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Mother (Fallout Tactics)
Fallout Tactics characters project
Missing data (derived, tag skill %s, dialogue)
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|The following is based on Fallout Tactics and some details might contradict canon.|
Background[edit | edit source]
Mother looks like an extra large Deathclaw. She is much stronger, tougher, and deadlier than the average adult Deathclaw. She has a deep, booming voice. Her motivation is her broodlings.
She is the leader of her kind, referring to them as her brood. However, she was captured by the Beastlords of Mardin and was used by them to gain control over deathclaws. She was liberated by the warrior of Brotherhood of Steel. Thankful, she permitted some of her kind to join the Brotherhood and even joined it herself.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is a recruit. They become available after the player reaches the rank of Senior Initiate and requires for the player to spare her life at Mardin.|
Inventory[edit | edit source]
Drops on death
Appearances[edit | edit source]
Mother appears only in Fallout Tactics: Brotherhood of Steel. Her appearance is different in the various settings where she is encountered:
- In Mardin she appears with pure white fur and is labelled as "Matriarch".
- In Bunker Gamma she appears with pale grey fur and is labelled as "Matriarch" as she runs around the garage area.
- When recruited into the party she appears with dark grey fur and is labelled as "Mother". It is done, probably, to distinguish two separately-programmed models that made up this character: a recruit and quest-important character.
Bugs[edit | edit source]
- If you pick her to your squad immediately after (while the Matriarch is on the BoS bunker) you can "dupe" the character.