NCR gate guard

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NCR gate guard
Fo2 NCR Gate Guard.png
Biography and appearance
AffiliationNew California Republic
RoleGate guard
LocationShady Sands, NCR Bazaar
Dialogue FileScgtegrd.msg
SPECIALStrength: 8
Perception: 7
Endurance: 6
Charisma: 5
Intelligence: 5
Agility: 8
Luck: 6
Derived StatsHit points: 95
Armor class: 28
Action points: 9
Carry weight: 225
Unarmed damage: 0
Melee damage: 3
Sequence: 14
Healing rate: 2
Experience points: 250
Normal DT/DR: 5/40%
Laser DT/DR: 8/60%
Fire DT/DR: 4/30%
Plasma DT/DR: 4/50%
Electrical DT/DR: 2/50%
EMP DT/DR: 0/500%
Explode DT/DR: 6/40%
Tag SkillsSmall Guns: 105%
Big Guns: 105%
Energy Weapons: 70%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 90%
Proto id00000261 (NCR Ranger)

You drifters are all alike. This is a peaceful town - that means we don't need you toting hardware. Put your weapons away and there'll be no trouble.

The NCR gate guard stands guard over the entrance to Shady Sands in Fallout 2.

Background[edit | edit source]

A soldier of the NCR Army, standing guard at the gates of Shady Sands and ensuring that no miscreants get in.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

This character has no special interactions.

Inventory[edit | edit source]

Icon armored vault suit.png
Combat armor (non-lootable)
Assault carbine icon.png
Combat shotgun
+ 40 12 gauge shotgun shells
Icon briefcase.png
Carried items
$ 40
Icon male severed head.png
Drops on death

Appearances[edit | edit source]

The NCR gate guard appears only in Fallout 2.