More Criticals

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More Criticals
MoreCriticals.gif
Fallout, Fallout 2
RequirementsLevel 6, Luck 6
Ranks3
Effects+5% critical chance
Fallout Tactics
RequirementsLevel 6, Luck 6
Ranks3
Effects+5% critical chance, unavailable to Super Mutants
Lionheart
RequirementsLevel 5, Luck 6
Ranks3
Effects+5% critical chance
J.E. Sawyer's Fallout RPG
RequirementsEither Firearms, Melee, or Unarmed 20
Ranks3
Effects+20 on critical chance rolls
Van Buren
Requirements?
Ranks?
Effects+5% critical chance.
 
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You are more likely to cause Critical Hits in combat if you have this Perk. Each level of More Criticals will get you a +5% chance to cause a critical hit. This is a good thing.

Fallout description

More Criticals is a perk in Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.

Fallout, Fallout 2, Fallout Tactics, Van Buren and Lionheart[edit | edit source]

+5% chance to cause a critical hit (+15% total). Excellent perk in Fallout, where Sniper is unavailable in regular playthroughs, strictly useless in Fallout 2 due to Sniper.

In Fallout Tactics, super mutants cannot pick this perk.

J.E. Sawyer's Fallout Role-Playing Game[edit | edit source]

On a hit in combat, add 20 to the attack roll for purposes of determining critical hits.