Morgantown Airport terminals

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This page lists Morgantown Airport terminals.

Responders HQ Terminal[edit | edit source]

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Responders HQ: Terminal 3

Fire Breathers recruiting[edit | edit source]

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All,

I just wanted to remind everyone that the Fire Breathers unit is always looking for more manpower.

If you think you've got what it takes to handle our toughest missions and take on the Scorched, then Melody and Madigan would love to meet you.

Don't forget, it's a dangerous assignment, but it comes with benefits. You'll have top priority for both rations and ammunition. We ask the Fire Breathers to put their lives on the line, but we reward their bravery where we can.

The job's not for everyone, but if you think you can handle the recruitment process and training, then I ask you to consider signing up.

Thanks,

- Chavez

Personnel Files[edit | edit source]

Senior Members[edit | edit source]

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Responders: Senior Members

CHAVEZ, MARIA E
Role: Senior Responder
Assignment: Medical support, Responders HQ

HUDSON, CLAIRE L
Role: Chief Medical Officer
Assignment: Inoculation project, AVR Medical

KUMAR, SANJAY
Role: Chief Engineer
Assignment: Robot repair, Responder HQ

LARKIN, MELODY K
Role: Combat trainer
Assignment: Field manual project, Black Mountain Ordnance Works

NAKAMURA, JEFF T
Role: Quartermaster
Assignment: Reconnaissance and foraging, Morgantown

Other Members[edit | edit source]

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ABERNATHY, JERRY P
Role: Guard/Escort
Assignment: Protect supply trains between Responder HQ and local farms

CASTLE, DEREK J
Role: Guard/Escort
Assignment: Rapid response team

CHANG, VERONICA D
Role: Field Medic
Assignment: Rapid response team

JONES, DARION T
Role: Ammunition maker
Assignment: Foraging, Black Mountain Ordnance Works

MCKEE, CHELSEA R
Role: Mechanic
Assignment: Forest Watch project, robot maintenance, Responder HQ

O'DELL, FELIX H
Role: Emergency response trainer
Assignment: Recruit training, Responder HQ

STRAUSS, DAVID P
Role: Computer technician
Assignment: Terminal maintenance and re-programming, Responder HQ

THOMPKINS, LILLIAN
Role: Provisioner
Assignment: Food and water resource management, Responder HQ

TRAYJOR, KEVIN J
Role: Field Medic
Assignment: Rapid response team

ZELNACK, RYAN T
Role: Chems expert
Assignment: Chems production, Responder HQ

Complaint 15-J[edit | edit source]

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We just received another complaint about the Grafton mayor's office. This time the mayor is being accused of illegally soliciting funds for his reelection campaign. The mayor's assistant allegedly demanded a contribution in exchange for notarizing documents. This one is more serious than the last three. I'd better go check it out.

Followup: An officer was sent to the mayor's office in Grafton. He found some irregularities with the mayor's assistant's procedures. A citation was issued to correct the problem. The officer noted that Grafton's mayor claims there aren't funds to make the changes. We'll let a judge sort it out.

- Larkin

Messages[edit | edit source]

Volunteers: Advanced Training[edit | edit source]

Become a Volunteer![edit | edit source]

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!! ATTENTION !!

Responders and Responder Volunteers may use this terminal to access advanced training and additional resources.

Report to the Responders Camp at Flatwoods to register as an official Volunteer.

-- Dispense Rations --[edit | edit source]

Begin Production[edit | edit source]

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Prepping chamber...

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      • ERROR ***

Failed to connect to production line. Please contact maintenance.

Flush[edit | edit source]

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Prepping release systems...

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Flushing combination Vat 3...

Flush successful.

Cancel[edit | edit source]

Repair shop terminal[edit | edit source]

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Day 1[edit | edit source]

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Nakamura found an old law enforcement Protectron in Charleston. It was still in the pod, perfectly preserved. Had it brought to my workshop at the airport.

Time to brew a pot of coffee and get to work.

Note to self: Remind Nakamura that on his next scavenging trip, he needs to find me some more coffee. A couple of those fancy lad snack cakes wouldn't hurt either. Sugar is the fuel of genius.

Day 6[edit | edit source]

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Re-programming pretty much done. Made a few tweaks and improvements along the way, because this bot's going to see a lot of action.

Going to put this project on hold for a few days and spend some time over at Mama Dolce's Food Processing plant. Maria wants me to see if I can get the canning machines up and running

I'm also going to try to find some paint and brushes. It occurred to me that I'd better paint up this Protectron in our colors. We've had more than a few run-ins with bots on the frtiz, and I want to make sur everyone knows this guy is on our side.

Day 12[edit | edit source]

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One setback after another.

The whole operation out at Mama Dolce's was just a waste of my time. Those damn canning machines overheat after a few minutes of operation, and the noise bought us a whole lot of unwanted attention from the local wildlife.

Got back to the workshop, broke out the airbrush and had Steelheart looking pretty good. Then Maria decides to do a little commissioning ceremony, but instead of breaking a bottle of champagne on him, she uses Nuka-Cola. Which of course ate through the damn paint in about five minutes.

Probably should have seen that coming.

Day 15[edit | edit source]

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Finally got the paint fixed up. Not much I can do about that smell. I guess Steelheart's destined to reek of sugary soft drinks for the rest of his existence.

Time to move the big guy to Morgantown. Going to bring this terminal with us and wire it up next to him. Next step, take him for a walk so we can map out the patrol path. Hope we can spare enough security personnel. That place crawls with ferals.

Day 20[edit | edit source]

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Well that was fun. We'd almost reached the pod to get Steelheart set up, and that's when the ferals spring their trap. Melody and her boys held them off while I raced to get the big guy up and running.

Just when it looks like we're all done for, I power him up. Those ferals never had a chance against good old Steely's laser. And then of course, he runs out of juice. Well, it was a successful test run, anyway.

Melody says she's never seen me smile so big. I can't deny that it was pretty awesome watching Steelheart zap all those ghouls. Made me feel like a little kid who just saw his toys come to life.

Day 24[edit | edit source]

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I rigged up a transmitter to broadcast an automated radio message when the pod Steelheart's done recharging, so at least we'll know when to turn him loose. It's the best I can do until I can get his power unit fixed. That could be a while.

Anyway, I think that brings this little project to an end.

This whole experience got me thinking... at the rate we're losing people to the Raiders, the Scorched and whatever else, we might need to lean more on these robots for support.

In fact, I think I'll start planning a new projcet. Maybe something using the eyebots as an early warning system. The forest's a pretty big place and we could use some help watching it.

Terminal[edit | edit source]

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MORGANTOWN AIRPORT ATC TERMINAL

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Local Radar Monitoring[edit | edit source]

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ATC TRACKING:

Flight Destination=========================
No traffic on radar

Local Radar Monitoring[edit | edit source]

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ATC TRACKING:

Flight Destination=========================
??? MGW - No arrival runway scheduled

--- WARNING: Unidentified traffic on approach. Recommend all patterns hold until ID & flight plan established.

Cargo Vertibot Deliveries[edit | edit source]

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I've finished hooking up the air raid siren and message broadcasts to the ATC system. I asked Jeff to paint a circle around the area that these automated cargo Vertibots keep choosing to land. I guess the rest of the airport is a little too cluttered for them.

What this means to you:

When the ATC radar picks up an approaching vertibot, it'll alert this terminal, which in turn will fire up the air raid siren and transmit a broadcast. Hopefully, that'll give us enough time to mobilize at the landing zone and keep it clear of whatever unwanted guests the vertibot attracts when it gets close.

If the vertibot thinks it sees hostiles in the LZ, it'll abort the drop and we definitely don't want that to happen. Make sure you keep the area around the landing zone clear of hostiles.

If you've got any questions, come see me in my workshop, in the first big hangar out your window facing north.

- Sanjay

Messages[edit | edit source]

Patrol Bulletin[edit | edit source]

Responders Laboratory Terminal[edit | edit source]

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RESPONDERS LABORATORY TERMINAL

Inoculation Project Announcement[edit | edit source]

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Folks, I've got some exciting news to share.

As you all know, Dr. Hudson has been continuing her research in the lab at AVR Medical. Well, she just reported in to let us know that she's made a significant breakthrough, and it looks like an inoculation against the Scorched plague could soon become a reality.

Let's all keep our fingers crossed, and make sure to do everything we can to help Claire complete her work. Our very survival depends on it.

- Jeff Nakamura

Scorched research[edit | edit source]

Introduction[edit | edit source]

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The Scorched: A Field Study
Dr. Claire Hudson

Those of us struggling to survive in the post-war world face countless threats. The search for safe and sustainable sources of food and water would be enough to challenge anyone, but the strange mutated creatures appearing throughout the region greatly increase the danger of day-to-day life.

None of these threats, however, compare to the Scorched.

To better understand these monsters of the wasteland, I've spent time observing them and gathering information from those individuals lucky enough to survive firsthand encounters with the Scorched.

There are still far more questions than answers, but I believe I have made progress in my understanding of these enigmatic and fearsome creatures.

Details on specific subjects follow.

Scorchbeasts[edit | edit source]

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Scorchbeasts. The name conjures terrifying images of huge mutated bats that poison the ground and warp living creatures into deadly thralls.

We first learned about the Scorchbeasts from the Brotherhood of Steel, whose soldiers encountered the creatures to the southeast. At first nobody believed that what they were describing could be real. We thought it was a bullshit story giving the Brotherhood an excuse to commandeer our ammo and supplies.

We were wrong.

I'll never forget the first time I saw one of those monstrosities, black wings against a blood-red sunset. Talk about a reality check.

We know far too little about these creatures, but we do know they aren't strictly nocturnal. They also seem equally willing to move alone or in small groups, and they're highly aggressive. Worse than that, they're dangerously radioactive, which I believe is an important clue about their origin.

If we ever get hold of one for study, I think we could learn a lot about them. Unfortunately, being anywhere close to a Scorchbeast is a near-certain death sentence, and not just because of the radiation.

I'll cover that more in the next entry.

The Scorched Plague[edit | edit source]

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I'd love to give a detailed explanation of what the Scorched plague is and how it works, but right now, we know so little, it just wouldn't be possible. Frankly, it's damn frustrating.

What we do know is that living creatures that come into contact with a Scorchbeast sometimes begin to mutate. The victim's skin turns dark, almost black, with the smell of ash.

Some kind of biochemical process takes hold at this point. Lesions that burn with intense heat begin to form on the victim's body. The affected creature appears to be covered in smoldering embers.

In the case of humans, higher mental function eventually disappears, replaced by extreme, almost animalistic aggression. We call the creatures that are transformed in this way "Scorched".

Needless to say, watching a friend or loved one go through this process is both horrifying and heartbreaking. Worse, there's almost nothing we can do about it.

I say "almost" because we've been able to gather enough information about the Scorched plague that we might be able to develop a vaccine against it. That's a huge maybe, but we recently found some equipment at the AVR Medical Center that's in pretty good shape.

With the right facilities and a steady supply of Scorched to study, we might just find a way to counter this terrible disease or possibly even reverse it. Only time will tell.

Anti-Scorched Tactics[edit | edit source]

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I hope by now that I've made one point crystal clear: the Scorched are lethal. They are nothing less than an existential threat. If we cannot find a way to defeat them, or at the very least contain them, there's no reason to think they won't spread far and wide, transforming or destroying everything in their path.

We don't know nearly enough about the Scorched to develop real tactics. What we know so far mostly amounts to common sense approaches for dealing with any deadly predator. I'll summarize those points below.

If you're unfortunate enough to encounter a Scorchbeast - likely because it has decided to hunt you - do everything in your power to keep away from it. If you've got a gun and can find an enclosed space to fire from, that's ideal; Scorchbeasts are too big to fit into small spaces.

Remember that Scorchbeasts emit strong radiation. That, coupled with their powerful bite, should compel you to keep your distance at all costs. If you've got no other choice, you should at least consider using some Rad-X before you engage the creature at close range.

Scorched humans are savage and deadly. While their ability to speak is limited, don't think they're mindless. They retain enough intelligence and memory to use guns and other weapons, and they're hostile to just about everything they perceive as a potential threat.

Fight the Scorched as you would a Raider, albeit one with a deadly plague. Of vital importance is keeping your distance to minimize the risk of infection. Stay in cover when you can, but give ground when you need to. Do not let them get close.

I know that's not much to go on. There's still so much we don't know about these creatures. Hopefully it'll help at least a little.

This concludes my report.

Messages[edit | edit source]

Senior Members[edit | edit source]

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Responders: Senior Members

CHAVEZ, MARIA E
Role: Senior Responder
Assignment: Medical support, Responders HQ

HUDSON, CLAIRE L
Role: Chief Medical Officer
Assignment: Inoculation project, AVR Medical

KUMAR, SANJAY
Role: Chief Engineer
Assignment: Robot repair, Responder HQ

LARKIN, MELODY K
Role: Combat trainer
Assignment: Field manual project, Black Mountain Ordnance Works

NAKAMURA, JEFF T
Role: Quartermaster
Assignment: Reconnaissance and foraging, Morgantown

Other Members[edit | edit source]

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ABERNATHY, JERRY P
Role: Guard/Escort
Assignment: Protect supply trains between Responder HQ and local farms

CASTLE, DEREK J
Role: Guard/Escort
Assignment: Rapid response team

CHANG, VERONICA D
Role: Field Medic
Assignment: Rapid response team

JONES, DARION T
Role: Ammunition maker
Assignment: Foraging, Black Mountain Ordnance Works

MCKEE, CHELSEA R
Role: Mechanic
Assignment: Forest Watch project, robot maintenance, Responder HQ

O'DELL, FELIX H
Role: Emergency response trainer
Assignment: Recruit training, Responder HQ

STRAUSS, DAVID P
Role: Computer technician
Assignment: Terminal maintenance and re-programming, Responder HQ

THOMPKINS, LILLIAN
Role: Provisioner
Assignment: Food and water resource management, Responder HQ

TRAYJOR, KEVIN J
Role: Field Medic
Assignment: Rapid response team

ZELNACK, RYAN T
Role: Chems expert
Assignment: Chems production, Responder HQ