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Mr. Fixit

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Mr. Fixit
RequirementsLevel 12
EffectsOne time +20% bonus to Science and Repair
Fallout 2
RequirementsLevel 12, Repair 40% or Science 40%
EffectsOne time +10% bonus to Science and Repair
Fallout Tactics
RequirementsLevel 12, Science 40% or Repair 40%, unavailable to deathclaws and dogs
Effects+10% to Science and Repair

Mr. Fixit is a perk in Fallout, Fallout 2 and Fallout Tactics.


A simple perk boosting Repair and Science skills. Useless (the purpose of perks is not to increase skills).