's vicinity, although the location will remain unchanged.

Appearances[]

The Mojave Outpost appears only in Fallout: New Vegas and is mentioned in its add-on Honest Hearts.[11]

Behind the scenes[]

The in-game Mojave Outpost is located in the same geographical area as the real-world Mountain Pass, California, situated along Interstate 15 between the Clark and Mescal mountain ranges.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When fast traveling to the Mojave Outpost, there will be one to three giant radscorpions or giant worker ants inside the encampment area. [verified]
  • PCPC Xbox 360Xbox 360 If Ranger Ghost is missing from the roof, she can sometimes be found to the right of the headquarters building door around the corner. She still comments that she could hear the Courier coming up the ramp. [verified]
  • Playstation 3Playstation 3Playstation 3 Golden geckos may spawn if the Courier fast travels to the outpost. [verified]
  • Xbox 360Xbox 360 A deathclaw may spawn behind the main building when fast traveling to the Outpost. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Eventually, one of the NCR troopers will drink one of the Nuka-Cola Quartz and since it gives low-light vision, the Courier will also be given low-light Vision until you exit the building. [verified]
  • PCPC When trading with Lacey, the game tends to crash. [verified]

Gallery[]

References[]

  1. Mojave Outpost sign
  2. 2.0 2.1 Fallout: New Vegas loading screens: "Mojave Outpost is the site where the NCR Rangers and the Desert Rangers of Nevada signed the Ranger Unification Treaty. It also marks the boundary of fully NCR-controlled territory."
  3. Fallout: New Vegas message box transcriptions; Unification Monument
  4. 4.0 4.1 The Courier: "Can you tell me about the Outpost?"
    Knight: "NCR border guard duty mostly. It's our job to make sure the caravans can move safely along I-15 and Highway 95. Not the best posting or assignment, but it beats being sent East, or patrolling the Colorado. Legion's pretty thick there."
    (Major Knight's dialogue)
  5. The Courier: "What do you need to take over protecting the town?"
    Hayes: "What we need, more than anything, is bodies. If we had just one more squad, we could easily install a sheriff and still handle our primary objective of protecting the interstate south of here. If you'd like to see the NCR include protection of Primm in its duties, then you'll have to get some more troops up here. Knight, at Mojave outpost, may be able to help."
    (Hayes' dialogue)
  6. The Courier: "Anything you can tell me about the Outpost?"
    Ghost: "Not much to tell, one of the worst posts in the NCR if you're looking to be anything more than a babysitter. Full up here, but just enough so we can't send out patrols. Got to maintain a "standing force," Jackson's orders... NCR's orders. Can't spare men for patrols or escorts, so caravans are backing up here like a Brahmin with a bottle in its ass. Typical NCR bullshit."
    (Ranger Ghost's dialogue)
  7. The Courier: "I'd like to talk to you about Primm."
    Knight: "Primm? Hayes' unit is stationed up there, were having problems with some of the NCRCF convicts. What can I help you with?"
    The Courier: "Hayes is undermanned and is requesting some additional support."
    Knight: "I'd like to help - but we can't spare any more units. We have to maintain a minimum headcount at the Outpost, orders from the West."
    (Major Knight's dialogue)
  8. The Courier: "What is this place?"
    Kilborn: "Outpost, Mojave Outpost. Watching a lot of nothing, feels like a big Brahmin pen for caravans. They've been stopped for a while, waiting for the roads North to clear - or their clearance papers to go through. Look like you've walked a ways, so if you need to shake the dust off, head to the Barracks, the bar's there. Not much, but better than nothing."
    (Kilborn's dialogue)
  9. The Courier: "Anything you can tell me about the Outpost?"
    Lacey: "Not too much, lot of caravans going nowhere. Lot of troopers going nowhere, too. Few prospectors here and there, but... they don't do more than stink up the place. Everybody's backed up here. You think it'd be good for business, but most of the traders are tight with the caps, even the larger caravan outfits."
    (Lacey's dialogue)
  10. The Courier: "Not exciting enough for you?"
    Knight: "It ain't so bad. If Caesar's Legion decides to push West through Nipton ol' Mojave Outpost here will be the front line."
    (Major Knight's dialogue)
  11. The Courier: "I'm guessing you don't like Caesar very much."
    Joshua Graham: "Love the sinner, hate the sin. With Caesar, it's often very difficult to see through all of that sin to the person inside. I can say that we were both lucky that NCR's supply lines and land routes north of Mojave Outpost were destroyed before the Battle of Hoover Dam. Something bad happened near Death Valley, at a place called the Divide. NCR couldn't cut across anymore and it slowed down their reinforcements. Terrible storms ripped entire companies apart before they even got to Nevada soil. The aftermath of Hoover Dam could have been even worse for Caesar."
    (Joshua Graham's dialogue)

Non-game

  1. Fallout: New Vegas Official Game Guide Collector's Edition pp. 390-391: "[4.27] Mojave Outpost
    The place where the Mojave Outpost now stands was originally a checkpoint between California and Nevada. After the war, it stood empty and vacant for well over a century. Ten years ago, the NCR Rangers and the Desert Rangers of Nevada (who have been dwindling in numbers) met at what had become known as the I-15 Mojave Outpost, to establish terms of the Ranger Unification Treaty. In its current form, Mojave Outpost serves as the link between NCR and the Mojave Wasteland."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
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