NCR Correctional Facility
Fallout: New Vegas locations project
New California Republic Correctional Facility
This is where the NCR sent prisoners to "reform" through hard labor. I never saw much reforming around here, myself.”— Carter
The New California Republic Correctional Facility (commonly abbreviated to NCR Correctional Facility or NCRCF) was an NCR prison located south-east of Goodsprings that currently acts as the main settlement for the Powder Gangers and a staging point for raiding the local area.
Background[edit | edit source]
Once a high security prison of the Republic, the facility became a fortified stronghold of the Powder Gangers, monitored by Brotherhood and NCR scouts alike. The Powder Gangers became a scourge on the inhabitants of the region, attacking caravans along the I-15 and stealing supplies from settlers and workers. Their biggest raid occurred on Sloan, where they stole the entire cache of dynamite used by the workers to mine Quarry Junction. This led to deathclaws settling into the quarry and plaguing the northern reaches of Long 15, shutting down caravan traffic to New Vegas.
In the distant past, the NCR Correctional Facility was the Jean Conservancy (aka Southern Nevada Correctional Center), a low-security all-female prison. When the NCR occupied the Mojave, it became a perfect spot to house prisoners on a work release program. The inmates were tasked with maintaining a railroad alongside the Long 15 under military supervision, keeping the vital link between the Boneyard and New Vegas alive. However, as the war with the Legion escalated, more and more prison guards were redeployed to the Colorado against the warden's objections. Given the fact that the convicts working on the railroads were provided with high explosives in their work and were predominantly violent criminals jailed for serious crimes, this created ripe conditions for a prison break.
Under the lead of Samuel Cooke, a small group of inmates gathered weapons and explosives before rebelling against the military staffing the facility. Blasting their way out of the cell block, they quickly overwhelmed what little NCR personnel was present at the site, killed the warden, and established their own rule. The prisoner population dispersed, with some following Cooke into Vault 19, and others staying with Eddie as Powder Gangers, and established camps around the correction facility. Some embarked further south to cause mayhem throughout the Long 15.
Layout[edit | edit source]
The prison has only one entrance, and it is guarded by a Powder Ganger named Dawes. Snipers form an effective perimeter around the facility. Unlike Powder Gang camps found elsewhere, the Powder Gangers here are not hostile towards the player unless he has established a negative reputation with them. Dawes will recognize the player as not an actual Ganger, but will not turn hostile as long as the player has positive reputation with the gang. He can unlock the door into the prison for 100 caps, though the player can also pickpocket the key from him to avoid the fee.
A second entrance, however, will be opened during the New California Republic assault at the end of the Powder Gangers' quest line. It is a breach in the perimeter fence, is situated between the lookout tower and the main entrance building.
Upon entering the facility, the player will find themselves in a lounge with tables, a desk, a first-aid box, and a counter with a broken terminal on it. There is also a fridge, a Sunset Sarsaparilla vending machine, and a Nuka-Cola vending machine. A Powder Ganger wearing a guard uniform stands by the door. He will offer a truce if the player has mixed reputation with the gang.
There will be a man sitting at one of the tables named Meyers. He is a convicted ex-sheriff who will engage in conversation. He is not considered a Powder Ganger, and is only staying there to serve out his sentence out of respect to the NCR. He will not attack if the player kills any of the Powder Gangers.
Inhabitants[edit | edit source]
- Dawes, the entrance guard.
- Meyers, ex-sheriff. Meyers can be made sheriff of Primm.
- Eddie, the leader of the remaining Powder Gangers, located in the Warden's office.
- Scrambler, never leaves Eddie's side unless lured away.
- Hannigan, the "Doctor".
- Carter, a small time trader in cell block B.
- Other unnamed Powder Gangers
Notable loot[edit | edit source]
- Sunset Sarsaparilla star bottle cap: In the visitor's center, on the reception desk. Must be stolen.
- Schematics - powder charge: On a bed inside one of the cells in cell block B.
- Lying, Congressional Style: Inside the administration building, in a file room on the upper floor. Must be stolen.
Notes[edit | edit source]
- Negative reputations will turn the Powder Gangers hostile. A faction disguise allows for avoiding the ire of the rank-and-file gangers, but members of the sniffer faction, like Dawes, Carter, and the rest of named characters, will see through it.
- Later in the game, you are given the chance to storm the base with the NCRA or help the Powder gangers defend it against the NCR. The leader of the local Powder Gangers, Eddie will be killed if you side with the NCR or saved if you help the Powder Gangers.
- In cell block B just above the entrance, outside, it says cell block K → Z.
- This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, a campfire, and a work bench.
Behind the scenes[edit | edit source]
- The player was originally supposed to do quite a bit more in the NCRCF, according to VFreeformNCRCFScript. These include:
- Freeing hostages held by the gangers.
- Killing Eddie for Scrambler, by luring him out to one of the towers and ambushing him together with Scrambler's crew.
- Training Hannigan or delivering a Medicine skill book to him.
- Freeing Chavez from one of the cell blocks.
- The player would have to obtain permission from Eddie to trade with Carter.
- At one point, the prison would've had a turret security system that the player could have activated to attack and possibly kill everyone in the prison. The terminal to activate this event, named NCRPrisonTerminal, is still in the GECK and even has some scripting associated with it.
Bugs[edit | edit source]
- The player can activate the outhouses from behind the fence, effectively teleporting inside the prison. However, as the door to the visitor's center will remain locked, the player will have to pickpocket Dawes for the key or fast travel away.
Gallery[edit | edit source]
Appearances[edit | edit source]
NCR Correctional Facility appears only in Fallout: New Vegas.
- Eyesight to the Blind
- I Fought the Law
- The Courier: "Tell me about the Powder Gangers."
Chomps Lewis: "They're a bunch of escaped cons from down south. The NCR was using them to maintain the railways as part of their sentence. I don't know who screwed up, but the Powder Gangers are loose. It was one group that attacked us and took our entire supply of dynamite."
(Chomps Lewis' dialogue)
- The Courier: "Where'd the Deathclaws come from?"
Chomps Lewis: "They moved into the quarry after the Powder Gangers came through and made off with most of our dynamite. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up. The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating."
(Chomps Lewis' dialogue)
- NCR Correctional Facility terminals; Warden's Terminal, [Guard transfers to the east.]
- Fallout: New Vegas Official Game Guide Collector's Edition p.43-44: "Powder Gangers
The NCR Correctional Facility is the dominant location of the central Mojave Wasteland. In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River boarder patrol. When the guard staff was low, the prisoners executed a daring and violent escape.
Because the rail crews often used explosives (typically dynamite) to blast through rock or get rid of train cars that were locked/fixed to the line, the prisoners inevitably acquired small amounts that they hid in their cells. When they made their break, they blasted their way out. The interior of the prison was clearly the scene of a large riot where the prisoners used explosives, improvised weapons, and stolen NCR trooper equipment to break through multiple walls and scatter through the desert. A lot of the prisoners weren't in on the escape plan formally; they just got caught up in the moment. Consequently, a lot of them didn't really know where to go when the dust settled. A large contingent of Powder Gangers can be found in Vault 19 through many squatted in the prison and have been informally raiding since then."
(Fallout: New Vegas Official Game Guide faction profiles)
- The Courier: "What can you tell me about this place?"
Carter: "This is where the NCR sent prisoners to "reform" through hard labor. I never saw much reforming around here, myself."
(Carter's dialogue (Fallout: New Vegas))
- Fallout: New Vegas Official Game Guide Collector's Edition p.406-407: "[5.15] NCR Correctional Facility
Slightly ironically, after breaking out of this very facility, which used to be operated by the NCR, the dregs of humanity known as the Powder Gangers decided to form a Faction and stay in this heavily fortified place, with plans of expansion. They already established camps outside the prison (North [5.10], South [4.15], East [5.16], and West [4.13]), but infighting between the violent and possibly Chem-addled leadership has caused splinter groups to form. The NCR is still too widely stretched by the Legion to form a force that can take back the place."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)