Molly (Fallout 4)
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Background[edit | edit source]
Molly is the still functioning pre-War greeter at the Cambridge Polymer Labs, in which she will give the Sole Survivor an interview, in order to become a member of the CPL research team, which was involved in an undisclosed project.
After lifting the lab's lockdown procedure, which is enacted after the Sole Survivor has entered the building's labs, Molly will become hostile, seeing them as an intruder. Should the Sole Survivor finish the project as tasked, instead, she will take the Sole Survivor to see the director. Once they enter his office, the director is found to have been turned into a feral Glowing One, in which he will then need to be taken down by the party. Afterwards, Molly will act as if the director is still alive, announces the news of the project's completion, in which she will then state redundancies within the company before shutting down permanently.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
Quests[edit | edit source]
Molly gives the quest Cambridge Polymer Labs (quest), in which she will not allow the Sole Survivor to leave the labs, until the research team's project is completed, or she is killed by overriding the lockdown she enacts.
Inventory[edit | edit source]
|CPL Director's key|
Drops on death
|No additional items|
Notes[edit | edit source]
- During the orientation Molly mentions "Liberty Prime" and the "successful defense of Anchorage".
Appearances[edit | edit source]
Molly appears only in Fallout 4.