Oh sure. You might THINK you're human, but that's just because the Institute has programmed you that way.”
Background[edit | edit source]
Myrna is a victim of the synth hysteria that has gripped the city since the Broken Mask Incident. Years and years of suspicion and stress reduced her to a paranoid mess of a trader, where she's accusing random citizens who have been purchasing wares from her for years of being synths. Even something innocuous, like a sarcastic joke or trying to buy fusion cells is enough to trigger poor Myrna and cause her to deny service.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is a merchant.||Sells: General goods|
|This character provides miscellaneous services.||
Myrna sells general supplies, though to access her goods, the player needs to either deny they are a synth, or if they responded sarcastically, persuade her otherwise.
Other interactions[edit | edit source]
- If Nick Valentine is the player's current companion, Myrna will have special dialogue where she states she will not sell to him, to which Nick replies that the player's buying, not him. Myrna will then allow the player to purchase from her, but warns Nick to stay away.
Inventory[edit | edit source]
|Green shirt and combat boots|
|Diamond City Surplus key|
Drops on death
Appearances[edit | edit source]
Myrna appears only in Fallout 4.